Play Meter

Issue: 1979 October 15 - Vol 5 Num 19

a right side gate leading into the
flipper to extra ball and specials . As
for other memory the bonus build -up
goes the route of 20 ,000 - 30 ,000 -
40,000 from one ball to the next for
an over 200,000 point out-hole
bonus capability on any given turn.
The bottom offers a double left side
flipper and a singleton on the right ,
with the two left flippers being
complemented by only a kicker and
no wire form .
ANALYSIS : On this signature
post and backglass G .K . and G .F .
effort , Bally has a winning combina -
tion with a variety of full court shots .
In fact. Harlem Globetrotters ' main
appeal is going to be its center
spinners and the accessibility and
better use of the in -line targets . It's a
neat package that returns to good
basic pinball with left to right and top
to bottom continuity that even allows
for some excellent reverses from
either side .
The recessed target at the right is
trouble at times when you want it and
a piece of cake when you don't , but
the options for getting back to the top
and away for a breather are many
and spelling out G -L -O -B -E on top
for its extra point value and ultimate
special possibility, make the effort
back to the top worth the try .
The left side, however, is going to
be an alluring feature for players
along with the in -lines on the right
three spinner delight of build -up
value with the left side spinner,
something Stern has had good
success with , and those center two
spinners for getting out -hole bonus
values increased .
GRAPHICS : The startup music is
enough to get anyone whistling; and
the likes of Curly Neal and the rest of
the late Saperstein's wonders (who
are recognizable the world over) is a
tribute to Bally's insight into what is a
marketable commodity in pinball
tie -ins .
These goodwill ambassadors are
stunningly represented here in a
backglass that can only be described
as being yet another marvel in the
long line of artistic giants from this
company . It looks super and the
playfield is a star-studded extrava -
ganza as well with the return of red,
white , and blue , along with some
yellow to keep that home court
advantage.
PLAY : For three-ball , extra ball
play you might want to try Harlem
Globetrotter at a 150,000 point ,
300 ,000, and 500,000 set-up . On
free play, increase these limits by
about 75 ,000 points depending
upon your location. For five -ball
play, which this machine can take -
although with the carryover in super
bonus values you 're talking about
some big score possibilities - you
PLAY M ETER, October, 1979
might be able to get away with a
300 ,000 point start followed by
500 ,000 and 750 ,000 for free play
areas , with a decrease of about
50,000 to each limit for extra ball
play .
RATING :
11##11
That's a look at three biggies for
this time around, games which have
a lot going for them with sound ,
graphics , and play appeal - enough
for anyone. But if you think these are
good , wait until next time when
you 'll read about the likes of a comic
book hero turned hit TV series
pinball machine and an upcoming
blockbuster movie/ pinball tie-in top -
ping the list. And it these efforts trom
Gottlieb and Stern aren't enough to
whet the appetite, there'll be more as
usual, plus my annual picks of places
to go and where to eat in the one and
only Windy City in the A MOA
preview for November .
A final note is an update of the
Sharpshooter ratings game and
comment feedback report which
continues to please me on a personal
level. The response has been great
with few negatives thrown my way
regarding the design of the game and
its play appeal as well as earning
potential . Some negatives have been
regarding the absence of a knocker
for specials and the dynamite
explosion in its place .
Another area of response has
been to the speed of the game and
the fact that some players are just
finding it too tough to beat . On the
brighter side , and in the majority ,
some comments include the follow-
ing from an East Coast operator who
told me that he had only doubled up
on one other machine , Flash, but felt
he would also get a second
Sharpshooter since it was so success-
ful in his location .
Almost everyone has given favor -
able responses as to how well the
game is holding up and the fact that
the sound is simply great with its
tie -in to the theme : the gun shots and
galloping hooves seem to be making
this game something special.
For the second installment , the
ratings read as follows:
11111111
111111
1111
II
33
12
6
4
And that folks is it for this time
around . Keep your games clean, talk
to your players to see what they like
or don 't like about certain machines,
and check out the games before you
put them on location and , as always ,
be well and prosper .
P . S . For what it's worth , the Cubs
Music & Games
Read Play Meter.
What
About
You?
IPLAY
.I.m
The Only Magcmlle
Youll Ever Need
won a doubleheader.
73
Lunar
has land.d"
~~Th.
Declaring a "new generation" of
video games, Atari introduces Lunar
Lander and its technical vehicle, the
Quadrascan display system . Quadra-
scan is a random scan display system
intended to allow more realistic
animation and three-dimensional
efMcts . The new system permits
complete control of the beam from
the main PCB rather than internal
control by the monitor.
The system also brags of a
simplified construction. There are
fewer hardware components on the
monitor boards than similar systems,
and three boards for the Quadrascan
display : power supply , deflection ,
and high voltage .
The overall visual advantages of
the Quadrascan display result in a
picture with finer detail , greater
resolution , and smoother move-
ment.
Lunar Lander also provides a four
level selection of difficulty in defer-
ence to gravity, friction , and rotation
features . Using thruster and rotation
buttons , the player controls the
altitude, horizontal speed , and verti-
cal speed of his craft to attempt a
perfect touchdown . The player can
select bonus score touchdown spots
on the monitor while trying to
conserve fuel units by not using the
abort button .
Fuel units are bought according to
the add-a-coin feature , to which the
player is alerted by a warning signal
when his fuel is running low .
The touchdown is enhanced by
picture magnification on the monitor,
messages from the control center
notify the player of his landing status ,
and imperfect landings in Visually
spectacular crashes with explosions
and debris hurling into outer space .
74
Aladdin's
girlfriend
The release of Genie , Gottlieb's
first wide-body , 4 -player flipper , has
been announced by the company's
marketing group .
The game is based on an Arabian
Nights story , the legend of Genie and
the escape trom the magic bottle .
The theme lends itself beautifully to
the backglass artwork that is almost
classic in nature .
The arrangement of playfield
elements is highlighted with the unit's
"game-within-a-game, " a feature
wherein a section in the upper left
hand corner of the playfield features
its own flippers and drop targets .
These particular drop targets have
alternate colors . Completing the reds
lights the "special" target and scores
10,000 points . Completing the white
drop targets lights the right "extra
ball" target , resetting the red and
white targets and scoring 10,000
points .
There are two sets of A ,B,C ,D
roll overs which can score either
2,000 or 5 ,000 pOints when lit. This
also lights the left "extra ball" target ,
which when lit resets the A,B,C,D
rollovers .
Hole values are 10,000 pOints .and
rollover buttons and pop bumpers
score 2 ,000 pOints each . Bonus can
go as high as 29 ,000 points and can
be multiplied 5 times by hitting
certain drop targets when lit.
PLAY METER, October, 1979

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