Play Meter

Issue: 1981 May 01 - Vol 7 Num 8

continued from previous page
follows: When inputs A and Bare
at a logic 0, both diodes are
forward-biased . When the diodes
are forward-biased, V' equals VF
of the diodes. therefor, X is at a
logic 0 . Section 1 of fig. 6-5 illus-
trates this condition . When input
A orB i at a logic 1, the state of in-
put X is at a logic 0 as shown in
section two of the figure .
However, when both inputs A and
Bare at a logic 1, both the diodes
PROGRAMMED TEST/6
are zero-biased and V' then
equals V. The output X is then at
logic 1 as shown in section 3.
Calculations for the AND gate are
the same as for the OR gate of the
previous paragraph.
1
A circuit wh ich generates a high level at
the output only when all of the inputs are
at a high level is called an:
a. AND gate
GO TO BLOCK 10
b.
OR gate
GO TO BLOCK 20
2
YOU ARE INCORRECT!
B
X
The student should verify that the
operat ion of the d iode AND gate in
fig . 6-4 is cons istent with the AND
gate truth table in fig . 6-1 . Fig . 6-5
should be used as an aid for
translating the circuit to the truth
table .
Use this truth table to work problem.
What is I ?
go on but check.
a:
As in previous lessons · programmed tests,
start at block 1 and follow the numbered
instruction associated with your answer.
A
I= -----------:--
GO TO BLOCK 13
End of Lesson Six
You have completed the test for Lesson
Six .
10YOU ARE CORRECT!
20
A circuit which generates a high level at
the output when any or all of the inputs are
at a high level is called an
Refer to the text and return to BLOCK 1.
a.
AND gate
OR gate
GO TO BLOCK 2
GO TO BLOCK 21
YOU ARE INCORRECT!
21 YOU ARE CORRECT!
11 YOU ARE INCORRECT!
When using a truth table, a high level at the
in put or output is called a
a. Logic 0
GO TO BLOCK 11
b.
Logic 1
GO TO BLOCK 3
Refer to the text and return to BLOCK 21 .
22 YOU ARE INCORRECT!
b.
Refer to the text and return to BLOCK 10.
Refer to the text and return to BLOCK 3.
12 YOU ARE CORRECT!
3
YOU ARE CORRECT!
Again referring to a truth table a low level
at the input or output is called a
a. Logic 0
GO TO BLOCK 12
b.
Logic 1
GO TO BLOCK 22
What is V' or the output voltage when X = a
logic 1 ?
4
a:
Design a two-input diode OR gate where
R = 10K and V = 10V. Use silicon diodes.
V' = 10V -0.6V = 9.4 V
V' =
-----G~O-::--:T-:0-
B-
L 0--:-
C-:
K-:2-3
V'= V -10x VF = 10-6 = 4V
Because the input to the second gate is
the output of the first gate and so on, the
output of the chain will decrease as pro-
protionate to the length of the chain. Th is
fact puts a serious limitation on the use of
the diode gates.
23
13
1 = 9.4V = 0. 94ma
10K
The general rule for silicon diodes was
used.
Did you get the same result. If not, do not
go on but check .
If there were a chain of ten didoes OR in
series, what would V' be for th e final
stage?
a: V' =
GO TO BL OCK 4
[END OF PROGRAMMED TES T/6]
Did you get the same result? If not, do not
BREADBOARD FOR LESSON 6:
Diode Logic Gate Design
1.
"Wire up" the circuit in figure
1 on the breadboard. Before
applying power, set switches S1
and S2 in the low (L) position.
of the Truth Table . It reads input A
is at a logic 0 and input B is at a
logic 0 and the output X is at a
logic 0.
2. Apply power, -6V only . The
lamp should be lit.
When both inputs are at a logic 0,
diodes 01 and D2 are both
forward biased , and the output is
a logic 0 . This operating
condition is illustrated in section
1 of figure 6-5.
The logic is shown in the top row
3.
16
Set S1 to the high (H)
position . The Imp should remain
I it.
When S1 is in the high position
providing a logic 1 at input A,
diode 01 is zero biased . However,
D2 is still forward biased ,
clamping the output to a logic 0 .
This operating condition is
illustrated in section 2 of fig ure
6- 5.
The student should state this
logic cond ition in the second row
of the Truth Table.
4.
Set S1 to the low (L) position
and S2 to the high position . The
lamp should remain lit.
This operating condition is identi-
cal to the previous cond ition in
paragraph 3. The exception being
the states of D1 and 02 are
reversed . The student should
PLAY METER, May 1, 1981
6.
-6V
"Wire-up" the circuit in figure
2 on the breadboard. Before
1500
T
- 6V
I
I
I
I rL .o Ia
L1
__
IN91-4
j
Figure 1
B
X
0
0
0
9. Set S1 to the low (l) position
and S2 to the high position . The
lamp should remain lit.
When S2 is in the high (H) posi-
tion, a logic 1 is applied to input B.
The output has remained at a
logic 1. Again the operating
condition is shown in section 2 of
figure 6-3. The student should
state this logic condition on the
third row of the Truth Table.
Table for figures 1 & 2
-6V
-6V
r
I
I
~
~-r~-M.--.-------ox
-l- _:
7. Apply power, - 6V only. The
lamp should not light.
When both inputs are at a logic 0,
diodes 01 and 02 are both
reverse-biased and the output is
at a lofic 0. The first row of the
Truth Table states this operating
condition . The operating condi-
tion is illustrated in section 1 of
figure 6-3.
8. Set S1 to the high (H) posi-
tion . The lamp should light. When
S1 is in the high position , input A
is at a logic 1. This operating
condition is shown in section 2 of
figure 6-3 . The student should
state this operating condition on
the second row of the Truth
Table.
Truth Table
A
applying power, set switches S1
and S2 to the low (l) position .
Output
1
10 . Set S1 to the high (H)
position . The lamp should remain
lit. Both inputs are now at a logic 1
and the output is also at a logic 1.
Section 3 of figure 6-3 illustrates
this, operating condition . The
student should state this logic
condition in the bottom row of the
Truth Table.
When completed, the Truth Table
should be the same as the one
shown in figure 6-2.
The circuit has performed the
operation OR .
Figure 2
state this logic condition in the
third row of the Truth Table.
5 . Set S1 to the high (H)
position . The lamp should
extinguish .
Both diodes are now zero-biased
and the output has risen to a high
level or logic 1. This operating
condition is illustrated in figure 6-
5, section 3.
The stu dent should state the logic
condition in the bottom row of the
Truth Table. When completed,
the Truth Table should be the
same as the one shown in figure
6-4 .
This circuit has performed the
operation AND .
PLAY METER, May 1, 1981
Breadboard projects will appear
from time to time with various lessons
in th is course. Kurz Kasch has
suggested that operators and
technicians interested in completing
the breadboard projects could find
the suitable hardware being offered
by AP Products of Euclid, Ohio. AP
Products, which markets through
electronics hobby distributors and
radio and television parts supply
houses, offers an inexpensive bread-
board. Components for the individual
exercises can be gotten from Radio
Shack outlets or from the operator's
own inventory.
Next in the course series, which
continues in PLAY METER, will be
Diode- Transistor Gates (lesson
seven) and Resistor- Transistor Gates
(lesson eight).
Microcomputer
terms reference
For those who are not familiar with
the terms so often used in reference
to microprocessor technology, here
is a brief description of frequently
occurring ones.
RAM is read/write memory which
the microprocessor uses for tempor-
ary storage during the execution of a
program, and to remember which
images are where on the screen in
video games. Unfortunately, as soon
as the power is turned off, this type of
memory device "forgets" all the
information held in it.
Three main types of RAM are
used: dynamic ram, which must be
continually refreshed and is normally
used for memory mapping video
displays; static ram, which is more
expensive but doesn't need to be re-
freshed and is normally used as
"scratch pad;" and CMOS ram,
which is even more expensive but
needs very little current and is
normally used with batteries so that
it doesn't forget information when
the machine is turned off- i.e ., for
storing the electronic bookkeeping
information.
ROM is permanent memory which
is used to store programs and video
game characters. The information is
put in by the semiconductor
manufacturer and cannot be
changed.
PROM is a device which has
information put into it by the manu-
facturer and cannot then be
changed. It is frequently used for
program storage in early production
machines; color information de-
coding in games including Golaxians
and Moon Crestas; storing color
information, as in color Space
lnuaders; and for producing timing
signals and chip selects.
EPROM is a device which can
have information put into it by the
game manufacturers but can be later
"wiped clean" and reprogrammed.
Originally it was only used where
fairly small quantities of a particular
type of machine were to be manu-
factured, but it has become so cheap
recently that it is being used to store
programs and character information
in many current machines. The most
popular EPROMs are the 2708 which
has a capacity of 1K (1,024 bytes)
and the single rail 2716 which
contains 2K (2,048 bytes). Several
types of ROMs used by game
manufacturers can be easily
replaced by 2716 EPROMs.
- from Coin Slot Location
17

Download Page 16: PDF File | Image

Download Page 17 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.