Mechanical Memories Magazine

Issue: 2006-October - Issue 6

It is perhaps surprising that the clumsy Pickwick machines were still manufactured in the
1920s. I say surprising, because in about 1905, the German firm of Jentsch and Meerz
introduced the Clown; a machine light years ahead of it's predessor, and one which
would remain in production, in one form or another, for three decades. The Clown was
smaller and more compact, and more importantly, far less laborious to operate. The focal
point was the catching medium, in the form of a lithographed clown, scooting along on a
ball. The bone or composite balls used previously were replaced with just one steel ball
bearing. Gone too were the knobs, buttons and levers of the Pickwick; just two controls
were needed to operate the Clown. All of this would have made for a much shorter cycle
time, thus ensuring their popularity with operators.
On insertion of a coin, the ball was released ready for play. Unlike the Pickwick, the
ball was lifted from the rear of the playfield, rather than fired at the front. The player
used a turnkey to control an arm that lifted the ball and deposited it through the hole at
the top of the playfield. As the ball made it's decent through the pin field, the player
turned a knob to move the clown from left to right. If the ball was successfully caught in
the clown's up-turned cone, an automatic mechanism paid out a token.
The classic Clown Catcher. Note the holes either side of the payout, indicating that this
machine originally incorporated an electric shock. When I restored it a few years back I
decided to remove the knobs, as the shocker mechanism was missing. But as yet I haven't
got round to filling the holes.
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During the early years, before the First World War, the Clown was manufactured in both
Germany and France, under Pesser's Pickwick licence. But it was after the war that
these machines were produced in their greatest numbers, and it's likely that the entire
output came from the Saxony workshops of Germany. Pessers, Moody Wraith and Gurr
marketed these machines as their own; indeed, my own machine is stamped PMW &G
although it's doubtful they were made in this country.
Although always known generically as 'Clown Catchers', during the course of the
1920s, the clown figure which faced-up the catching cup was replaced with various
other figures, including motor cars; thus demonstrating an attempt by manufacturers to
'keep up with the times'! However, it seems the most common motif was a simple
nickel-plated shield, and these machines became known as 'shield catchers'. Apart from
the artwork employed on the catching cup, these machines changed little in the thirty-
odd years of production. However, there are always exceptions, and one that comes to
mind was the allwin hybrid 'Airship Catcher', so named after the R!Ol lithograph which
faced the catching cup. Unlike the Clown, the ball was propelled to the top of the
playfield by firing it around an all win type spiral track.
The Clown is truly a classic game, and a machine that I've always considered every
serious collector should own. However, throughout the 1920s and into the 30s, this
geme of game would spawn numerous variations on the catching theme; some more
significant than others. One of the more revered by collectors is Leslie Bradley's 1931
Crusader (at this point I should apologise for not being able to provide a picture. My
digital camera's died and I am no longer able to obtain film for my trusty Kodak Box
Brownie). The Crusader, in it's day, would have been a fairly complex machine, as
catchers go, although it's mechanism is surprisingly simple. It was a multi-ball, multi-
column machine where the player was required to guide the balls into one of seven
columns. On insertion of a coin, six balls would be released ready for play, and as each
ball descended through the pin-field, the player used a fork to guide, rather than catch
the balls. If the player was lucky enough to fill one of the three central columns (which
required all six balls) six pennies were paid out. The two columns either side of the three
centre columns paid four pennies, and the two outermost paid two. The outcome with
any game on a catcher can only fairly be described as 'more luck than judgement', but to
fill a column with six balls, (the entire quota for the game) must surely take a miracle!
Having said that, this is a classic English game, and another of my favourites.
Had history taken a different coarse, some might have described the Crusader as
the greatest of catchers. However, in 1934 William Bryan designed, patented and started
manufacture of what is without doubt the greatest catcher ever, and which without
dispute was one of the most brilliant mechanical slot machines of all time: Payramid.
I shall be featuring Pyramid in the next issue.
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Future scanning projects are planned by the International Arcade Museum Library (IAML).

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