Play Meter

Issue: 1978 February - Vol 4 Num 3

of U.S. operators, we learned
that the games he rated the
highest were in turn usually the
games that, according to our
readers, earned the most. As for
ideas on running pinball tourna·
ments, check this month's Coin·
man for some interesting ideas.
And nearly every issue is like
that - with articles on how to
promote your games whether
they be your pool tables, air
hockey tables, or whatever. And
our "Technical Topics" section
provides mechanics with useful
technical information.
joystick because the quicker
response time enchanced the
realism (and , therefore, the ex·
citement) of t he battling star·
ships. The buttons also proved to
be more reliable than the joy·
ticks tested and should give
operators a more reliable and
profitable product.
Likewise , the lack of outer
space artwork was another much·
discu sed topic. We decided to go
with the present design because
t hose involved in the project
t hought that the solid black
background around the screen
enhanced the feeling of being in
outer space. At one time we had
artwork of battling spaceships,
but the action in the artwork ran
a poor second to the action on the
screen.
I hope this sheds light on
que tion you or your readers
may have. Once again, let me
t hank all of you for your kind
words of encouragement. Live
long and prosper!
Tom Stroud
Cinematronic8, Inc.
E) Cajon, California
The Force
I would like to thank Ralph
Lally, Gene Beley, Robin Min·
near and Coinman of t he Month,
Maurice Terry for picking our
pace Wars game as a hit at the
AMOA show. Their many kind
words are greatly appreciated at
Cinematronics and did much to
boost our morale. May the Force
be with all of you .
There were several questions
a ked of Cinematronics in these
piece , and I will be glad to
an wer these for you. The
que tion I am referr ing to are (a)
how did a small company like
Cinemat ronics end up with such
an advanced game? (b) why are
t he tar hips controlled with
button rather than a joystick?
and (c) why t he lack of artwork
on the cabinet?
A to how Cinematronics end·
ed up with Space Wars, I would
like to say that we were sharp
enough to go out and find it and
put it into production; but,
unfortunately, that was not t he
ca e.
pace Wars' inventor, Larry
Rosenthal, came to us only after
being turned down by t he giants
in the industry- like Bell Tele-
phone, Edison Power and Light,
and Polaroid. Cinematronics was
a mall company t hat recognized
a breakthrough and decided to
take a chance on it. Our acquisi-
tion of pace War wa the old
American combination of guts,
luck, and foresight.
The decision on the starship
control and cabinet design were
made after many long discussions
by tho e involved in the project.
Buttons were chosen over the
PLAY METER , February, 1978
ARCADE
SPECIALISTS
Arcade & Video .
ALLIED Street Burner ..... $3.95
AMERICOIN Junk Yard .... 895
ATARI Cops N Robbers .... 795
ATARI Dominos ..... .. .... . 895
ATARI Formula K .... .. .... 495
ATARI Gran Trak 10 .. ..... . 595
ATARI Jet Fighter ........ . 695
ATARI Night Driver . . ..... 1345
Atari outlaw ............ . .. 495
ATARI Quak .. . . .. .. . .. .. . 395
ATARI Sprint II ... .. .. .... 1595
ATARI Steeple Chase ... . .. 595
ATARI Tank ....... . .... . . . 645
ATARI Tank II ..... . ... . ... 745
CINEMATRONICS
Embargo ..... .. .. ... . 1295
DIGITAL Heavy Traffic .... . 395
ELECTRA Air Combat . . . . . 1495
EXIDY Alley Rally . ...... . . . 995
EXIDY Car Polo ... . ...... . 2695
EXIDY Death Race ....... . 1345
EXIDY Score . ..... ... .... . 995
EXIDY Ole Time Basketball . 695
FUN GAMES Tankers ..... . 595
FUN GAMES BiPlane . .. .. . 695
FUN GAMES Race ...... . .. 595
GREMLIN Blockade . ..... . . 995
GREMLIN Comotion II ... . . 995
MEADOWS Drop Zone 4 .. . 495
MEADOWS Bonkers . .. ... . 795
MEADOWS
Lazer Command ....... 995
MEA DOWS Cobra Gunship . 895
MIDWAY Gunfight ... .... 1095
MIDWAY
Tornado Baseball ..... 1095
MIDWAY 280 Zap .... .. ... 1295
MIDWAY Wheels .......... 795
M IDWA Y Wheels II . . .... . . 925
MIDWAY Racer ... .. . ... .. 745
MIDWAY Sea Wolf . .... . . 1295
SEGA Road Race . . ...... . . 795
SEGA Fonz ..... . ... . .. . ... 895
SEGA Tracer ....... . .... .. 895
COCKTAIL
TABLES
FUN GAMES Take 5 ...... . . 695
BAILEY Fun Four ... . . . ... . 695
KEE Tank II ............... 1095
MIDWAY Gunfight . .. . ... 1195
MIRCO 21 (new) . .. . .... . .. call
MIRCO Super 21 (new) . .... call
PHONOGRAPHS
ROCK· OlA 442 W1 ........ $625
ROWE MM2 ........ .. .. .. . 445
ROWE T1 · 1 .. .. .......... . . 945
SEEBURG SPS· 160 ....... . . 975
SEEBURG STD· 160 ..... . .. 1225
N .S.M . Century 21 · 0 . . . . .. 1095
N .S.M . Prestiege 160-0 .... 1095
WURLITZER Atlantic II ..... 995
W e alway s h ave u sed fl i ppers
for immediat e d elivery !
ADVANCE DISTRIBUTING CO., INC.
2820 N. Grand Blvd
Saint louis , Mo 63107
call c ollect :314 / 652-1600
9
STEVEKIRK
Coinman
of the Month
St eve Kirk, this month's Coinman and pinball
enthusiast extraordinnaire, has attacked the
subject of pinball from most angles - as a player, a
promoter, an operator, a designer, and now as an
author.
His book, All About Pinball, was about two years
in the making and promises to focus even more
national attention on the modern day phenomenon
knoum as pinbaU.
He is president of the PinbaU Association of
America which was an outgrowth of the friendly
competition at one of his locations back in 1970.
A ccording to Kirk, the competitions got to be a
regular thing, and they grew until it was decided
the players should form an organization for the
purpose of playing the game and promoting it. It
wasn't until 1974, however, that the association
began actively soliciting people for tournaments.
Th en in 1975, the association held its first national
pinbaU open in Chicago. It drew 1,400 players.
It seems that Kirk has been around pinball
machines almost from birth. A heart condition as a
child prevented him from doing some things other
children were doing; so as he says, "I put a little
more intensity into the game than other people
would . ..
Presently he is working under an exclusive
coin-operat ed contract wit h St ern Electronics as an
engineering and marketing consultant. He got
involved with St ern, he says, as an outgrowth from
the book.
His hobbies (besides, of course, pinbaU ) include
all types of games, including boardgames.
Since he has groum up wit h pinbaU, w e f elt that
his general impressions of the direction of the game
would be a good place to start our interview:
PLA Y METER: Where is pinball today as
compar e d to wh e r e it was ten or fifteen yea r s ago?
KIRK: Obvious ly, as far a s ales go, it is
s ub tantially hi g he r . But I e nvi sion it becomin g
eve n more popular in the future. A lot of things
hav e he lpe d to in cr ease th e popula rity of pinball.
So me of those things ar e obvious like the movi e and
mu ic to Tommy, but some things are more s ubtl e.
Wh en I wa yo unge r, for ins tance, a lot of pare nts
had a ort of negative feelin g about pinball beca use
th ey re membered it as a gamblin g game. Al so,
tho e who went through the Depre sion and the
wa r had certain fee lin gs about th e s pe ndin g of
money. Parent ju t co uldn't unde r sta nd th e
co nce pt of e nte rta inme nt for mo ney. Th ey co uld
und e r s tand it wh e n it ca me to mov ie e nte rta in ·
me nt, but th ey cou ldn't relate to the ga me of
pinball . It ha s tak e n peo ple a whil e to r ealize that
pinball is just a not he r form of e nte rta inme nt. Ju t
beca use yo u buy it a quarte r at a t ime doe n't ma ke
it any less va lid .
10
PLAY METER: So yo u're say in g pinba ll was
misund e r tood ?
KIRK: Rig ht. For a long pe riod of time , it wa
mi und e r tood ; and pa rt of that confu sion s te mm ed
from th e fact that t he thin g that cha nge d pinball ,
t hal mad e it into a ga me of s kill, did not occur
PLAY METER . February. 1978

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