Play Meter

Issue: 1979 June 15 - Vol 5 Num 11

Right down
the alley
6
The Hot Hand'
with the

sweep1ngarm
Ten rollover pockets with a
sweeping arm at the top of the
playfield highlight Stern Electronics'
latest four-player solid state pinball
machine, Hot Hand .
Hot Hand offers the memory
intense features of a bonus multiplier
which is recalled from ball to ball and
cards (four suits, five cards each)
which , once lit, continue from ball to
ball .
The playfield contains a bank of
five drop targets-A,K ,Q ,J,lO-
which is one of the keys to the game,
and is the only place where an ace
appears.
Other features of Hot Hand
include :
-spinning target leading to the top
of the playfield
-kicking lane leading to rollover
pockets
-stationary targets that light a
spotted suit
-flush in spades which opens the
way for an extra ball
-any two flushes light the special
-hundreds of ways to change suits
- minored backg\ass
Stern began production of Hot
Hand June 1 and it will soon be
available in distributor showrooms
worldwide .
78
The new 4 Player Bowling Alley
from Midway features realistic pin
action . Pins spin, turn, and bounce
like the real thing. Striking the head
pin produces over 250 different
pin-fall combinations. There are
more than one million pin-fall
combinations programmed into the
game.
Midway's 4 Player Bowling Alley
comes in an attractive cabinet that
measures 72112" high, 28112" wide,
and 381/z" deep.
The game features Midway's usual
23-inch first line monitor, double
coin chutes and the Midway micro-
processor with built-in ROM-RAM
testing .
Another feature is the big rolling
"bowling ball." It's the size of an
actual duck-pin ball . Players control
the position and direction of each
"throw" with a hook or staight action
by the speed of the spin or by using
the push button feature for this
option .
The 4 Player Bowling Alley can be
played by one to four players who
have a choice of two games-Regu-
lar Bowling or Flash Bowling. In
Regular Bowling a chime sounds for
each strike . For a string of strikes
t h ere ' s a corresponding "read out" '
on the screen: Double, Turkey, Four
Bagger, or, for five in a row, Wow!
The Flash Bowling field features a
flashing target that moves from side
to side across the front of the pins .
Either game is played throughout
a 10-frame period with extra finish
frames for strikes or spares similar to
actual bowling .
PLAY METER, June, 1979
Underwater
hide·n·sneak
Shuffle
alley for six
The new United six player shuffle
alley Taurus is now in production at
Williams Electronics. Taurus features
the new game "Line Up ."
"Line Up" provides competition
and challenge for come-from-behind
wins by providing bonus frames
which score higher values as the
frames advance .
In addition to "Line-Up ," Taurus
offers the play appeal of four other
"Regulation ,"
"Flash,"
games:
"800 ," and "Strike 90 ."
Taurus also features Williams'
versatile electronic sound system :
trumpets , sirens, pins crashing,
whistles, even a "raspberry" for a
blown frame .
The game offers individual player
memory , "high score to date" feature
on regulation play, extensive self-test
capabilities , and solid state boards
which are interchangeable with all
Williams' solid state games. Com-
plete customizing features permit
operators to adjust scoring difficulty
and pr\c.ii\9 to meet specific location
needs .
Subs , the first two-monitor video
game from Atari , features a sub-
marine battle putting each player in
control of a search and destroy
misSion . Using a sonar locating
image , steering and firing controls,
the players act to score hits . Cabinet
design allow? each of the two players
to use its own TV monitor. A single
player has the option to play against
the computer.
Subs is the first game with an
operator optional add-a-coin or
regular credit coinage mode . In the
add-a-coin mode , the game can be
set on eight different times per coin.
Or the operator can choose to offer
one credit per coin at any of the
game times . The sonar "ping" in the
attract mode is also an option
offered.
Subs has a special attraction with
its dual screen design. Other features
include Atari's solid state circuitry
and simplified self-test system.
Subs players try to outmaneuver
their opponents . Each player sees
only the view of the sub he is
controlling . Only the opponent's
missiles are seen; their sub is visible
only when it crashes or when hit by
the opponent's missile . The sonar
scans the area to locate enemy subs
and help direct hits .
A stella r
a t traction
Williams Electronics, Inc. is now in
full production on Stellar Wars, the
new wide body pinball game .
Stellar Wars features two industry
innovations for Williams: triple scor-
ing jet bumpers that score 100 points
or 1000 when lit or 2000 when
flashing, and the "Sweep-Sound"
option which allows the operator to
select any standard sound as the
"Sweep-Sound ." The sound in-
creases in rate as the letters
S-T-E-L-L-A-R W-A-R-S are lit.
"Total Front End Programming,"
which allows all game adjustments to
be made without removing the glass,
is being introduced in Williams wide
body games with Stellar Wars .
The game features an action
packed back-glass depicting a galac-
tic dogfight, and an action center
"Battlescope" which explodes into a
display of frenzied flashing lights each
time a bank of drop targets is
knocked out.

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