Play Meter

Issue: 1976 October - Vol 2 Num 10

" What we have asked is first of all
that automatics be recognised as a
profession ."
This might sound
somewhat odd but in fact from the
official point of view automatics do
not exist in Italy. Although every-
one in the business is burdened by
taxes and there are strict laws,
offici::llly it does not exist!
Fagioli said unfair competition
was a big headache to the Italian
operator as are operators who start
up with no knowledge of the
business .
As th ings stand in Italy, if the
local chief of police says pinball may
not be operated within his terri-
tory, then there is no pinball. (This
situation exists in several places,
such as Palermo and Bolzana .)
Perhaps in the country where the
operator has all the problems, the
attitude of Mr . Fagioli , a mixture of
realism and optimism, is the best :
" In our business here in Italy, we
seem to have all the problems in the
world. You name it and we 've got
it. But I' m alive and ready to work ,
in spite of all the things that are
wrong . Once you begin in this
business you stay in it. You can't
leave it. "
(continued from page 22)
bottom', but have recently learned is
a 'Gottlieb bottom ', is in evidence on
this game. Four top lanes offer a
random bonus feature similar to
Gottlieb's successful Super Soccer,
and can be returned to rather easily
from the bottom right flipper .
There is nothing truly outstanding
or intriguing about Wood 's Queen
except for the artwork, which is
colorfu l and offers a semi-topless girl
swinging through the jungle . Flora
and bright colors predominate both
back glass and playfield ; besides the
'swinging Jane' I am partial to the big
blue monkey at mid-field on the
board.
It's a high scoring, six-digit game
that was getting some good play
when I was in London a few months
back . What Zaccaria does in the
future should prove interesting for
European players, Wood's Queen
might even hold its own in the U .S.
with , of course, some help from a
blue chimp and a swinging lady .
Rating: ##
Playmatic's NEW WORLD (single-
player CONQUEST2(0)
This is really Playmatic's third model
designed for American consump-
tion, following Fairy / Fantasy and
Fiesta / Fandango; and it looks like
they' re going to have a successful
game if the test model I played is any
indication. (Also, lest you think that I
do all these reviews alone, a fourteen
year old and two sixteen year olds
agreed that they liked the game and
the way it plays .)
The only thing I missed was the
kitchen sink, as the machine has a
great deal of features and action
crammed into it. There are drop
targets, targets, thumper bumpers,
spinners, rollovers , side bonus lanes
and a center bonus target.
The playfield is coated with
polyurethane, so action is fast, and
with the slightly steeper Spanish
incline what would be fast is even
faster . The stars and stripes spinners
supply most of the action by
regulating wf)at the center target
bonus value will be . They almost
serve the same purpose as the
swinging target in Williams' Swinger
and Fun Fest, which controlled
similar bonus values . On New World
one can get an extra ball, 6,000
points or a special if the spinners stop
at the right time and the center target
is hit .
An interesting aspect of the game
is the two top lanes which are metal
(or at least they appeared to be),
rather than the plastic ones most
American manufacturers' rely on. It
makes nudging a little bit more
difficult, while giving the plunger
(continued on page 43)
(continued from page 37)
The two reliable systems in use
today, according to Pfaff and
Arkush, are the F8 by Fairchild and
the Intel 8080 system . The Fairchild
system is the basis of Spitfire,
PT-l09, Bally's home pin game and
most video terminals , while the 8080
is used in Gunfight, Seawolf and
hobby kits like the Altair.
Currently most Kush n' Stuff
seminars are set up through distri-
butors. "They get overloaded with
broken machines and technical
problems," according to Pfaff, "and
can't find anybody to help them out .
The manufacturers mayor may not
have a program to help them, and
even if they do, it sometimes takes
days just to get the right guy to call
you back. We 're a small outfit with
only technical material to worry
about, so they call us. I can usually
answer their questions and if they
want I can help them set up a class in
their area for their technicians ."
In a way the classes are free, at
least they can be, again according to
Pfaff. "What we ask is that the
person or company sponsoring the
session guarantees us a sale of a
block of text books, usually fifty .
These books are essential in the class
because of their precise photos and
illustrations. The seminar sponsor
can either buy the books outright or
just guarantee us that there will be
fifty people at the session who will
buy one . If we just sell fifty to his
students, the sponsor doesn 't pay a
cent. "
Kush n' Stuff's main seminar
lecturer at present is Robin Minnear
who has done all the presentation in
the Phase I series . Minnear was
basically a technician, working for
Games Unlimited in Southern Cali-
fornia , when he came to work for
Kush n' Stuff . The result is that he
has a background of practical
experience with a lot of different
games and his presentation makes
use of that experience. It empha-
sizes a practical how-to approach.
"Robin's great for the job, " Pfaff
said . "He loves to talk to people and
he loves electronics .
He's been
fixing TV's in his basement since he
was five, if you know the type . He' s
one of those technicians who's made
the jump from pinballs to micropro-
cessors and he's eager to share the
experience . "
Minnear will be joined by Michael
Smiroldo as the program moves into
Phases II and III.
Like Arkush,
Smiroldo also used to work for Atari
in engineering . He also worked for
M emorex and Intel, with the latter
during the development of 8080,
before coming to Kush n' Stuff.
There he has helped to write the
Gunfight and Seawolf books .
Arkush calls Smiroldo "our math-
ematician. To him a video game is
just a set of algebraic equations and
algorythms. He can take interwoven
knots of circuitry that would drive
the rest of us to the psycho ward and
unravel it like mother unravels knots
in her yarn. He's a bit of an
eccentric, though , only comes out
at night.
Joining Arkush, Pfaff, Minnear
and Smiroldo to make up the Kush n'
Stuff operation are Bill's wife Kath-
erine Arkush who handles all inter-
national sales, secretary Marla ;!
McKellar, engineer Dennis Hughes ~
and
technical
illustrator Mark.
Leegard. They're all hoping that ~
service will sell .
;
41
(continued from page 94)
PLA Y METER: Theoretically they could have more
than one tournament a year and play, say four or
five different tournaments on four or five different
tables. If there wasn't a vast difference between
the tables, the players could easily adapt from one
to the other. I think that would probably work. The
unfortunate thing is that the foosball manufacturers
today seem to be going in opposite directions in so
far as technology is concerned. Do you think that
trend will reverse itself and what will make it
happen?
HOINES: Well, I think eventually the manufactur-
er that puts out the best table, the one that has the
most player appeal coming from being able to shoot
the widest range of shots, with the most accuracy,
will be the one that wins out. I think right now it's
kind of a race for the manufacturers to do this. It'll
be the table that you can shoot banks and pushes
and pulls on. There might even be shots that aren't
thought of today that could be shot on the right
table.
PLA Y METER: What do you look for in this table?
HOINES: I think the playing surface is going to be
one of the big things which is going to be changed.
PLA Y METER: What are the big differences
among playing surfaces now?
HOINES: You've got glass; you've got siick
formica; then you've got dull formica and you've got
the rough playing surface. But all playing surfaces
need to be more solid so that when you hit the ball
the playing surface doesn't drop down.
PLA Y METER: This dropping down is a result
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Let us know what you ntHKll
WANTED: Bingos with OK features for export.
Amusement Service Co.
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Phone: 404/351-0404
42~----------------------------------"
mostly of pin shots, a relatively new innovation. I
didn't see a whole lot of pin shots last year; in fact, I
don't even recall hearing the name pin shot last
year.
HOINES: They call it "South Dakota Pins." The
fir t time anyone of these guys in Minneapolis saw
any pins, they were the ones I shot and they
thought the shot was a real weird one.
PLA Y METER: I understand Tournament Soccer
had to increase the heights of their goals because of
the pin shots.
HOINES: Yes they did, but then they found out
that the actual problem was that the men were too
low to the table. Your men have to be off the table
according to the size of the ball. Nowadays if you
can put your index finger between the man and the
playing surface then your men are about the right
height. But of course if you've got a bigger ball then
your man has to be a little bit higher off the playing
surface. And I don't think anyone has any set
measurements now, like it's 1/ 4 in. or 5/ 8 in.
according to a certain diameter ball. But there is
definitely a direct relationship between the di-
ameter of the ball and how far your men have to be
off the playing surface. There's a definite relation-
ship here. I don't think anyone really knows what it
is, but it wouldn't be hard to figure it out if someone
just sat down and worked at it.
I think what they need, the manufacturers, is to
set up prototype tables, and let the players that are
experts at the game actually play on this table just
to see if it better than the one they already have
out.
PLA Y METER: What about goal sizes? I hear a lot
about goal sizes, that they vary so much among the
different tables produced. Do you think that the
dimensions of the goal itself should be standard-
ized?
HOINES: This is one big complaint. Down in Texas,
they want them wider; up here they like them just
the way Tournament Soccer has them now; then
there are some in South Dakota that don't like them
as wide as Tournament Soccer's but like Deutsch-
meister's. But I think they should standardize, and
I think it's really up to the World Table Soccer
Association to do that and to set up general
specifications for tables.
PLA Y METER: Are you for larger goals or smaller
goals?
HOINES: I like a little larger goal but not so large
that it's not going to challenge the shooter. Some
goals are so big that you can make a shot every
time. That takes away from player appeal. It takes
the challenge out of the game and the defense.
PLA Y METER: Do the players cheat your tables
much by stuffing the goals?
HOINES: No, not if they're in a bar; they hardly
ever cheat the tables. Still you should set the table
in a place where the bartender can see that table all
the time. And some tables have ball counters now,
so you could put 100 balls in and only nine will come
out at a time. Also, if you have a player that really
takes the game seriously and he's in your place all
the time so that he's your promoter, you should
respect him, his playing ability. It doesn't hurt to
give him a free beer once in a while, treat him kind

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