Coin Slot

Issue: 1983 February V8 N6

Coin Slot Magazine - #V8N6 - 1983 - February [International Arcade Museum]
VIEWS
NEWS
never touches the disc, thus saving
it from wear, meaning that the disc
can be played hundreds of thousands
of times without degradation
in
graphic display quality.
The
game
concept
displayed
showed several short action se
quences from a science fiction ad
venture movie of extremely high
quality.
Utilizing the random access capa
Sega's new laser
disc video game
Billed as a technology demon
stration to reflect the company's
intense dedication to the research
and development of exciting and
innovative new video game concepts*
Sega Enterprises, Inc., unveiled its
latest technological achievement
International Paper Company now
offers a new line of three single-
serving juice cups to serve the fast
food, vending, delicatessen and
institutional markets
All three plastic containers, in 3-
1 /2 oz., 4 oz., and 6oz. sizes, accept
a foil seal or a conventional paper
tab lid. Each fluted container has a
bility of the laser disc system, game-
common diameter, which provides
play action of overwhelming excite
closure economies and manufac
ment and realism results as the
turing efficiencies because the same
scene changes instantly to any of a
large number of programmed scenes,
in accordance with the player's
command or the progress of the
size lid can be used for each size
container.
game.
puddings, salads* yogurts and short
cakes Production quantities are
Distributor and operator response
This new line is ideal for single-
serving juice products, ice creams,
to the game was outstanding, with
available to customers in as little as
many attendees of the show leaving
four weeks
Sega's booth in a state of incredibility.
The schedule for actual production
For more information contact Inter
national Paper Company, Consumer
is tentatively slated for the summer
Plastics Division, P.O. Box 1, Litchfield,
of 1983.
IL 62056.
at the recent 1982 AMOA Show in
Chicago—a laser disc "video game
of the future" ... ASTRON BELT.
The major focal point of the Sega
booth, the cockpit display received
extensive media coverage as Sega
demonstrated state-of-the-art laser
disc/computer video game hardware
and software that permits laserdisc
images to interact with computer
generated graphics in a fantastic
gameplay experience. A new stereo
sound system that utilizes "body-
sonics" joins the incredibly realistic
scenes for a total video game ex
perience never before encpuntered.
The high resolution game of the
future, ASTRON BELT, uses 320,000
picture elements as opposed to
only 60,000 elements for conven
tional video games. The video disc,
which is similar to a phonograph
New cup line
.com
m
:
u
in thousands of small indentations
from -muse
d
e
e
that are embedded
ad beneath
a a d clear
o
l
c
r
n
a
plastic protective
w. These inden
Dow //w shell
w
tations are read
by a small, low
:
ttp which then converts
powered h
laser,
/TflTC OF
TH€ flAT
In today's economy, if you're just
"lookin' oround" waiting for a better
life, the future may spring some nosty
surprises on you!
But if you'll take a few simple steps in
the direction of Nevada Gaming Schools,
a future as a skilled Rmusement Machine
Technician can be yours.
We'll show you all phases of amusement
machine repair, including "hands-on" training
on Video Gomes, €lectronic Pinball Machines,
Juke Boxes, T.V. Monitors and Micro Processors.
record, holds the game information
Coll or UUrite Todau For More Information.
NEVADA GAMING SCHOOLS, INC.
3100 Sirius five., Suite CS, Las Vegas, Nevada 89102
(702)873-2345
the information into picture and
sound. The non-contact system
FEBRUARY 1983
© The International Arcade Museum
11
http://www.arcade-museum.com/
Coin Slot Magazine - #V8N6 - 1983 - February [International Arcade Museum]
Infringement
Games
The video game industry
dollar business since its
inception during the early
1970s. This growth has
have strengthened the position of
the original video game manufacturer
as holder of a valid copyright Courts
have ruled that video games are a
copyrightable medium subject to
spawned both positive and negative
elements within the industry. One
all applicable civil and criminal pro
tection. Armed with these rulings,
of the more persistent negative el
ements is the sub-industry of in
fringement games. The continued
proliferation of infringement games
has an enormous impact on the
entire video game industry. Whether
one is a manufacturer, distributor,
or operator, it is impossible to es
cape the effects of this video game
manufacturers have made inroads
against game infringers, but at a
great expense in time, effort, and
money. Yet, game infringers still
appear, reap a quick profit, then
vanish from the scene.
What does it all mean to the
operator? Quite a bit On the sur
face, an operator is faced with the
black market
Infringement video games date
decision of whether to purchase a
legitimate game or an infringement
back to the dawn of the industry.
The release of PONG, by Atari, was
closely followed by numerous copies
Since that time every video game
has been subject to illegal copying.
With the introduction of SPACE
INVADERS and subsequent hit
game. Many operators know, or at
has grown into a billion
games from Japan, a new influx of
infringement games began; in
fringement games that were mass
least suspect when the game being
purchased is indeed an infringement
game. The decision is to buy the
infringement game at a cheaper
price, receive little or no servicing,
and hope that the game is not dis
covered or reported, versus to buy
the legal game for more money and
receive better servicing. To most
of the video game industry. Legit
imate manufacturers depend on a
healthy industry to sustain growth.
To insure that the industry will con
tinue to grow, legitimate manufac
turers spend millions of dollars on
" To some,
the cheaper
price and
quicker
availability
are too much
off a
temptation, "
operators m
the decision is an easy
.co to others, the cheaper
one;
but
m
:
u
m
e and quicker availability are
o United
gamea Fortunately, rulings fr in
us price
m
d
-
e
e
d
States' courts have
helped ad
stem
too much of a temptation.
rc
nloa w.a games.
the tide of o infringement
However, the implications in buying
w
w
At first D it was / not
clear that United
w
an infringement game run much
/
:
State's copyright
laws applied to
deeper. The infringement game is
http
produced in foreign countries lack
ing strong copyright laws for video
video gamea During the past ten
years, judgements and court rulings
12
© The International Arcade Museum
manufactured and sold by dealers
with no stake in the future prosperity
THE COIN SLOT
http://www.arcade-museum.com/

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