Leisure Play

Issue: 1982-February - Vol.Num 3 Issue 2

POPEYE ARM WRESTLER
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Three play decks on all four sides!
Running Lights around windows - top - centre and base.
Fading coloured lights under each corner section !
Pulsating coloured lights in centre column - giving full rainbow effect!
All lights pulsate in time with background space age music!
Split Cash Box separating all coins!
Coin changers - with solid state coin counters!
Coin control mech's fitted!
PULSAR
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Even when not in use Popeye' s head turns from side to side in time with his spoken
challenges to passers by!
When in play Popeye speaks to his opponent and his statements are relative to him
beating or losing to the challenger!
Popeye' s voice is that of a professional actor!
Popeye' s arm wrestling machine is so attractive and he is such a character that
people of all ages are attracted to him.
AUSTERLANDS MILL HUDDERSFIELD ROAD, AUSTERLANDS, OLDHAM,
LANCASHIRE, OL4 3GB.
Telephone: 061-624 5578, 061-652 8092.
Page Fifty-Four
Le isure Play - February
A GAME WITH A KICK FROM MIDWAY
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. • Mini-Myte Model


• Standard Arcade Model
"We've developed a fun and challenging follow-up piece in
Kick-Man," said Stan Jarocki. Vice-President of marketing for
Midway Mfg. Co. "It's a great side-kick to Pac-Man. Players
will get a kick out of "Kick-Man", high stepping video
r ecreation with colourful and special effects that are sure to
attract new and steady play-action".
Th e game involves Kick-Man. a clown/acrobat who pedals a
unicycle back and forth across the screen in an attempt to
burst or catch balloons and others object for score. The player
con trols the movements of Kick-Man with a rollfag ball. which
he spins in either direction to position Kick-Man under the
randomly falling balloons and other objects. Should Kick-Man
miss, the player can hit the Kick button. which activates the
clown ·s feet to kick the object back up for another chance.
After pressing the 1 or 2 player start button for game
cr edi ts, the first screen display tells the player that he can get
directions on the object of Kick-Man and how the game works
by pressing the 'Kick· button.
The game proceeds through many phases as Kick-Mun
f everishl y pedals back and forth trying to collect a stock o(
eight falling balloons. At times the famous Pac-Man appears to
help the player increase his score. When Pac-Mon descends
and he is caught by the Kick-Man. he gobbles up ull the
balloons on the clown ·s head for immediate score. The first
Pac-Man caught is a 200 point bonus. The second is worth -WO
points; the third 800 points. and the fourth 1600 points. There
are different colour balloons that fall in varying speeds. Plus
there ure occasional fast-falling Pac-Man monster creatures
appearing in the balloon formation that are also worth extra
points.
Leisure Play - February
• Cocktail Table Model
Page Fifty-Five

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