Play Meter

Issue: 1981 June 01 - Vol 7 Num 10

targets on the right, stripes or solids,
depending upon whether you're
playing alone or with someone
else,or go down the appropriate
lanes when lit and then go for the "8"
target on the right side to finish off
the rack, before trying the stationary
targets on the right for filling out D-E-
L-U-X-E and. leading up to a special.
For breathers there's the shot up the
left alley which can build to extra ball
and even multiplier in-lines. Help also
comes from that top left flipper, but
all in all the game is very basic pinball
without multi-balls and multi-levels
and other touches which would
probably detract from the appeal of
the game. It's a shooter's machine
pure and simple with the action
primarily being left-to-right and right-
to-left, although there are somed
reverses from the flippers.
The nice thing is the build up of
action from the target§ which are
kept in memory from ball to ball.
Finish off a set and there's 56,000
points in the bank, the next time
112,000 points and .tqe next time a
special. The A-B-C-D lanes build up
the top "corner pocket" kick -out hole
values behind that top right target
and add to this some or the
cosmetics for Eight Ball Deluxe
GRAPHICS: Thank God,pinball
has finally caught up to the
) ·
contemporary scene which happens
to be the hottest thing going since
space:
country and western,
although it's not really played up to
the hilt here. But the total look is a
good break frqm what has become
the norm and makes this game stand
out from the crowd. Add this to the
rest of the package, which includes
speech such as that found on the
company's Kiss machine a couple of
AMOAs ago, telling you to go for the
"seven" or "make the eight ball" as
well as some other phrases, and
Eight Ball Deluxe shows that it has a
little bit of everything.
PLAY: Scoring isn't too bad on the
game, although everything is really
keyed into finishing off the racks for
building up point potentials. In fact,
depending upon your area and what
you've been doing lately, you might
even want to go with a five-ball game
and higher levels, but for three-ball
play on extra ball, you should be
right with a 600,000 point start
followed by 1,500,000 and 3,000,000
point levels. On free play you might
want to increase these by 200,000 to
400.000 point depending upon the
caliber of play at your location and
your percentaging.
PROS & CONS: Eight Ball Deluxe
isn't an .e xceptional game,but for the
times it seems to hit a responsive
chord-although I am dismayed by
seeing some locations charging 50¢ a
play, since the machine can't sustain
this kind of pricing. There are some
problem drains from that "8" target if
the velocity isn't there as well as from
the in-lines, but for the most part
there is a great deal of plqy on the
board and a fairly simple logic in
playing the game and knowing what
to do and when for the novice player.
I like the use of speech and think
it's effective as well as being
understandable even in a noisy
location, and the game should be a
solid earner since it has that "repeat
play" quality with its array of shot to
master. In all, it's a comfortable game
to play which is counter to many of
the other newer games on location
which really don't give you time to
thinls through your next shot, let
alone a sequence of shots.
RATIN_G: ###%
And that's the word this time around
for the corner. Algar the new
Williams wide-body is out and about
on a limited run and might get some
space next time, although Jungle
Lord seems to be ,fue game for this
company. And othernews as well, as
pinball seems to be resurfacing once
again for another assualt. Until
then, as always, be well and prosper.
Now We're
TWICE a month with
TWICE as much information
TWICE as fast
The complete Play Meter Magazine
Complete with the top-notch feature articles, game reviews, technical
topics, and industry news reporti ng that has made PLAY METER th"e
World's Leading Coin-Op Amusement Machine Trade Publication.
IPI.AY
IPI.AY
62
EIEIJ - -
EIEIJ
The Complete
Industry
Magazine
PLAY METER, June 1, 1981
orllan
bOIS strllll
"A major innovation by Midway's
:reative engineers, Gor/ is a surefire
y action success," says Stan
ocki, vice president" of marketing
Midway Mfg. Co. "It's a new and
erent kind of l-or 2-player, full
or video game that charts the way
new profit heights for operators
locations."
G orf is a sight and sound
adventure with a voice track feature.
The game enlists players into the
erstellar Space Defense Force for
e-mission voyage against the evil
Gorfian Robot Empire. The player's
assignment is to repel Gorfian Robot
a acks and lauch a counterattack to
·mat ely destroy the enemy , flag
ship. Throughout the game the Gorf
eader speaks to players with
raunting phrases like: "Prepare
ourself for annihilation," "Survival
is impossible," "Some galactic
defender you are ... ha! ha! ha!" and
"My Gorfian robots are unbeatable."
An easy to use, multi-directional,
h and -operated flight control
maneuvers th"e player' Space Fighter
and contains a trigger to fire laser to
destroy th'e enemy robots.
Gorf features Midway's approach
to increase price of play at the
player's option," continued Stan. A
single coin (quarter) gives a Qlayer
the standard number ot Space
Fighters, two coins for 2 play~rs. If
additional ships are desired, two
coins will give one player twice as
many ships, and four coins will give 2
players twice as many ships .
·High Scores: There are two sets of
high scores that are maintained one
for standard complement of ships,
the other for extra ships.
Gorf is available in three models:
Standard Arcade -height: 73" (183
em), width: 25" (63 em) , depth: 28"
(70 em). Mini-Myte- Space-saving
cotnpact unit with new hooded
monitor, walnut finsh cabinet,
lighted header and attractive
graphics: height: 59" (148 em), width
20" (50 em), depth: 24" (60 em).
Cocktail Table-Sit-down style with
flip-flop screen; accessory legs are
available to raise to height of upright
play: height: 29" (73 em), width: 32"
(80 em), depth: 22" (55 em).
PLAY METER, June 1, 1981
starts
challllna
Bally has released 8-Ba/1 Deluxe, a
contemporary, new version of
Bally's 8-Bal/ flipper.
8-Bal/ Deluxe is loaded with
features and skill shots with
continuous build-up. Three flippers
control the action as players go for
the bonus by hitting each of t l;le 1-7
or 9-15 drop targets. When this
sequence is completed, the 8-Bal/
Target lights, and making all 7
targets and the 8-Bal/ target, lights
the Deluxe lights. Completing
Deluxe awards points and lights a
letter in the popular backbox
carryover feature.
The 8-Bal/ Target's value
advances from 20 to 40 to 60
thousand points and lights the
outlane specials. It can be collected
only by hitting the 8-Bal/ Target
again. The pool action continues
with a Bankshot target, consisting of
4 in-line drop targets and a stationary
target that scores points, special and
multiplys the bonus from 2 through
5x.
Other shots include an A-B-C-D
feature and a left lane to the top of
the playfield that scores consecutive-
ly higher val4es up to 70,000 points
for each subsequent shot.
8-Bal/ Deluxe fits many locations
with its Great American western
theme and the most extensive voice
package ever produced, said Bally. It
calls each shot , reminds players of
stripes or solids and blends with its
realistic poolhall background
sounds.
New thumper bumper assemblies,
wedge base bulbs, and sockets have
also been included for longer life and
ease of maintenance.
63

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