More
galactic
•
maneuvering
War
for two
War is Viza Manufacturing's latest
cocktail table pinball game that
features play for one or two players.
Play may be. against yourself , or
two people may take positions across
from each other and compete
simultaneously. Both players have
two offensive flippers on their own
side of the playfield and two defen-
sive flippers on the opponent's side
of the playfield.
Flipper freeze areas on both sides
of the playfield momentarily delay an
opponent while you continue to
score . The game boasts all solid state
timers to set flipper freeze areas for
three seconds , and adjustable auto-
electronic sound. Scoring goes to
99 ,999 with six-digit LED inter-
changeable scoreboards.
Also, each player has a self-adjust-
ing out of hole kicker. Rebound
kickers are on both sides of the
playfield. And there's no plunger to
pull-all solid state firing is from the
right hand flipper button .
The cabinet is 1/ 4 inch tempered
glass tops for safety with special
silicone seal to eliminate leakage,
and measures 33 inches by 45 inches
by 26 inches. It weighs approximate-
ly 200 pounds and comes with
adjustable leg levelers.
Pricing is set for one · player , 25
cents, and two players , fifty cents.
96
Stern Electronics , Inc., premiered
its new Galaxy outer-space fantasy
pinball machine at the 1979 AMOA
Games & Music Exposition in
Chicago, November 9-11 . Sche-
duled for production in January
1980 , Galaxy will follow Stern 's
current best seller, Meteor .
Harry Williams designed the four-
player , solid-state machine . Galaxy
features new top-arch geometry ,
shooting laser-like light display , and a
new adjustable audio attract mode .
Explosive sounds are synchro-
nized with Galaxy 's playfield action.
Innovative remote spotting drop
targets allow players to knock them
down two ways, by either a direct
smash or by hitting a special target on
the other side of the playfield .
Other game highlights include a
backglass playfield with action; 27
front-door program functions and
total front-door accounting; reset
memory duplicates playfield as each
player takes his turn; new playfield
"top-arch" design adds unique scor-
ing opportunities; side horseshoe
kicker that runs up the score ;
improved finish-completion of "G-
A-L-A-X-Y" sends playfield into light
and sound frenzy.
In full.
racy color
Super Speed Race is a full color
video driving game with realistic
excitement that challenges the most
avid game fan . Its large 23 inch
monitor screen features a spectrum
of vivid hues displaying the fast
moving track side , color race cars
and driving lanes .
The player sits behind the wheel ,
shifts into low gear , steps on the gas
and moves his racer onto the
speedway. Care must be taken to
enter the track without being hit by
other cars on the raceway . A shift to
high increases the speed and the
scoring-but it takes extra skill to
maneuver and pass up other cars
without a mishap.
Going off the road , hitting or being
hit by another race car creates a
thundering "crash" sound. The
player is returned to the "pit stop"
and must start out once more . A
portion of the track consists of icy
patches and oil slicks where extra
care must be taken to avoid skidding ,
sliding , or running into trouble.
A further incentive to invite
competition is the posting of the top
five scores that are permanently
displayed on the race result score-
board. Extended play and game time
are adjustable. Super Speed Race
consists of a seat unit along with the
cabinet-the combination measures
63 inches high ; 64 inches deep ; and
29 inches wide.
PLAY METER, January, 1980