Coin Slot

Issue: 1982 May 087

Coin Slot Magazine - #087 - 1982 - May[International Arcade Museum]
are also referred to as 'NO' or 'Form A' and 'normally
closed' switches as' NC or' Form B.' The SPDT switch
is actually a 'normally closed' switch and a 'normally
open' switch sharing a common switch blade. It can
have used switches on a relay (as shown in Figures 2A
and 2B) to illustrate switch operation, the exact same
ideas apply to switches operated by any other device
(such as score motor cams, playfield scoring devices,
easily be seen by referring to the lower switch (the one
with three blades) in Figures 2A and 2 B, that the center
stepping switches, etc.) when you consider the'normal'
blade is the 'common blade,' the upper blade forms a
'normally closed' switch with this common blade, and
the lower blade forms a 'normally open' switch with it.
to the 'unenergized' and 'energized' states of the relay
The dots placed to the left of the solder terminal end of
the switches in the figures illustrate that when this
switch is in its'normal state' (figure 2A) current flows
between the'common blade' and the'normally closed'
blade of the switch. When the switch is in its 'operated
state' (Figure 2B) that circuit is opened (no current
flows) but current now flows between the 'common
blade' and the 'normally open' blade. This illustrates
the action of SPDT switches and should be thoroughly
understood.
Another type of switch sometimes found in games is
what I call the 'Normally Open-Normally Open' (or
' NONO') switch. It has three blades, the contacts on all
of which are normally open. When the switch is actuated
the contacts on all three blades touch thus electrically
connecting all three circuits connected to them. This
configuration was used on relays and some playfield
switches on older (mostly pre-war) games and occa
sionally on playfield targets on later machines.
The symbols used on schematic diagrams for the
various types of switches discussed above were shown
in Figure 1, which was with Part 1 of this series of
articles Schematics often used abbreviated terminology
such as NO, SPDT, etc. mentioned earlier. Often the
abbreviations'OWE'(open when energized) and'CWE'
and 'operated' states of these devices to be equivalent
respectively.
SWITCH APPLICATIONS
Switches in games provide three basic functions.
The switches which are operated by'playfield scoring
devices' (bumpers, rollovers, etc.) act as'sensors;' they
sense the occurance of some playfield event (such as
a ball striking a bumper) and pass this information on to
the game's internal circuitry. Switches on relays provide
'control' functions; they pass on information regarding
one event to control another. The third basic switch
function is that of'feedback' The'end-of-stroke' switches
connected with some solenoids are a good example of
this as they provide information to indicate that an
action (the pulling in of the solenoids plunger) has
been properly accomplished. Other examples of this
function would be the 'zero switches' on stepping
switches and 'score reels' which indicate that these
devices have been successfully 'reset' to zero.
The applications of switches on 'score motors' were
covered in last month's article. Switches on relays
were also discussed in a previous article. The functions
of these switches vary, but usually provide 'control' of
other circuitry as mentioned above. The discussion of
an example of typical game circuitry in a future article
will provide a better understanding of the functions
performed by relay and score motor switches.
(closed when energized) were used next to switch
symbols. This was normally used when a switch was
operated by a solenoid coil, 'energized' referring to the
condition where that coil had current applied to it. The
terms 'OWP (open when in) and 'CWI' (closed when in)
This discussion of switches will be
continued in the June issue
were used to refer to switches operated by the movable
'shuffle panel,' found on older games, which moves'in'
when the coin chute was pushed in at the start of a new
covering stepping switches,
playfield switches and
switch maintenance.
game.
At this point, it should be pointed out that although I
SWITCH "STACK'
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FIGURE 2A
RELAY "UNENERGIZED'
© The International Arcade Museum
May, 1982
FIGURE 2B
RELAY "ENERGIZED'
http://www.arcade-museum.com/
THE COIN SLOT-45
Coin Slot Magazine - #087 - 1982 - May[International Arcade Museum]
Pappy Sez:
"If s not whether you win or lose but how much shtick you give!"
Q.
Were one or both of these machines for over
Dear Pappy,
I have a Jennings 25$ STANDARD CHIEF. This
machine pays 10 on oranges when its supposed
to pay 11 and 17 instead of 18 on bells. Why does
seas use?
J.D.V.
Elkton, Oregon
this happen?
D.R.
Dear J.D.V.,
West Valley City, Utah
Thanks much for your kind words, and I could
say a few nice things about your pancakes being
the best I've ever eaten (well at least the biggest).
Dear D.R.,
There are two major reasons for this discrepency
The reason forthe oblong award card and single
to occur. First and foremost is the thickness of the
current quarters. Second is the normal wear that
jackpot window is simply that the machine was a
late model and reflected those innovations made
in later machines. You deduced the purpose of the
punched out window under the award card cor
rectly as for Gold Award Tokens.
the machine has received over the years. This
phenomenon is not peculiar to today, however. It
also occurred when the machines were brand new
and the quarters thinner and made of silver. That is
why award cards would have a range 2-4, 4-6, 10-
12, etc. There is very little that can be done easily
to correct the problem of short payoffs.
Q.
Dear Pappy,
Enjoy your"Pappy Sez" column in The Coin Slot
very much — a welcome addition. Enclosed are
photos of two of the most common three wheel
slot machines. They seem a little uncommon to
me.
First, a Mills SILENT MYSTERY. It has an oblong
award card instead of a rectangular one, single
The Mills HIGHTOP is a late machine also. The key
and lock in the middle of the award card is to hand
load the jackpot. The window to the right of the
coin entry was to display the B.O.N.U.S. mechan
ism. In reality this machine was more than just a
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jackpot window, and a punch out directly under
the award card.
Second, a Mills HIGHTOP, single jackpot window,
key and lock in the middle of the award card, and a
window to
the right
of the coin entry.
© The International
Arcade
Museum
46 —THE COIN SLOT
HIGHTOP. It was a HIGHTOP BONUS currently miss
ing the B.O.N.U.S mechanism. The holes in the bottom
were for bottom pay into a stand of some sort.
To the best of my knowledge they were not
designed for use overseas. Thanks for your inter
esting question.
Q.
Dear Pappy,
Enclosed please find a picture of a penny drop
which I purchased at a flea market.
The Playfield on top says "One Penny" in the
center and a fancy picture
in the middle of the pin
http://www.arcade-museum.com/
May, 1982

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