Play Meter

Issue: 1981 September 15 - Vol 7 Num 17

tapping the huge replacement market discussed earlier.
Distributors' issues
The following two issues refer specifically to
distributors.
The flood of new games has put a strain on the
financial resources of distributors just as it has the
operators. As we all know, the prime rate is hovering
around 20% which means that borrowing for most is in
the 21% and higher range.
As a manufacturer who is also a major distributor and
operator, Sega/ Gremlin is sensitive to the financial
pressures of distributors. Distributors are being
squeezed from both sides: the manufacturer with ever
increasing R&D and normal inflationary factors
increases its prices, and expects the distributor to take
large inventory positions. On the other hand, the
operator wants price relief from the distributor. More
about this subject later.
Distributor complacency. Lastly, with the industry
issues just discussed, it is obvious this is no time for
distributor complacency- not a time for believing that
record sales levels will continue indefinitely without
returning to the basics which have, made distributors an
integral part of the industry.
The handwriting is on the wall for anyone to read: If, in
the long run, distributors do not provide a method to
satisfy the critical "trade-in" problem, the operator will
find and develop alternatives that may be less than
desirable to us all.
It bears repeating that the real fuel of our industry's
growth is player revenues. Without the revenues, the
operator cannot buy new equipment from the
distributor- and on up the ladder.
If player revenues are to continue at the record levels
we all enjoy today, the player must be offered a
continuing series of new and interesting games. We
cannot return to the past where simple cosmetic
changes or rotation sufficed.
Our UNIVERSAL-FOUR
coin chute - a Greenwald
design -
lets you Increase prices in
seconds
from 25e to $1.00, without changing coin chutes.
.....
GREENWALD INDUSI"RRES
O<"'·•IO<'Iot.,•l'••,..tC:o~•"r WO(
1340 METROPOliTAN AVF. .• BROOKlYN, N.Y. 11237 • TEl. 212 45&-8800
TElEX 1-2281
CABLE AOORESS GAEENCOINS NY
Operator's dilemma
When faced with a decision to purchase a new game,
an operator, therefore, has three options: (a) buy the
new "hot" game, (b) refuse to buy the game, or (c)
bootleg the game.
It the operator chooses to bootleg a game-that is to
say, bring in an illegal copy- or if he refuses to buy the
new game at all, both the distributor and the
manufacturer lose out.
On the other hand, an operator's decision to buy a
new hot game today is a real economic problem to him
because eight months from now the game may have little
trade-in value.
This is the type of problem that faced operators in
Japan two years ago.
Sega/Gremlin system
For the past two to three years Sega/Gremlin has
been working on a concept which is founded in the real
economic needs of distributors and operators. During
the past two years, in coordination with Sega Japan, we
taken this concept and put it through the tedious
of implementation and field testing.
remlin has studied, reviewed and analyzed
characteristic and trend from both the
the distributor and the viewpoint of the
Japan being both a distributor and
mber 15, 1981
"And here is one of our really high- class
machines ... "
11
operator made this easier. I strongly believe it is a
fundamental of good business that what is best for the
industry is best for Sega/Gremlin-and this kind of
thinking transcends every element of Sega/Gremlin's
planning.
What has Sega/Gremlin come up with that will
support the distributor's and operator's position, and
stem the industry issues just discussed? Sega/Gremlin
has introduced its new video games, called Conuert-A-
Game with built-in conversion capability.
The Sega/Gremlin Conuert-A-Game system
represents the most recent state-of-the-art technology.
The G-80 hardware system will accommodate as yet
unrealized levels of sophisticated, complex game play.
And conversion with Conuertapak is incredibly simple!
Sega/ Gremlin's introduction of video game
conversion will impact the industry at every level. For
this reason, it is important to clearly understand the
market ramifications of conversion; and how
Sega/Gremlin's Conuert-A-Game system will impact
customers.
First and foremost, Sega/Gremlin presents this
marketing strategy only after we have proved to
ourselves the benefits of Conuert-A-Game. Conversions
are a way of life in Japan-and have been for over two
years now. It was during this time we developed the
Conuert-A-Game concept.
I would like to highlight Sega/Gremlin's conversion
capability and shed some light on where we go from here.
Sega/ Gremlin's unique G-80 hardware system
provided the technological sophistication and
tremendous flexibility needed in today's marketplace. In
comparison to the rather "limited" capability of
cartridge/cassette systems, the Conuert-A-Game G-80
hardware has built-in future capability to design games
which are more sophisticated than anything seen to date.
As with Astra Blaster, Sega/Gremlin's G-80 hardware
is modular in design. Housed within a card cage are six
PC boards: (a) CPU, (b) memory, which holds the game
program, (c) video board, (d) video background board,
(e) sound, and (f) speech. The card cage is situated in a
newly designed cabinet which allows front entry. Quite
simply, the PC boards to be replaced are slipped out, the
new boards are inserted, and off you go with a brand new
game.
What does Sega/Gremlin Conuert-A-Game and
Conuertapak mean to this industry? The best way to
answer is to refer back to the earlier listing of the key
issues confronting our industry.
(l)Market maturity. The market can be viewed in
three distinct segments: the market for new "hot"
games, the replacement market, and pipeline to new
locations. The Sega/Gremlin new game introductions
that are now being presented, as well as future models
that will be introduced as Conuert-A-Game and
Conuertpak, meet the needs of all three market
segments:
(a) Market for new "hot" games. As regards the
market for new "hot" games, all indications lead us to
believe the Sega/Gremlin new game introductions are
timely to the marketplace-and are dynamite at the
player level. And with the purchase of such games
operators will be provided with an additional major
benefit- built-in resale value at a later date. How so?
Through Convertapak conversion capability in the
replacement market.
(b) Replacement market. There are two levels
within the replacement market. On one level are sales of
Sega/Gremlin Conuert-A-games to operators who need
to add or replace equipment for whatever the reason. On

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