Play Meter

Issue: 1976 May - Vol 2 Num 5

Ah, that good old
one-on-one.
livens up a game, every time.
When we designed FOOSWALC;'twe designed-in
plenty of that good old One-on-One, for sustained,
high-tension excitement and action.
Player-against-player, or player-against-the-
computer. All play is in real time, against the clock.
Four play periods. Overtime if tie score.
For even more competitive interest, players select
"pro" or "amateur" skill level. Lots of realistic visual
play action, lots of stimulating sound. Never a dull
split-second.
Aside from all that, we designed-in a few
purely practical goodies.
G-SCANT"LGremlin's exclusive
new Self-Test sequence. Push a
button, watch FOOSWALL check
itself out. Burned out lamp?
Bum I.e.? FOOSWALL will let you know ... while
you count the coins.
An automatic "advertising" sequence. When it's
not in play, FOOSWALL kicks the ball around the
screen by itself ... every minute or so. Customers get
the hint. You get the money.
And of course, FOOSWALL playing time is preset
by you ... from one to five minutes per game, at
twenty-five cents per game per player. You'll smile
all the way to the bank.
FOOSWALL.
One-on-One, and then some.
mlin
The games people really play.
7030 Convoy Court . Son Diego. Co. 92111. (71 4) 277·8700
Wont a look 01 our supergome? Conloct your dislrobulor or us for a Dolo Sheet.

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