cabinets with a limited quantity of 13
inch models ·also available.
Don't wlnll
an eue
Gametronix International, Inc. has
introduced the Split Second 2, a 2-
player version of th e original
electronic reflex testing game Split
Second.
One or two players can play. The
first quarter resets the firs player's
4-digit LED display. The game en
waits five seconds for the second
player's coin before starting the
competition. The microprocessor-
based circuitry is programmed o
start each of five separa e plays a
completely random times.
Both displays start simultaneously
counting in milliseconds. Players
push their hand-held stop b ons
the instant they see the displays 6ght
up and immediately recei e a
reaction-time score. A score of
0.178, for example, indica es tha it
took the player 178 thousandths of a
second to respond to the s · ulus of
the LED starting to coun . Each
player's score is displayed for a few
seconds between plays.
After the fift h p la y, th e
microprocessor adds up e five
individual times and displa each
player's total reaction time. The
player can check his score against a
humorous chart of reac ·on times
rated from " Imposs ibl e , to
"Deceased." Total scores flash to
attract attention until the nex coins
are deposited. The average playing
time is about one minute . H a player
tries to anticipate the start he is
subject to an automatic half-second
(0.500) penaity for "jumping the
gun."
"People really get hooked on this
game," said Gametronix president
Thomas Sweningson. "You play
against yourself (you always feel you
can do better the ne xt time), and you
play against your friends-perhaps
to see who buys the next round. Play
is especially brisk where operators
and location owners display the
colorful write-on 'WIN' wall poster
that comes with each game. Prizes
(Split/ Second Champ T-shirts, caps,
etc.) can be awarded for the week's
fastest time. I don't know of a more
PLAY METE~, August 1, 1981
promotable game anywhere."
Split/ Second 2 features $350 coin
box capacity, and all -metal
construction with solid metal end
castings and display bezels. The
game is secured by means of a
fl exible stainless steel armored
power cable (12 volts DC) that is
anchored to the underside of a bar
with a solid metal cable clamp and
two heavy wood screws. A wall-
mount bracket and free standing
pedestal are also available.
·
An electronic coin counter that
reads out on one of the digital
displays can keep track of the
number of coins played. The game is
also designed with battery back-up
to hold the count in memory if power
is temporarily interrupted. A built-in
battery charger circuit keeps the
nickle-cadmium batteries charged at
all times.
For the Split/ Second 2 distributor
in the local area, contact Game-
tronix International, Inc ., 8053
Bloomington Fr~?eway , Suite 121,
Minneapolis, MN 55420; telephone
612/ 884-5922.
new Deco
uame aooears
The new video game Lock 'n' Chase
has joined the lineup available in
Data East Corporation's Deco
Cassette System.
The player's comic creature
"Lupin" tries to elude chasing
"Super D" opponent characters on
the video screen . A button on the
play panel closes shutters which shut
out the Super Ds. Using two shutters
at once, the player traps the
pursuers and wins bonus points: 200
for one Super D; 300 for two; 1,000
for three; and 2,000 points for
locking up four.
Meanwhile, the player picks up
"gold coins" through the maze.
When he has gathered all of these, he
gets out of the maze through fla shing
"exit" doors.
The interchangeable Deco game
system for Lock 'n' Chase comes
complete with stick-on graphics. The
standard Data East uprigth cabinet
for the Deco systems becomes a new
game with the Lock 'n' Chase
graphics applied.
61