[continued from page 23 ]
Visibility? You bet! Even
with room light bright, it
keeps on earning .. . for you!
Delivery now! Call :
O kl ahoma City
(405 ) 232 -9591
CULP
DISTRIBUTING CO.
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Visibility? You bet! Even
with room light brigh t, it
keeps on earning ... for you!
Delivery now! Call :
Los Angeles
(213 ) 380-5850
~LE
~~NATIONAL
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56
REVOLUTION . The tv screen --we
had all been used to watching
soap-operas, medical shows, police
always winning and those wonder-
ful commercials on how to put body
in your hair--was suddenly put in a
tall cabinet with a coin slot . This
monster represented what we ele-
ctronic engineers call the "State of
the Art" -- literally translated : "Ain't
nobody else figured out as yet what
we've done ."
The video game was a revolution -
ary event . There was no opportunity
for the industry to prepare for its
introduction and even more unfor-
tunate, practically nothing was done
by the manufacturers after its
introduction.
The pin mechanic's tool box , his
work area , his knowledge, all be-
came obsolete overnight as far as
the new technology was concerned.
I saw the first video games in
Hawaii . Upon return to Dayton in
late 1973, I began to investigate for
Kurz - Kasch and its Center for
Technical Development the possibil -
ity of our filling the gap of test
equipment and training that seemed
needed in your industry. Many
conversations with MOA, a few
distributors, a manufacturer and
some operations quickly led Kurz-
Kasch to the conclusion that here
was a segment of the industry in real
trouble--and we were in a position
to do something about it. Here' s
what we did :
1. Joined forces with A TAR I
(who started the revolution) to
conduct free schools for service-
men and mechanics to remove
the fear of the new technology
and to teach them the basics of
digital logic .
2 . Developed specialized test
equipment to remove as much
decision-making from the trouble-
shooting.
3. Taught the use of this test
equipment and troubleshooting
techniques.
We .are now on our own with the
seminars, not sponsored or tied to
any manufacturer . This is good
because we can meet any problem
in anyone's game head-on without
any conflict of interest .
WHAT'S NEXT
Just look inside a pinball mach-
ine, the staple of the amusement
industry . The re, hiding their silver
palladium contacts under layers of
dust are the same stepping relays
and electromechanical logic that has
been used in these machines for
over 30 years . Printed circuits and
Ie's, like the video games use, have
not been used -- until now .
Every pin manufacturer now has
or is about to have a digital
pin -- Come the second revolution.
You as operators, servicemen , or
distributors are not going to survive
unless you learn digital technology
and acquire the tools and test
equipment required to service these
new games .
I contend , and I' ve proven it many
times over, that a pin mechanic,
properly motivated , trained and
equipped, can troubleshoot and
repair video games and will be able
to handle the new pins in a
minimum of time .
For four years many of us have
buried our heads in the sand,
waiting for digital electronics to go
away . This technology has not gone
away and in fact , it is with us more
now than ever. Keep your head in
the sand and you'll smother . Get
with it and you 'll survive .
I apologize for this bluntness, but
unfortunately its true .
Player-against-player, or
player-against-computer.
Either way, it's action
... for you!
Delivery now! Call:
San Francisco
(4 1 5 ) 864-0400
~
~~'U'fOM1lTIC SAtES co.
ADVANCE
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