Triple Hunt
Atari , Inc. has announced the
introduction of Triple Hunt, three
different games in one unit. The
unique shooting game is actually
three distinct games. Hit the Bear,
Witch Hunt, and Raccoon Hunt.
The operator can select anyone
of the games for his location and
when it comes time to rotate the
game it can easily be changed to
one of the other games by putting in
new graphic panels, stored in the
cabinet, and adjusting a switch on
the P.C . board .
Hit the Bear is a modern video
version of the classic bear shooting
game . A large realistic bear walks
through a thick green forest. When
hit, he roars, stands up and walks
the other direction giving the play .r
20 points . If he walks off the screen,
a small bear appears. When the
small bear is hit the player gets 40
points with similar audio and video
reactions. As the score gets higher
the bear moves faster to increase
player challenge.
In Witch Hunt, the setting
changes to a mysterious haunted
house . Targets are ghosts appearing
through windows, witches on their
brooms and bats flying across the
screen. Ghosts are worth 20 points,
witches are 40 points and bats 60
points .
In Raccoon Hunt, players shoot
to keep the raccoons from reaching
t he top of the trees they are
climbing . As the score gets higher,
the raccoons climb faster resulting
in a challenging and fun game:
When hit the raccoons disappear
and players get 20 points.
All three of the games include
3-Dimensional visual effects w ith
black-lighted colors and realistic
animation to increase attraction.
The swivel mounted rifle has rapid
fire capabilities and an easy built-in
method for sight alignment.
Previous high score is displayed in
the attract mode to inject a player
challenge. Appropriate sound ef-
fects accompany play of each
game .
Other operator options include
cost per game, length of game,
extended play and volume. Atari's
exclusive built-in self-test program
makes servicing and troubleshoot-
ing easier. The game will also
feature Atari's new trouble-free coin
door.
"The Triple Hunt three game unit
is an all new concept and will
certainly triple the overall earning
life of the game . Field test reports
on the games in the Triple Hunt
unit, rank it as one of the top
shooting games. It has strong
appeal to players of all ages," says
Frank Ballouz, Atari 's national sales
manager.
TV Pool
A recent hit at the MOA and
A. T. E. shows, U. S. Billiards' new
Video Pool offers features designed
for both player challenge and
operator profit .
Video Pool offers in one cabinet
four different billiards-based games,
8-Ball , Rotation , 11 -Count and
Carom Billiards.
The player can actually aim the
video cue ball more accurately than
on a regular table, to one-third of a
de'Jree . This allows for impressive
trick and combination shots . Both
"hard" and " soft" shots are also
possible, enabling players to shoot
for " shape " as in regular pool.
Video Pool employs an innova-
tive pricing concept. Players pay for
units of time and can add additional
coins during plClY to extend their
time to play. Play time is operator
adjustable.
Other Video Pool features include
one- or two-player capability, 19 in.
Motorola monitor, electrical counter
and isolated cash box .
The game is available in both
upright and cocktail table models.
Western
Shootout
Boot Hill is Midway's new one- or
two-player game with thrills coming
out of the Old West.
As a
one-player Boot Hill is an exciting
game played against the computer.
As a two-player, each player is on
his own .
The player controls the move-
ment of the cowboy in every
direction with one control handle .
Additionally, a pistol grip with a
trigger controls the cowboy's arm
for firing . The object of the game is
to hit the opposing cowboy and
avoid being hit yourself.
The
cowboys hide behind trees, cacti,
and moving covered wagons .
The changing of scene after each
shoot-out along with the advantage
of extra cover for the player that has
the lower score, adds to the appeal
of the game.
The three-dimensional interior
along with electronic western music
co-ordinated with the action of the
moment also adds amusement for
all players.
The game comes in an attrac-
tively designed cabinet 26 in. (66cm)
wide, 24 in . (61 cm) deep and 67 in .
(170cm) high.
Other operator
features include the 23 in. monitor,
double 25 cent coin chutes, adjust-
able timer and microprocessor logic
boards.
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