Play Meter

Issue: 1976 July - Vol 2 Num 7

The player stands outside Iggy's
saloon, waiting for that sneaky
polecat to come out and fight like a
man . Gunslingers appear from all
directions and suddenly--when he
thinks you're not looking--that side-
winder jumps out and tries to
bushwhack you .
The game's interior, illuminated by
black-lite, is reminiscent of the old
west. The carved gunstock of the
player's sawed -off shotgun is de-
signed to give him the feeling of a
Top Gun.
Top Gun's cabinet is 28" x 32" x
68". The machine has double 25
cent coing chutes, target speed
control and adjustable pricing.
Elton To Promote
Capt. Fantastic
"PI.ay~rs, locations, ,?perators and
distributors involved in pilot tests all
agree," said Paul Calamari, sales
manager of Bally Manufacturing
Corporation, Chicago, announcing
recently volume delivery of the
new four-player flipper type pinball
game, Capt. Fantastic. "They all
agree fantastic is the word for 'Capt.
Fantastic.' "
The name is derived from rock star
;
_
a:
50
which overnight "shipped plati -
num"-- music business jargon for $1
million worth of sales .
The theme and styling of the game
features Elton John, "whose inter-
national fame gets immediate at-
tention in every type of spot. Extra
glamor is added to the backglass by
sparkling mirror lines, an innovation
in flipper styling," continued Cala-
mari.
"And the play is fantastic, de-
signed to insure continuous re-
peat play, record smashing collec-
tions and long life on location.
"One of the new techniques
introduced in Capt . Fantastic is the
new scattered arrangement of flip-
pers . In addition to the standard
twin flippers above the outhole, a
second flipper is located in the lower
left playfield, and a third flipper is
placed half-way up the right side of
the panel. The four flippers provide
players with maximum skill control.
"Another new feature is a clever
'Play-More Gate, ' which prevents
the ball from diving into the outhole,
instead channels the ball to the
bottom flippers for a fast shot
toward top of the playfield .
"Popular Drop Targets not only
build up scores, but are also the key
to extra balls and specials .
" Specials, by the way, can be
scored again and again with each
ball in play and are scored by two
separate skill accomplishments,"
Calamari continued .
" Bonus is collected when each ball
enters outhole, causing the outhole
. to be an advantage instead of a
disappointment, often suddenly
transforming a poor score to an
encouraging score--a factor which
contributes to repeat play psychol-
ogy. Bonus score may be doubled ,
not by random chance, but by
specific skill shots .
"Needless to say, the promotion
planned for Capt. Fantastic will
equal or exceed the great Wizzard
promotion . We expect Capt . Fan-
tastic to top Wizzard in sales and
earning for operators. And, as I
already commented, they all agree,"
Calamari concluded.
Gametech Bows
New Table
Capt. Fantastic
Elton John's album, "Captain Fan-
tastic and the Brown Dirt Cowby,"
Gametech announces a new
cocktail table video game, Chucker.
A coin -operated dice game Chucker
may be played from one to four
Chucker
people . The player may roll all
dice or shake an individual die. All
popular dice games may be played
on the table .
Chucker joins Gametech 's grow-
ing family of amusement devices,
including Casino Royale , a home
entertainment version of Craps, and
Roul ette .
Chucker ' s
functional design
makes it an attractive addition to
the decor of most cocktail lounges,
restaurants and night clubs. The
game uses solid state electronics .
This means that the machine is
silent but more important it allows
Gametech to offer a unique spare
parts program designed to maximize
operating time .
Among the optional features of-
fered on Chucker is a security alarm
for the coin-box . The game mea-
sures 32 " x 32" x 29".
Meadows
Lands Cobra
Meadows Games announces its
newest entry into the video games
field , an action -packed combat
game with a 25 cent vend per
player. The game features a dual
coin mechanism to minimize down
time , revolutionary eye - catching
ca bin et design and operator adjust-
able number of firing loads.
Cobra Gunship is designed to give
the player the impression of actually
being in a cockpit controlling flight.
The graphics on the TV overlay, the
feel of a realistic flying "yoke" {with
firing button built in, realistic di-
mensioned targets and flight sounds
add to player appeal .
The player's goal is to bank flight
toward the targets, line up a target
in the corss-hair gunsight and fire.
Pl ayers can climb or dive with
accompanying sound effects, but
climbing or diving too far will cause
a "crash" . The "crash" flashes on
the machine momentarily, but there
is no penalty for crashing. There is a
horizon line on the screen to control
how far to climb or dive.
At the scoring of 250, 500, 750 and
1,000 the targets automatically in-
crease speed and become more
difficult to " sight in" . The number
of misses allowed the palyer deter-
mines the length of the game . This
is operator programmable from one
to six or eight.
Cobra Gunship incorporates two
start switches for dual play . Player
one plays through , then player two
must push a start switch before his
play begins . This eliminates the
possibility of the first player playing
on the second ' s time. There is a
one-year warranty on the PC board
of the game and six months
warranty on the TV monitor .
stated. " Indy 4 will attract high
volume single and team play, as well
as allow an operator to place the
attraction against a wall or in a
smaller island -floor space ."
Special design features include
molded -in pockets in the control
panel to hold beverage glasses and
keep spills away from the scratch-
resistant plex video screen cover.
Four separate sound effects circuits,
all metal foot pedals for braking and
acceleration, locking cashboxes and
dual coin mechs highligh Indy 4' s
fea tures .
Indy 4 can also be ordered with an
optional Rowe dollar bill acceptor
for easie r collections and more
player convenience. A new smoked-
plex canopy designed for more
video screen protection and in-
creased game visibility is also a new
visual feature .
to knock down as many bricks as
possible by ricocheting the ball
against the walls off of a video
paddle. One point is scored for each
brick knocked out in the yellow row,
three for each in the green, five for
each orange and seven for each in
the red.
The paddle decreases to one-half
size after the red row is broken
through . Ball speed increases after
four hits and increases again after
twelve to highest speed in the
orange and red rows.
More player and operator options
are important features of the new
game. Breakout can be adjusted
from three to five balls per game,
and extended play can be awarded
after an operator-adjustable number
of points is scored . Operator can
adjust to any total in increments of
100.
Features of the new game include
a 19" montor with color overlays on
the playfield, one- or two-player
capability, anti-reflective hood reali -
stic sound effects and crowd-at-
tracting "jailbreak" graphics . Stan-
dard features include Dura -stress
tested solid-state electronics, hinged
cash door, locking cashbox and
24-hour "lnstaParts" parts turn -
around .
Indy 4
Atari Breaks Out
Escape Game
Cobra Gunship
Atari Revs Up
Atari , Inc ., Los Gatos, Cal., has
unveiled Indy 4, a new four car
colo r version of the successful Indy
800 . Up to four drivers in different
colo red cars (green, red, blue and
purple) can compete on a challeng-
ing new 25 inch color track layout .
" Indy 4 is designed for locations
wh ere space is more limited ," Gene
Li pk in, vice-President of Marketing
Atari has annouf"lced availability
for immediate shipment of the
unique Breakout, a game designed
to satisfy everybody's urge to break
down walls .
" High profit potential is built in, "
Frank Ballouz, Atari national sales
manager stated . " Players can com-
pete for points against an opponent
or against themselves . The high skill
factor makes Breakout tough to
master and invites replay for higher
scores . "
Play begins with eight rows of
bricks . Each two rows are a different
color . Players get three balls to try
Breakout

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