Play Meter

Issue: 1976 August - Vol 2 Num 8

(continued from page 29)
boards for every game you operate, so you must
have progressed to a level of having people working
for you that can repair the machines for you.
LESLIE: Again we have to talk about the Cherry
Group. Our knowledge of operating comes from
Sweden where our operation is extremely sophisti-
cated. There has never arisen a problem that we
couldn't cope with in Sweden --and now in England.
We have excellent en$;ineers in England who can fix
anything that any operator carries in video. In fact,
we improve games ourselves. We modify the Atari
games with our own ideas. We believe Atari makes
a great product, but there is nothing ever been
produced that can't be improved upon.
PLA Y METER: Where do these technical people
come from?
LESLIE: Both in Sweden and in England, there is
no lack of technical people. Weare not talking about
atomic technology, after all; we're talking about
solid -state technology. We find it is not difficult to
find people who can read schematics and who know
the whys and wherefores of integrated circuitry.
And really that's all we need.
A small operator in England though suffers with
the same problems as a small operator in America
probably does. But we do try to help smaller
operators. Because we sell to them, we have an
obligation to the smaller operator. Where there's a
man who has just bought his first video game, I
would give him all the help I could, technical or
otherwise.
PLAY METER: How much down time do you
experience with your games?
LESLIE: In Sweden, we like to think that we have
a one-hour service. In England at the moment we
are still running on twelve-hour service. But our
goal in England would certainly be a one -hour
service as well.
PLA Y METER: Has the reliability of the games
improved over the years?
LESLIE: Here we're talking about Atari. I think
everybody accepts the fact that Atari has improved
their equipment. They obviously have better
factory testing equipment, obviously have better
everything at Atari now: they've become bigger
and richer. They can do a better job now. They are
young, enthusiastic people. And I think they want
to give a good machine for the money they get. .
I really believe that. They are ~alled ~tarl
Innovative Leisure, and they are full of mnovatlOns;
they're always improving. A perfect example of
that i that every Atari game comes with a full
service manual and parts manual.
PLAY METER: Does this include schematics?
LESLIE: Everything. Absolutely everything.
PLAY METER: For a while, nobody wanted to part
with their chematics.
LESLIE: Right, but that was the old days. That
situation has changed. Nowadays, when we sell a
new Atari game, you open up the machine and
there is a full manual, giving a parts breakdown, so
that when you want to order a part, you can tell us
I exactly what part you need. There are schematics
-
0 that you can trace the problem when you've got
~ omething gone wrong. There is a trouble-shooting
=
e
40
guide, a guide showing how to set the game up, how
to make operator options work. There are all sorts
of things: a full manual. So, in general, I would say
the reliability of the games is far, far better; the
technology is far, far better; the testing at the
factory is better also. So really we have far less
down time than we ever did before.
PLAY METER: It's good to hear that. What is your
commi ion structure?
LESLIE: In England, we hold out as much as we
can for 60 per cent of the take for ourselves and 40
per cent for the ite owner.
PLA Y METER: How many video games operators
are there? Do you have any idea?
LESLIE: It depends on what you classify as a video
game operator. There is nobody else like us that
operates only video, and there are probably no
more than a dozen companies operating video to
any great extent in the country. But if you want to
take the operator who have the odd video game
here or there, you would probably run into two or
three hundred operators and there is a great deal of
video operation in our arcades, which is a seaside
business mainly. Every arcade has video.
PLAY METER: Do you think there is a future in
multiple player games?
LESLIE: Yes, absolutely. We're convinced. We
haven't had a large quantity in the country- -they've
only been here ince mid-June--so we haven't as yet
had the opportunity to analyze the take or get any
real feedback on the Indy 8, but we have enormou
confidence in it. We al 0 think the the Indy 4 is
going to be a fabulous gam.e, perhaps more so
becau e it' cheaper and the size IS better for many
of our locations.
PLAY METER: What about thi new kiosk game?
LESLIE: I have nothing but confidence in it. We
feel that that is the future of video because with the
kiosk, you are going to have a situation of only once
buying the cabinet and being able to rotate the
game within the cabinet. This will bring the costs
of the games do~n to a much mor~ acceptable level.
Also with the kIOSk, you are gomg to be able to
make a much more pre entable show than perhaps
you can with the different shapes and sizes of video
game.
PLA Y METER: What i the general opinion of
video game in the United Kingdom now? Has the
bitterne s faded away?
LESLIE: No, it's still a very hard sell. The arcades
have accepted the video game to a great extent.
But many of the operators are till very anti -video.
PLA Y METER: Do you think this situation will
ever change?
LESLIE: I think we are overcoming the problem.
The games are becoming more accepted. We do a
lot of publicity within the trade. We advertise our-
elve a being purely and simply video operators.
Con equently, we say, that we have confidence in it
o that you hould have confidence in it. We also say
that if anybody can help you with your video
problem ,w can becau e we know all there is to
know about video. So, in a few years, I suspect,
there will be a considerably larger proportion of
(continu d on page -45 )
(continued from page 22)
f irst be a turn -off to some players
only because there is so much to
aim for . But if one can get into the
game, he'll find it to be an above
average model. The top and the
middle contain most of the action,
with the drop targets being a
difficult shot to make without some
help from the top left thumper
bumper .
The graphics again move toward
the realistic with a surfing scene
finished in nice soft blues and
greens . And as is the case with
other games coming out, and
reflecting what seems to be the old
standby Playboy philosophy--the
Or to put it
girl is " healthy ."
another way (with no apparent
paradox in mind) : boobs are in for
76 .
Rating : ### Y2
Playmatic 's FIESTA (one -player
FANDANGO)
From across the ocean comes this
four-player game, the follow-up to
Fa ir y and Fantasy .
Based in
Barcelona , Spain , Playmatic has
made some great strides on these
shores. Their games bring us a taste
of what Europe has been familiar
with, in terms of color and graphics
specifically . It is a fresh touch and
one welcomed by those who view
the games from something more
than the playing characteristics.
With their distribution being rapidly
expanded through the efforts of
Barry Feinblatt, Playmatic offers
games that play somewhat faster
than our domestic models. A slight
playfield slope is still de rigueur,
which helps to speed up play while it
challenges the player.
With Fiesta we can get a glimmer
of what the Spanish mind is
thinking . There is inherent action
in a playfield I found particularly
vertical in structure. What I mean
by this is that the action is basically
up and down . For the most part
many American games tend to
utilize the horizontal plane a bit
more, in terms of lateral action off of
long kickers or even widely spaced
bumpers. In this instance Playmatic
chose to flip flop a very popular
game, Gottlieb's Sheriff .
With
slight modifications, such as the top
right kick-out hole, the play principle
is the same, offering some good skill
shots. One of the major areas of
play, called " going to the races" by
a player in Illinois I interviewed, are
the side lanes where a subtle nudge
is the order of the day.
The playfield's right side offers an
offsetting target arrangement,
which played a little soft on the
game I tried. In fact, one thing I
might change, or at least try to alter
is the taget construction which had
a slightly padded appearance.
Playmatic may do better going back
to the plastic type target for a
swifter rebound and greater ball
acceleration after impact . As for the
top, we find one bonus lane and a
kick-out hole (previously mention-
ed) . The thumper bumpers supply
some good action, although in this
case it emphasizes the top half of
the game . Concerning the bottom,
which I found slightly sluggish off
the flippers, the play was smooth
and direct .
The game has some good points
and others that can be imporved
upon, but by design it is anything
but foreign and should give Ameri-
can players a good run for the
money . Also one final note on play
action -- Playmatic has instituted
their six digit high scoring drums, so
players will have to be pretty adept
to "turn" this game.
Graphics on this particular game
are impressive in their Spanish
influence . Bold and definite lines
are used with high tone colors that
many Spanish manufacturers use .
The flamenco dancer being watched
by locals and tourists alike is both
pleasing to the eye and highly
distinctive .
Rating : ## Y2
Allied Leisure's BOOGIE (two-player
DYNO'MITE)
Here we have the four player version
of what has become known as a
"hybrid solid-state pingame ." Fol-
lowing up Dyn 0' Mite, which was
first featured nationally in Gentle-
men' s Quaterly by yours truly, is
Boogie . This Allied Leisure pinball
entry is a far cry from the days of
'shakerball' which materialized back
in the mid 60's . With Boogie we
have a pinball machine from all its
external features, except for the
digital scoring and line'em up fea -
ture.
Play action is symmetrically de-
signed with a good array of eight
top targets .
The top thumper
bumper offers some smooth re-
bounding off kickers and also into
the three high lanes. Two reason-
ably innovative departures on this
game are the center drop targets
which, as in the Gottlieb game
Crescendo, can only be knocked
down from the front. But also tied
into this are the side lanes which can
raise an already hit target.
In
addition the Italian bottom features
open gates which can save balls
destined for the out-hole .
The
flippers are long for an increased
hitting angle and afford an excellent
degree of player flexibility in saving
the ball and also in getting back up
to the targets.
Digital scoring and the sound
gives me some problem, but then I
have been called a traditionalist by a
few people, so this is just a personal
gripe . On location I have seen a
great many games pulling in just as
much action as their electro-me-
chanical cousins, although I have
run across an inordinant amount of
down games. But this is a noble
venture into what the future of the
industry holds, so total judgement
must wait for more tangible evi-
dence . The important thing is that
the game is getting its fair share of
playing time.
It offers a fairly
standard playfield design which
doesn't depart too far from the
norm, and for an initial effort it does
well.
Graphically I have some strong
reservations . Color coordination is
not too bad , but the back glass
artwork is totally incredible, going
against most of the artistic influ-
ences happening in the real world .
But it is kind of funky and since the
game is mechanically a dramatic
departure from what has gone in the
past, maybe the graphics serve a
proper purpose, but I tend to
think that if J .J . Walker were the
influence behind the game, his
image might appear stronger and
more forceful to add to any promo-
tion possibilities.
On the whole I eagerly await the
forthcoming Ian brainchilds and
know instinctively that he has many
things up his sleeve by which to
wow us.
Rating : ##
So that's this month's installment
of Merry Pinball , Merry Pinball. All
give some good possibilities for the
summertime players who should
be ready for the great pre- MOA
arrivals that will be hitting the ;i
streets by early fall. And as I closed ~
last month : take care and keep I
those machines running smoothly ~
and efficiently. Enjoy the quarters. ;
43

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