TECHNICAL TOPICS ByTom Tom Howarth Howarthof of By Game Services Services Amusement Game Amusement A modification modification for for student student pilots pilots A and 15 and then jumper these to pinC7 8 7400 located located atat position position C7 ofof 7400 Runaajumper jumperwire wirefrom fromlifted liftedpin pin 6.6.Run 9 of 74193 B6 to pin II of 86 9 of 74193 - B6 to pin Il of B6 :J. Jumper pins 9 and 10 of 7400 C7 7. Jumper pins 9 and 10 of 7400 C7 to pin S of 7408 located at position to pin 5 of 7408 located at position 26 Z6 The best thing I have found for The best thing I have found for Logic Board Modifications is #30 Logic Board Modifications is #30 Kynar wire wrap wire . It is thin with Kynar wire wrap wire. It is thin with great insulation and can be easily great insulation andandcanother be easily routed under ICs comrouted under ICs and other components for a neat job. Figure two is a copy of the right Figure two is a copy of the right half Page1 Iofofthe theBiPlane BiP/aneMemory Memory half ofofPage Board . It also shows the two Board. It also shows the two additional circuits, 7404 Al-13/ 12 additional circuits, 7404 A1-13/12 and 7400 C7 - 8/ 9/ 10, and how and 7400 C7 - 8/9/10, and how they are connected into the logic for they are connected into the logic for thismodification. modification . this This modification modification changes changes the the This directional heading of the two planes directional heading of the two planes at game start and end fall of plane atthat game start and end fallcircuits of plane was downed. downed. The The circuits that that was that determine the plane directional determine the plane directional informationare arefor forplayer player(1)(I)White White information Plane 74193 at location 84 and 7474 Plane 74193 at location B4 and 7474 at AS and for Player (2) Black Plane at A5 and for Player (2) Black Plane 74193 atat location location B6 86 and and 7474 7474 atat 74193 location AS. location A5. The 74193 circuits B4 and 86 are The 74193 circuits B4 and B6 are programmable up/ down counters. programmable up/down counters. Thedesired desiredcount countcan canbe beset setininby by The the application of appropriate highs the application of appropriate highs and lows to the data inputs A,B,C , and lows to the data inputs A,B,C, and D when load pin II goes low . and D when load pin Il goes low. The 7474 7474 circuit's circuit's A5 AS provide provide aa The one bit extention for these counters one bit extention for these counters providing a total of 32 different total of 32 different providing directionala headings for the airdirectional headings for the airplanes. planes. During play of the game, the During play of the game, the directional counters for the planes directional counters for the planes are jammed to a specific count on are jammed to a specific count on two different different occasions. occasions. The The first first two being start game or end fall directing being start game or end fall directing the plane/ planes to a 30 degree the plane/planes to a 30 degree upward incline to the ground. The upward incline to theoccurs ground. The second condition condition occurs when aa second when plane has been hit, thus starting the plane has been hit, thus starting the fall sequence where the place is fall sequence where the place is directed straight to the ground . BlackPlane PlanePlayer Player#2 #2 Black lift pins I, 10,and and15ISof of 4 . Cut and 4. Cut and lift pins 1, 9,9 ,10, directed straight to the ground. ftl Figure 11 Figure 75-10 1 25 oa ponents for a neat job. Works HowititWorks How 10002 101 2/03 102 ARVSE SOK + 5V FINE SWITCHT 5V 1.2 23 4 0 2 00 CS 167 FALL -2 39 SHELL 108 A. +2 102 FIDEL||19 00 25P2 25PI 122 2500 CR 10 27 RIGHT. I. PAC 00 8 4 47 LEFT FALL 2 4 START . EUDFALL 2 WID2 00 12 1 FALL 2 . Step-by-step memory board Step-by-step memory board White PlanePlayer Player#1#I White Plane Cut and and lift lift pin pin 15IS ofof the the 74193 74193 1.I. Cut located at position B4 located at jumper position wire B4 from lifted pin Runaajumper 2.2.Run wire from lifted pin to pin 12 of the 7404 located at to pin 12 of the 7404 located at position A- I position A-1 3 Runaajumper jumperwire wirefrom frompin pin10JOof of 3. .Run 7408 at position ZS to pin 13 of 7404 7408 at position Z5 to pin 13 of 7404 positionA-1 A-I position 74193 located at position B6 74193 located at position B6 S. Jumper together lifted pins I, 10, 5.and Jumper together lifted pins 1, 10, IS and then jumper these to pin 8 2 Have you ever watched a youngHave guyever ster or ayou withwatched a couplea youngof beers ster or a guy with a couple of beers under his belt trying to play BiPlane under hisfirst belttime? tryingSure to play BiPlane for his his first as guns are for time? Sure as guns are iron he he will will crash crash his hisplane plane and and his his iron ego several times before getting ego several beforehappens getting airborne . If histimes opponent airborne. If his opponent happens toto have invested several bucks in have invested several bucks in quarters in flying lessons the new quarters in flying lessons the new novice pilot will not only suffer defeat novice pilot willhumiliation not only suffer defeat but the total total humiliation high but the ofof aa high score shut out. He may then figure 'I score shut out. He may then figure 'I can't be that dumb; so the machine can't be that dumb; so the machine must be broke.' or he will say 'It will must be broke.' or he will say 'It will never fly, Orville' and never take to never fly, Orville' and never take to the silver skies again . He lost the war, the silver skies again. He lost the war, and you lost a repeat customer. and you lost a repeat customer. Fun Games' BiPlane has the most Fun Games' BiPlane has the most authentic take-off control sequence authentic take-off control sequence of any airplane battle game I've seen of any airplane battle game I've seen yet. It flies just like a real airplane, yet. It flies just like a real airplane, one must get up enough speed to one must flow get up enough speed to createairairflow acrossthe thewings wingstotoget get create across the plane airborne. Aero space the plane airborne. Aero space engineers and perhaps Snoopy don't engineers and perhaps Snoopy don't have much much trouble understanding have trouble understanding this; however, however, itit does does shift shift the the this; emphasis slightly from shooting emphasis slightly from shooting downyour youradversary adversary to just trying to down to just trying to get airborne . Besides everyone get airborne. Besides everyone knows that that there there isis no no air air inside inside aa knows CRT so how could you fly a plane CRT so how could you fly a plane inin there . there. havedesigned designedthis thismodification modification I Ihave so that the planes will take off at so that the planes will take off at about a 30 degree angle to the about a 30 degree angle to the ground byjust justapplying applyingthe the accelaccelground by erator (see figure one). erator (see figure one). This modification modification uses uses a couple This a couple unused circuits, a few jumper wires unused circuits, a few jumper wires and is done in its entirety on the and is done in its entirety on the memory board. memory board. 12 200 AS 74 85 5. 1: 204 3 4. /93 202 START - INDERIL 08 +5V 3. . -. 2 ATTRACT 100 14 2 CI EXPL 2 22 PA FALL - 1 3 + 02 05 Figure 22 Figure FIRE 2[]27