Coin Slot

Issue: 1983 February V8 N6

Coin Slot Magazine - #V8N6 - 1983 - February [International Arcade Museum]
NEWS
his head in a state of confusion. Our
products are originated, designed
VIEWS
down to a chip on the P.C. Board."
"The cabinet was designed with
the operator and technician in mind.
with
some
additional
promotion
suggestions and an anthology of
promotion articles written by Carol
and produced by Americans, elimi
nating this problem."
Chuck Ryan, former Marketing
There are three separate compart
Kantor and published in various
ments. The top door allows clearing
industry trade magazines.
"The book was written originally
to give operators ideas and infor
mation on how to plan and implement
a promotion," commented Carol
Director for Data East, has been in
of coin mechanisms and accessibility
the games industry for fifteen years.
to the control panel and monitor.
Ryan stated, "I've been on every
The second door allows the removal
level of this industry from location
of coins. The bottom compartment
owner to route and arcade operator,
allows meter readings and gives
Kantor. "The response to the firs*
to distributing and now with manu
access to the P.C. Board. The off/on
switch is on the front (out of sight to
book was excellent. Thisyear I have
the player) and effectively eliminates
having to pull the machine from the
wall," stated Peters.
To compete with the 'Big Boys,'
PHOTAR Industries' officials knew
selected articles to give operators
facturing. Often I see potential prob
lems, as an operator would, and
point these areas out to our design
staff. In this manner potential prob
lems are eliminated before the pro
duct goes on the market."
MEGADON, PHOTARs first offering,
is said to be the most innovative
game on the market with 255 levels
that having just a good game would
not be enough. Beyond player appeal,
distributor, operator and location
made some additions and included
even more resources from my book"
The book covers the basics of pro
motion and advertising for game
centers. It includes different types
of contests, grand openings, player
clubs, public relations, and more
information on how to run a success
of play and dip switch adjustments
to vary the degrees of difficulty.
Built-in circuit tests reduce down
appeal were kept in mind," stated
Ryan. "After months of testing, re
designing, and test marketing, we
ful promotion.
time and allow even the novice
feel MEGADON is ready to be re
leased as a viable product," he
that choose not to use tokens.
"Although tokens are an advantage
for promoting, there are many pro
motions that do not require giving
free plays or using the tokens,"
operator to isolate problems within
the system, explained George Peters,
Chief of Engineering. "By pushing a
button, the repairman views a catalog
of test functions displayed on the
monitor. By moving the joy stick the
desired test may be selected. The
test is initiated by pushing the "Fire"
button on the control panel," Peters
continued, "and isolates problems
concluded.
Promotion book
into 2nd printing
The second edition of Promoting
Your Game Center is now available.
This book expands the first edition
Promoting Your Game Center gives
many ideas that can work in locations
noted Ms. Kantor. "The key to a
good promotion program is to have
a balance of different types of events
and contests that will make your
location more fun." Ideas for ac
complishing this are included in the
book
Game
"QUALITY REPAIR FOR THE
ELECTRONICS INDUSTRY."
Factory Authorized Mars Service Center
Steve Lawless,
Marketing Services at Atari, Inc.,
where she initiated many of their
programs for distributors and oper
newsletter.
.com
m
u
e
:
rom -mus
f
d
e
oad .arcade
l
n
6035
11 th Ave., Number 2
Dow West
ww
w
/
/
Denver,
CO 80214
:
http
10
Prior to this she was Manager of
Ms.
Kantor
has
her
articles on the subject of promotions
for the industry regularly published
Alan Preis
© The International Arcade Museum
industry since 1976. In 1979 she
started Business Builders, a pro
motion and advertising agency
specializing in serving the industry.
ators such as The Coin Connection
Jay Hanna,
(303) 238-5728
Carol Kantor, author of Promoting
Your Game Center, has been working
in marketing for the coin amusement
in industry trade magazines.
The new edition Promoting Your
Game Center is now available by
sending a check or money order for
$10 ($8.50 plus $1.50 postage and
handling) to Business Builders,
10381 S. De Anza Blvd., Suite 209,
Cupertino, CA95014.
THE COIN SLOT
http://www.arcade-museum.com/
Coin Slot Magazine - #V8N6 - 1983 - February [International Arcade Museum]
VIEWS
NEWS
never touches the disc, thus saving
it from wear, meaning that the disc
can be played hundreds of thousands
of times without degradation
in
graphic display quality.
The
game
concept
displayed
showed several short action se
quences from a science fiction ad
venture movie of extremely high
quality.
Utilizing the random access capa
Sega's new laser
disc video game
Billed as a technology demon
stration to reflect the company's
intense dedication to the research
and development of exciting and
innovative new video game concepts*
Sega Enterprises, Inc., unveiled its
latest technological achievement
International Paper Company now
offers a new line of three single-
serving juice cups to serve the fast
food, vending, delicatessen and
institutional markets
All three plastic containers, in 3-
1 /2 oz., 4 oz., and 6oz. sizes, accept
a foil seal or a conventional paper
tab lid. Each fluted container has a
bility of the laser disc system, game-
common diameter, which provides
play action of overwhelming excite
closure economies and manufac
ment and realism results as the
turing efficiencies because the same
scene changes instantly to any of a
large number of programmed scenes,
in accordance with the player's
command or the progress of the
size lid can be used for each size
container.
game.
puddings, salads* yogurts and short
cakes Production quantities are
Distributor and operator response
This new line is ideal for single-
serving juice products, ice creams,
to the game was outstanding, with
available to customers in as little as
many attendees of the show leaving
four weeks
Sega's booth in a state of incredibility.
The schedule for actual production
For more information contact Inter
national Paper Company, Consumer
is tentatively slated for the summer
Plastics Division, P.O. Box 1, Litchfield,
of 1983.
IL 62056.
at the recent 1982 AMOA Show in
Chicago—a laser disc "video game
of the future" ... ASTRON BELT.
The major focal point of the Sega
booth, the cockpit display received
extensive media coverage as Sega
demonstrated state-of-the-art laser
disc/computer video game hardware
and software that permits laserdisc
images to interact with computer
generated graphics in a fantastic
gameplay experience. A new stereo
sound system that utilizes "body-
sonics" joins the incredibly realistic
scenes for a total video game ex
perience never before encpuntered.
The high resolution game of the
future, ASTRON BELT, uses 320,000
picture elements as opposed to
only 60,000 elements for conven
tional video games. The video disc,
which is similar to a phonograph
New cup line
.com
m
:
u
in thousands of small indentations
from -muse
d
e
e
that are embedded
ad beneath
a a d clear
o
l
c
r
n
a
plastic protective
w. These inden
Dow //w shell
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tations are read
by a small, low
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powered h
laser,
/TflTC OF
TH€ flAT
In today's economy, if you're just
"lookin' oround" waiting for a better
life, the future may spring some nosty
surprises on you!
But if you'll take a few simple steps in
the direction of Nevada Gaming Schools,
a future as a skilled Rmusement Machine
Technician can be yours.
We'll show you all phases of amusement
machine repair, including "hands-on" training
on Video Gomes, €lectronic Pinball Machines,
Juke Boxes, T.V. Monitors and Micro Processors.
record, holds the game information
Coll or UUrite Todau For More Information.
NEVADA GAMING SCHOOLS, INC.
3100 Sirius five., Suite CS, Las Vegas, Nevada 89102
(702)873-2345
the information into picture and
sound. The non-contact system
FEBRUARY 1983
© The International Arcade Museum
11
http://www.arcade-museum.com/

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