Play Meter

Issue: 1978 May 15 - Vol 4 Num 9

Heroesand
monsters
Enter the world of spectacular
momters and heroic confrontations
with Amrj', new Middle Earth . The
excitement of this double-flipper
pinball game is intensified by its
graphic design and action-packed
game play . The eye appeal of Middle
Earth is sure to attract players for
many hours of pinball excitem,e nt .
There are two sets of flippers, one
to play the top section and one to
play the bottom . The ball can pass
between the upper and lower
playfields through two spinner lanes
or between the upper flippers . Bonus
and special features are carefully
balanced between the two sections to
provide fast and exciting play action .
Each section has a bank of drop
targets and other targets and bump-
ers to offer incentives of increased
scoring patterns . There are 38 special
scoring , bonus, and bonus advance
lights .
The play action is intensified by its
expressive electronic sounds. The
exclusive Tilt sound will alert the
location if the game is being abused .
Middle Earth has built-in service
features to minimize downtime .
Video for
cocktails

Swash·
buckling
pinball
U.S . Billiards of Amityville, New
York has introduced a video cocktail
table with multiple game possibilities .
The game is for one, two , three,
or four players and can be adjusted
to play one of five different game
variations- Break-ln
(one-player) ,
Tennis (two or four players), Soccer
(two players), Wipe Clean (one
player) , Gravity Ball (two or four
players) .
The game comes equipped with a
19-inch Motorola monitor , an electri-
cal counter, an isolated cash box,
and an attractive all-Mica cabinet.
The table is made of durable
construction and the hinged, locked
top opens for service (the top is also
detachable) .
Gottlieb has released an electro-
mechanical version of the four-player
pinball game , Sinbad . The game has
also been released in solid-state
form .
The drop targets light the multi-
plier value and light top rollovers for
high scoring, extra balls, and replay
scoring.
Hitting all the drop targets im -
mediately scores bonus and resets all
targets. The bonus scores up to
75,000 points .
Sinbad is Gottlieb's first attempt to
tie in a pinball game with a new
movie . The backglass and playfield
artwork feature characters from
Columbia Pictures' "Sin bad and the
Eye of the Tiger .
II
PLAY METER. May. 1978
63
Sea Wolf
remake
Falling
rocks
Atari has introduced Avalanche ,
the one- or two-Rlayer video skill
game . Players try to catch falling
rocks in a roaring avalanche.
The larger rocks begin to fall
slowly and the player has six paddles
to catch them . The avalanche begins
to rumble . The more rocks caught ,
the faster they fall , decreasing in size .
The number and size of the paddles
also decreases to increase the
challenge as the player develops skill.
This game can be set at three or
five heats per game ; when a rock hits
the bottom line the heat is over and
the avalanche freezes ; the release
button is pushed to start for the next
heat. Players continue toward the
goal of catching all the rocks .
If all the rocks are caught, a new
avalanche begins; however , this time
the player starts with only three
paddles (The third avalanche starts
with two paddles , and the fourth with
only one) .
The points - scored for catching
rocks range from 1 to 6, increasing as
the falling rocks get smaller and the
paddles decrease . There is an
optional extended play feature giving
the player another try and adding to
the replay incentive . This is set at 450
points on a three-heat game , and
750 points for a . five -heat game .
Competition on Avalanche is intensi-
fied by the previous high score
displayed on the attract mode as well
as the visual goal of catching all of the
rocks displayed on the screen .
COinage options include one or
two coins per play , one coin for two
plays , or free play can easily be
adjusted by a switch on the board .
The video message display can also
be adjusted to four different lan -
guages: English , French, Spanish or
German.
64
Seawolf II , following on the heels
of the original Seawolf game , has
been released and is in full pro-
duction, according to an announce-
ment by Midway's director of market-
ing, Stan Jarocki.
"The new Seawolf II ," explained
Jarocki , "although it has the basic
game characteristics of the original
version , is brand new conceptually .
For one thing , the game is presented
in radiant full color and you have to
see it in order to believe what a
dramatic effect this has on the play of
the game . Additionally , the con-
figuration s of the vessels take on a
different character and the scoring
has some fascinat ing new wrinkles .
Also," he con tinued , "the new
Sea wolf II is a one- or two -player
game , a significant change which
adds a new dimension of competition
to th e player ."
Th e object of the game is to score
as many poin ts as possible by sinking
seaborn e vessels. Freighters are the
slow t moving and easiest to hit and
yi Id 100 pOints for a hit. Warships ,
at medium speed, give a player 300
points per hit . PT Boats are fast
moving and make only infreq uent
app arances announced by the
sound of sonar with a 500-point
reward .
Th e most difficult vessel is "Super-
ub" which appears only during the
last crucial seconds of the game . The
player is pr pared for the Sub's
app arance with a flashing sign and
is rewarded with a handso me 1,000
points if he scor .
Eit her player making four con -
s cutive hits of any ships receives
double the score value of hits . A
furth r optional feature , adjustable at
any of the thr e scoring values, is
.. xt nded patrol" which lengthens
th game proportionately .
The gam also features genuine
sounds of undersea battle - the
"whoosh " of torpedoes leaving the
tub s. the onar sound of approach-
ing targ ts. th warning horn of a
diving submarin e and shattering
xplosions as torpedoes hit their
target .
PLAY METER , May, 1978

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