Play Meter

Issue: 1977 March - Vol 3 Num 5

rubber-ringed posts that beg for a
nudge; or even a shove. The kickers
once again don't offer too much in
the way of forceful action and tend
to glide the ball rather than 'strike'
it.
Although the game may appear
fairly open to the average player,
there is a lot of action if one can
control the tempo of the game . The
big thing to playing Volley and
winning is to get those top lane
lights out. This then increases the
value of the drop targets from 500
points to 5000 and hence means
higher scores, happier players, and ,
of course, more money for the
operator.
How does one get the best of the
machine for the special? It ain 't so
easy, unless you think hitting down
fifteen drop targets in a three ball
(better as a five ball) game is easy.
Once the targets are down the first
time, they'll bounce back up if
you ' re not careful, the special
magically appears at one of the top
lanes - so stop aiming for targets
and get that ball back to the top,
nudge the little beggar until it goes
where you want it to . That's Volley,
and that's the kind of action this
game can generate.
It plays smoothly and can be
further alluring because of the drop
targets and the potential for a skilled
player to try his luck at beating a
machine where you can have a low
score and still have done half-way
decent .
In terms of the graphics, Forest
Hills this isn't . Nor is it Wimbledon
or even shades of Connors, Evert,
King, Nastase, Ashe or any other
tournament delight. Yes, there is
colo: and it should find a home for
those thinking about spring : but a
Target Alpha this isn't in terms of its
visual impact. Still it is a good game
regardless of the artwork and should
match up fairly well in most set ups.
Rating : ### ~
Williams'BLUE CHIP
While we're on the subject of
one-player games, let's turn our
attention to a machine, which
interestingly enough , features 1975
printed on the playfield . That is not
the number of a target, but rather
the copyright date . Could Space
Mission and Space Odyssey put
them this far behind? Still, all things
being equal , the game holds the test
of time from when I first played it
over a year ago. But don't get me
wrong, production on it is a recent
thing, so consider this machine a
" new" one in the pinball sweep-
stakes.
The attention here is on the use of
numbered targets and spinners.
From the top, we find a feature that
is almost a Williams trademark - the
kick-out hole; which is protected
much like on Triple Strike or even
the more recent Grand Prix . Two
thumper bumpers are placed at the
middle top of this fairly symmetrical
field , with two targets (number 1
and 2) at the left and the other
target (number 3) at the right . Also
at the top right corner is a kick-out
hole which gives points or a special
if the player has done all that can be
done .
Moving slightly farther down the
playfield, on either side is a lane
which has a spinner next to it (on
both sides) . At the middle of the
playfield rest the toughies. Num-
bers 4,5, and 6 stand protected by
four red posts; making this the
sucker shots of the game if you
can't hit the targets. Lower down at
either side rest numbers 7 and 8.
Finish off the features with a
Gottlieb bottom; add the usual
Williams' speed, and you have a
game that can be a chore to play or
something that's thoroughly chall-
enging .
The problem with the machine
rests in the movement of the ball.
The bottom slingshot kickers offer
some good angle action, but some
of the flipper shots aren't all that
they could be. The play tends to
center around the spinners from the
player's angle. Those middle targets
are best left forgotten since they're
fraught with danger . But then , one
isn't playing it the way it should be
played - and the build up of points
and bonuses or specials are directly
tied in with getting the eight targets
hit.
So what one has here is a good
standard pinball machine, but not
anything that could be considered a
pinball machine (if you get what I
mean) . The six digit scorintg is nice,
as is the build-up and tolling of
out-hole bonus points, but there's
nothing remarkable about the play-
field design . Also , some may write
it off as a " single-player" game.
However the connotation doesn 't
have to be totally forlorned .
The artwork is crisply uninspired
and sends images of Chicago Coin's
Red Baron and Blue Max . There
remains no unity of purpose, nor
even a playing out of some "Scene as
was the case with Roy Parker's
imaginative renditions . With Blue
Chip one feels that the market is not
bullish, nor is it likely to be bearable
in the distant future.
Rating: ## 'h
Bally's FREEDOM
Better late than never I suppose,
although Williams' Bicentennial
game has yet to surface in produc-
tion . This new four-player from
Bally is going to confuse some only
because the brochures show a
slightly different game; but I'll get to
that later. Also, Freedom looks to be
the model that's going into dual
production - both solid-state and
electromechanical. For our pur-
poses here, let's direct our attention
to the more standard version and
leave for another time the whys and
wherefores of chips and circuits.
Right off the bat, let's admit that
this isn't a bad game. In fact, it's
pretty good ... . at least that's what
Art Genatt told me . Besides, while
playing this game head to head, he
even managed to win a few games.
(This previous statement is a paid
political announcement that should
warm the cockles of Art's heart and
send tremors through Runyon,
since now, there will be no living
with the instant fame Art has
garnered.) But back to Freedom
with its resplendent reds, whites
and blues. This is an open game that
has a lot going for it, the playfield
offers something that should remind
many of Smart Set a golden oldie
that featured a "wheel" in the
middle of the playfield as well.
At top, you'll notice that the
game has a large are of space bor-
dered by two high powered kickers.
At the center is a kick-out hole
which locks into the wheel value
depending upon how well you time
your nudges off the rubbers. A
player can get an instant 5000
points, a double bonus, an advance
of the bonus or even some lit
spinners.
A side-way triangular set-up of
thumper bumpers is next with the
tip of the triangle pointing toward
the right . Within the sweeping
plastic is an advance bonus target at
the right. Move down a little and the ;i
spinner appears, reminiscent of _
Triple Action and a few of Williams' •
other goodies from the past. Just ""I
down from this, to break up the flow ;
53
and supply an alternate for the less
than accurate player is a kick-out
hole which scores the wheel value,
or if the player hits the ball too hard,
will cause the ball to bounce off the
back rim and back down to the
plunger. At the left of the playfield
to balance off the action one finds
yet another spinner and five drop
targets which are angled more than
was the case with Capt . Fantastic or
Old Chicago .
That brings us to the bottom, and
the discrepancy between the flyers
and ads that have been circulating,
and the game as it in fact will be
produced. Forget (what I would call)
the Spanish Eyes bottom and
instead think of a Gottlieb bottom .
Because the latter is what you're
going to get - thank you Europe.
Anyway, in terms of upkeep this
modification is probably for the
better, otherwise you ' d have a great
4- Sturdy Rustic
many players shaking the hell out of
the game once the ball ventured
down to flipper land .
The play of the game is easy. Hit
the drop targets down once or twice
depending upon the location and
how the game has been set up , and
voila! instant Same Player Shoots
Again and on top of that the chance
for the Special. The action is fast
and located away from the flippers
so nudging is advised for the best
rebounds off of the thumper
bumpers which have a lot of spring
and life to them . The spinners are
good secondary shots although the
one at right is at a rough angle to be
done consistently well. The left one
is better only because that's where
the action is (drop targets and all).
The primary shot that most players
will probably adhere to is toward
that top right bonus target and the
chance to bump the ball back off the
bumpers and into the top kick-out
hole .
The limited bonus could be
considered a drag (up to 15,000 or
30,000 when doubled), but the
wheel value is the thing that pulls
this game through . It's a good
controllable random feature which
should keep players guessing and
plotting in their timing .
In terms of graphics, this isn't a
Bally original. The artwork is simple,
to the point and very American in its
theme and feel. In fact , considering
past Bally motifs this backglass is
rather spartan and to the point .
All in all though this game should
get a great deal of play. It's not that
hard and with the fast action and
wide open playfield , players should
have a heydey dropping the targets
and going through spinners.
Rating : ### %
Lo ok of Timbe r
~ Tough Durability of Mica
.f Designer Colo r Coordinated Playfield
• Drop Coin Chute or
Pu h Coin Chute
• Drop Coin Chute Model
Include Twin Drop
Coin Chute
• Multiple Pricing Available
(2S¢, 3S¢, SO¢ up to
$1.00
• Giant Cash Pan
• Heavy Duty Frame
Moulding
• Po itive Action Ball
Mechani ms
• Anti-Cheat , Anti-Jackpot
Feature Incorporated in
Ball Mechani m
• De igner " Timberline " Mica Cabinet,
Frame & Legs
• 16th Ball Lock-in
• Separate Cue Ball Return
• Rugged " H" Frame Leg Construction
• Genuine Solid State Bed Covered with
Professional Wool/ Nylon Billiard Cloth
• Steel Adjustable Leg Leveler
• Bolt & T-Nut Cu hion Attachment
• Quiet & Durable Nylon Runways
• Triangle Receiver in Each Table
One of the Fine
Lines of Pool Tables f rom
(516) 842·4242

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