Play Meter

Issue: 1979 June 15 - Vol 5 Num 11

"You've got to look, see what the symptoms are.
If nothing else, it'll help your distributor when you call him."
PLAY METER: As a mechanic in the industry, you
must have a number of pet peeves. What's your
biggest one?
CALORE: One of my pet peeves concerns the
manufacturers' claims that, once a machine goes out
in full production, they need feedback from the
field. They say they need this feedback to make
their products better. Yet, even though a
manufacturer may get real valuable operator
feedback, it seems he gets so involved in
production, and his games are so far down the line,
that these ideas can't be incorporated for maybe
three or four models afterwards. So when a
problem is found, that problem may exist with the
manufacturer's games for three to six months, and
that could include three or four products. So at the
operator level, it becomes a standard practice to
say: "Oh, that's X's game, make sure you check this
out on it." Now, I understand the manufacturers
can't incorporate modifications overnight, but
sometimes they get so involved in the paperwork
and the bureaucracy that they don't get the
information out in time. This is true even with the
hot lines. By the time the information gets from the
person receiving the information to when it gets
incorporated into the electronics or into the
playfield or wherever, it's quite an extended period
of time.
CALORE: I think a six-month warranty for
pingames is fair. Some manufacturers recently
have begun a policy that I think is very good for the
industry. They're giving their distributors a
warranty discount per game so that the distributors
can handle the warranty themselves. If the discount
is worked out right, then it doesn't hurt anyone
because the distributor gets his discount and can
use that money for service. This way the
distributor doesn't have to take that six-month
warranty on the chin. Plus he can gear up for it. As
I said, I think a six-month warranty for pingames is
fair. But what I don't understand is why a majority
of video manufacturers have warranties that are
only ninety days. I don't understand why there
exists this big difference between pins and video.
PLAY METER: What about the parts situation?
Are there more replacement parts available today?
CALORE: That varies from manufacturer to
manufacturer. Basically, I think most distributors
and operators are buying the devices that come
from the manufacturer only-ROMS, PROMS,
hard-to-get RAMS. With these things, there's only
one place to get them, from the manufacturer; so
they're buying those parts there. But then what
they're doing is looking for parts houses and
electronics shops to buy their everyday 7 400 chips
and so on. As far as the playfield parts, the cabinet
PLAY METER: Why do you suppose this problem
exists?
CALORE: It seems to me that the people who
design the machines don't have any access to what
is happening in the real world. The manufacturers'
engineering departments are isolated, and their
people come up with all these great theories, but
they don't take into account everyday problems
that happen in the field-like the guy who spills a
Coke on the machine. Things like that just don't
enter into the theory in the engineering depart-
ment. So when operators out there respond with
feedback, saying things like "You can't put these
vent holes on the outside where the guys can put
Coke down them," the engineering departments
have difficulty relating to that.
PLAY METER: Do you have any trouble getting
schematics for games?
CALORE: Some manufacturers are real good as far
as technical support goes. They'll put out a whole
package with the machine. Some manufacturers
don't put out the packet until after the machine is
out. And some manufacturers-and this is
especially true of the electronics end of it-will code
the signals. This little practice really makes
troubleshooting difficult because you have to keep
going back to a reference chart to find out, for
example, what a "5TC03" is.
PLAY METER: What are your feelings about
warranty programs in the industry?
PLAY METER, June, 1979
"The operator should be able to make any repair up
to where it gets to the main processor unit, and
then he may not be outfitted for that. "
9
Waiting for
Dig Profits to
showup?
We've got the games
that do the job TODA Yl!
Games · Service · Dependability
C.A. Robinson & Co.
2301 West Pica Blvd.
Los Angeles, California 90006
(213] 380-1160
Now more
than ever,
Play Meter,
the magazine
operators read
and believe in
)
(Independent~
honest~
10
and unbiased)
parts, and all the other parts you need to run the
games (and these are the things that are the most
broken), there are some companies that are very
good. They'll put out products lists and parts books
with complete price lists. On the other hand,
sometimes you can get an authentic part number
and call up some manufacturers, and they won't
even know what you're talking about.
PLAY METER: How much board repair should the
average operator be doing?
CALORE: A lot more than he's doing now. The
distributors can't be expected to repair everything
that goes wrong with the game. There are a lot of
things the operator could handle himself. I think he
should be able to repair most of his board problems,
except for, with a pingame, the locked-up processor
or, with videos, the screen with nothing but
garbage on it. Of course, this supposes there is no
voltage problem. If he's missing a switch closure in
a video game or none of the solenoids work in a
pingame, he should be able to repair that himself.
In fact, he should be able to make any repair up to
where it gets to be the main processor unit, and
then he may not be outfitted for that. He doesn't
have to have an oscilloscope on location with him.
That's why the distributor is set up as he is. It's not
necessary for the operator to invest ten or fifteen
thousand dollars in an electronics shop set-up. He
can let the distributor provide those services for
him. That's why the distributor is set up as he is.
He has the test equipment, the support equipment,
but still the operator can do a lot more for himself
than he's doing right now.
PLAY METER: Then what kinds of testing and
diagnostic equipment do you recommend operators
should have?
CALORE: It depends upon the size of the operator.
The operator /mechanic/technician should never go
out on a job without a multi-meter. Something I
hear nearly every day, yet I still can't believe, is
that some operators go out every time expecting a
fuse to be bTown, and they walk away after putting
one in. What these people don't understand is that a
lot of their problems are playfield-related. A lot of
the problems are still the same as they were twenty
years ago-they'r_e electro-mechanical. But as soon
as they see those boards sitting up there in the
head, they say, "Geez, it must be up in there." They
panic. Ideally, they could have a 'scope, but I don't
think it's required. Now, I know some operators are
setting up bench equipment back at their shops the
same as their distributors have. If your operation
supports this, great. And if you can get technical
people who understand it to run it for you, great,
too, because although it's going to be a big initial
investment, you're going to save yourself some
problems. But it's not necessary.
PLAY METER: But if the operator has the
capability to support such a set-up, you think it
would be worth the investment?
CALORE: Let's put it this way. It would save
everybody problems all the way up the line. The
distributor would be helping his people more
PLAY METER, June, 1979

Download Page 9: PDF File | Image

Download Page 10 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.