is a four drop target bank . The rest of
the center is wide open and the
bottom is something that found much
favor on Wild Fyre, the four lanes
down to the flippers controlling extra
ball values when lit as well as X and
Y and the outside out lanes feature
star rollovers while spotting letters
for a bit of a difference as well.
ANALYSIS: The action on Galaxy
is relatively simple: spell out the
name and hit down drop targets.
Along with this comes some great
background and playfield sounds as
well as flashing displays when
G-A-L-A-X-Y is gotten. It is a fitting
follow-up to the success of Meteor
and once again here we find those
great remote drop targets with full
memory for building up bonus
multiplier possibilities up to 5X and
even greater point values , with the
drop targets also providing scoring
punch up to 40 ,000 points and
special values.
Everything is tied in to the neat
package where economy of space
and features are worked together
and nothing is lost. Shots are good
from all angles, although the left
flipper back to the top offers some
difficulty, but there is some good
lateral movement from the kicking
rubbers and some tentative play on
the bottom with the formation of
posts and lanes.
GRAPHICS: The artwork is a
dark burst of space with Stern going
all out in black with hints of bright
primary colors to offset the total look.
But the detail work is lacking and
shows that the Stern artist has to
follow through from backglass to
playfield for a complete effort .
PLAY: With scoring up in outer
space, at least potentially with a max
of 40,000 on the out-hole bonus
multiplied by 5X and the planet
values tied into the drop targets along
with the kick-back kicker and its
potential of almost 20,000 points ,
this game doesn't lack for ways to
mount up some impressive scores.
For three-ball play try a 180,000 start
in extra ball areas and follow it with a
360,000 and 500,000 limits. For free
play you might want to go up by
about 100,000 to 150,000 points for
each limit, depending again on level
of play in your location.
PROS & CONS: Galaxy has a
great deal to offer in terms of design ,
a top left kick-back kicker that gives
the player a little respite from the
wars and a twist and twirl here and
there. One of the major problems
facing this company, however , is the
flipper strength. If this can be
overcome , you're talking about
machines inventively designed that
will play with the best of them
beyond the 4 to 6 week period. And
this game needs the power since
much of the action has to come from
the flippers and shots back to the
field.
The continued utilization of the
drop targets with memory is just
super, and it shouldn't take others
too long to recognize this achieve-
ment for what it is-a true innovation
in the history of pinball and by now , a
Stern trademark. A weakness ,
though, is the access back up to the
top since shots to the spinner really
only direct the ball back over the top
of the lanes and not necessarily back
to the too kick-out hole. And the
right side rollover button area isn 't
the clearest shot from the left hand
flipper to get the arc and velocity
back to the swirl top.
Apart from these things , Galaxy is
sure to be another winner in the
Stern stable. And a nice touch ,
continued from Meteor , is the last
ball display of high scores to date ,
which I think is just a great touch.
RATING: ###
And that , fun seekers, is it for the
first issu e of the new decade. From
Joshua Lucas and myself you're
wished good resolutions for a year of
hopes and dreams where all can get
what they set out for , and as always,
for each and everyone to be well and
prosper.
Visit the 36th Annual
AMUSEMENT TRADES EXHIBITION
Alexandra Palace, London, England
29th-31st January, 1980
Over 145 Exhibitors
45,000 sq. feet of display area
EUROPE,S LARGEST AND MOST
IMPORTANT EXHIBITION OF COIN
MACHINES AND RELATED EQUIPMENT
94
PLAY METER, January, 1980