In
Between
Sam II
As part of its continuing effort to
assist distributors and operators,
Stern Electronics, Inc . has released
the new Service Assistance Mo.d ule,
Second Generation or Sam II .
Sam II is an advanced solid-state
testing unit available that tests all
Stern Electronics solid state boards.
The unit is lightweight, portable and
is easy to use and troubleshoot.
Included with the unit is an instruc-
tion manual.
In addition, Sam II completely
simulates game burn-in to assist
operator in checking repairs under
load conditions and has an external
digital volt meter .
72
Computer Kinetics Corporation
has recently announced another
game , called In Between , into its
expanding line of counter top
machines .
In Between is a game that is similar
to the popular game variously
referred to as Acey Ducey, Red Dog,
Between the Sheets, and In Be-
tween . It can be played by one to
four players . The machine's compu-
ter randomly selects two numbers
between 0 and 9. The player(s} must
then wisely make a bet based on the
spread of these two numbers and the
front panel odds table . The machine
then selects a third number that must
be between the other two computer
selected numbers in order for the
player to win . Each player's score is
calculated and stored by the game .
In Between comes in the same size
cabinet as the company's Vega 21
and ChooZ games , measuring 17
inches wide by 17 inches high by 9112
inches high . A built in security
fastener , which attaches to the
machines internal steel frame, allows
the unit to be chained on location .
The game's "Super Plasma Dis-
play" and lighted keyboard switches
tell the players what is happening at
any given time while the game is
being played . A small, attractive light
is featured on the front panel
facilitating reading the instructions in
dimly lit areas, (ie. bars, hotels , etc.} .
Cocktail
boogie
Allied Leisure Industries, Inc. of
Hialeah , Florida is in production with
its first four-player cocktail table
pingame . Named Disco '79, this new
game features two drop targets ; "7"
and "9" which are keys to double
and triple bonus ; a vanishing ball
alley with two-way gate ; lots of bonus
advances and six-digit scoring to
handle all the scores. Of course ,
replay scores and balls per game are
adjustable, and Disco '79 is also
· adaptable to add-a-ball .
These features are coupled with
the built-in extender legs for optional
stand up play , stainless steel cash-
door, slide and lock tamperproof
top , and Allied's new power supply
and high power transformer.
PLAY METER, April, 1979