Play Meter

Issue: 1978 December 15 - Vol 4 Num 23

While the 1978 A .M.O .A . Show may have offered little in the way of big surprises ,
it was not without a good number of innovations . With so many manufacturers
continuing to copy one another , it was reassuring to see a number of companies who
still recognize the need for good , old-fashioned innovation . Indeed , an industry that is
prey to the whims of the consumer must be innovative above all else .
The introduction of video games will probably rank as the decade's number one
innovation . No one can doubt the vast number of new locations and players they
brought to this industry .
But what will most likely run a close second will be the advancement of solid state
pinball . Already this innovation has increased the average earnings of a pingall game
by almost fifty percent. Because of this innovation , the possibilities for future pingames
are now limitless .
Now all the new phonographs feature solid state popularity meters that simplify the
record changing and programming process . The new Rock-ala phonograph has
taken the system one step further and offers an external digital readout that displays
the three most played records on a particular phonograph .
A new innovation in games also took place this year when several manufacturers
introduced driving games that featured unique projection systems that will no doubt
spark a new era of realism in electronic games. With all that can be put on film these
days , the possibilities for new game concepts are now also limitless . And , of course ,
this year's show also marked the advent of solid state pool and new hopes for fifty -cent
pool.
Other innovations surfacing at this year's show were games that appealed to other
population groups such as children, women, and old people . Such games broaden
the industry's player population thereby benefitting everyone from the operator on up
to the manufacturer. On the other side of the coin , there were games that were
designed for the more seasoned players. Such games are essential in order to maintain
the present player population . Without the more sophisticated game , experienced
players are more likely to lose interest . Service and supply companies were not
without their own innovations . New merchandising techniques such as the use of
tokens generated a great deal of attention . More and more service equipment and
testing devices are being developed to reduce downtime in the field and to enable
on -location repair of most solid state equipment.
Going almost unnoticed was yet another innovation which may have some
far-reaching effects on this industry in the years to come . It was tucked away in a small
corner of the Cherry Group booth. It wasn 't a new game or a new system but a new
manufacturing concept - a universal game cabinet. The Cherry Group , exclusive
importers of Atari equipment in England and Scandinavia , displayed a current Atari
game enclosed in a re-usable cabinet. When it comes time for an operator to buy a
new game , all he does is buy the PC board, a new instruction panel, and new
graphics . An interchangeable drawer assembly enables the operator to change the PC
board and the player controls at the same time . The name of the machine and the
screen graphics can be changed just as easily .
ObViously what this innovation does is to take the operator out of the moving
business and the manufacturer out of the cabinet business . Such an innovation can
easily save the industry millions of dollars in the purcha~e price of new equipment not
to mention the millions of dollars that could be saved in freight costs and warehOUSing .
And it doesn 't have to stop with video games . Pinball cabinets , as well, can be
standardized for re-use, enabling the operator to purchase only a playfield , a
backglass, and a new PC board . The universal cabinet can save this industry a
tremendous amount of money . And that , my friends. is what innovation is all about.
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Ralph C. Lally II
Editor and Publisher
PLAY METER, December, 1978
The Game Is Light Years Ahead,
But It Comes Out This Month.
The game is Touchdown Fever*. A day-in,
day-out, year-in, year-out football game
unique to the game business.
To compare this game with any other
game in the business today would be like
comparing chalk and slate with electric
typewriters.
It's that advanced.
The player has all the power of an NFL
coach, d irecting each and every move
of eleven men on every play. On every
play, over a quarter-million results are
possible.
That's what makes this game the first
real game. The proof is simple: try to drag
a real football coach away from this
game!
Or anybody else.
• Potent Pending
I.iIlYIM.a
p
T
For more detailed I
write or call Bob Stuart
SYSTEMS, INC. LIGHT YEARS AHEAD
(713) 486-8641 Telex 767407 16902 EI Camino Real Houston, Texas 77058
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