Play Meter

Issue: 1980 January 15 - Vol 6 Num 1

'Bad•
Bandido
Bandido, new from Exidy, is a
"fun action" game for one or two
players. The excitement builds as the
shoot-em-up action entices players to
try again and again defending
themselves from the attacking ban-
dits and buzzards in the Western
theme game.
The objective is to rescue the
"sweetheart" by hitting all the
bandidos, and features action with
video "surprises."
"It has a universal appeal that will
attract players in all types of
locations," said Lila Zinter, Exidy's
games marketing manager. "Bandi-
do elicits laughter with its entertaining
theme as well as offering the
challenges of increasing levels of
difficulty as the score gets higher."
Bandido has several features to
hold the player's attention. A joystick
and knob control are used together
to control the sheriff moving, aiming
and shooting at the attacking bandits
and buzzards. Coordination and
quick response are needed to react to
the increasing skill required as the
game goes on. There are also bonus
incentives and a high score display.
Bandido has a nineteen inch
monitor with colorful action/ attract
mode. "Reports on Bandido show
that it has outstanding earnings in a
test street location," reported Zinter.
Bandido will be available soon
through all Exidy distributors.
PLAY METER, January , 1980
Submarine
Fun
for subsurface types
"Submarine is an 'attack at sea'
attraction where the player is the
captain," notes Stan Jarecki, Mid-
way's director of marketing, of its
new game. 'The skipper looks
through the authentic periscope and
sets the sights on enemy ships that
are moving in a realistic setting of
rippling ocean, with clouds drifting
overhead. The colorful target ships
move across the water, escorting and
protecting a 'black raider' battleship."
Torpedoes are loaded, and a press
of the firing mechanism sends the
projectile on its way, racing through
the water. A hit of any target creates
a vibrating explosion of sound and
color. Special effects are added, and
extra points are scored, when the
"black raider" is hit and sunk.
Extended game time is adjustable
in this exciting combination of
electronics and mechanical motion.
The cabinet measures 741/z inches
high; 30 inches wide and 321/z
inches deep. Submarine is engineer-
ed by Namco Ltd. and licensed for
manufacture and marketinq bv Mid-
way in the western hemisphere and
Europe.
95
More
galactic

maneuvering
War
for two
War is Viza Manufacturing's latest
cocktail table pinball game that
features play for one or two players.
Play may be. against yourself , or
two people may take positions across
from each other and compete
simultaneously. Both players have
two offensive flippers on their own
side of the playfield and two defen-
sive flippers on the opponent's side
of the playfield.
Flipper freeze areas on both sides
of the playfield momentarily delay an
opponent while you continue to
score . The game boasts all solid state
timers to set flipper freeze areas for
three seconds , and adjustable auto-
electronic sound. Scoring goes to
99 ,999 with six-digit LED inter-
changeable scoreboards.
Also, each player has a self-adjust-
ing out of hole kicker. Rebound
kickers are on both sides of the
playfield. And there's no plunger to
pull-all solid state firing is from the
right hand flipper button .
The cabinet is 1/ 4 inch tempered
glass tops for safety with special
silicone seal to eliminate leakage,
and measures 33 inches by 45 inches
by 26 inches. It weighs approximate-
ly 200 pounds and comes with
adjustable leg levelers.
Pricing is set for one · player , 25
cents, and two players , fifty cents.
96
Stern Electronics , Inc., premiered
its new Galaxy outer-space fantasy
pinball machine at the 1979 AMOA
Games & Music Exposition in
Chicago, November 9-11 . Sche-
duled for production in January
1980 , Galaxy will follow Stern 's
current best seller, Meteor .
Harry Williams designed the four-
player , solid-state machine . Galaxy
features new top-arch geometry ,
shooting laser-like light display , and a
new adjustable audio attract mode .
Explosive sounds are synchro-
nized with Galaxy 's playfield action.
Innovative remote spotting drop
targets allow players to knock them
down two ways, by either a direct
smash or by hitting a special target on
the other side of the playfield .
Other game highlights include a
backglass playfield with action; 27
front-door program functions and
total front-door accounting; reset
memory duplicates playfield as each
player takes his turn; new playfield
"top-arch" design adds unique scor-
ing opportunities; side horseshoe
kicker that runs up the score ;
improved finish-completion of "G-
A-L-A-X-Y" sends playfield into light
and sound frenzy.
In full.
racy color
Super Speed Race is a full color
video driving game with realistic
excitement that challenges the most
avid game fan . Its large 23 inch
monitor screen features a spectrum
of vivid hues displaying the fast
moving track side , color race cars
and driving lanes .
The player sits behind the wheel ,
shifts into low gear , steps on the gas
and moves his racer onto the
speedway. Care must be taken to
enter the track without being hit by
other cars on the raceway . A shift to
high increases the speed and the
scoring-but it takes extra skill to
maneuver and pass up other cars
without a mishap.
Going off the road , hitting or being
hit by another race car creates a
thundering "crash" sound. The
player is returned to the "pit stop"
and must start out once more . A
portion of the track consists of icy
patches and oil slicks where extra
care must be taken to avoid skidding ,
sliding , or running into trouble.
A further incentive to invite
competition is the posting of the top
five scores that are permanently
displayed on the race result score-
board. Extended play and game time
are adjustable. Super Speed Race
consists of a seat unit along with the
cabinet-the combination measures
63 inches high ; 64 inches deep ; and
29 inches wide.
PLAY METER, January, 1980

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