Coin Slot

Issue: 1982 May 087

Coin Slot Magazine - #087 - 1982 - May[International Arcade Museum]
his month we will discuss the third and
device operating the switch (e.g. score motor 'cam
final type of component which makes up
follower,' playfield 'rollover wire,' etc.). Attached to the
the basic electrical circuit, the 'switch'
(often referred to as'contacts' or'points').
'spacer1 which pushes against the next actuator blade
The switch provides the control of the
operation of the circuit by turning on and off the flow of
electric current from the 'power source' to the 'load.'
Switch malfunctions probably account for 80 to 90
percent of the electrical problems occuring in games.
opposite side of this first actuator is a round fiber
in the stack causing it to move as well. Two or more
switches can thus be stacked in this mannersuch that
moving the first actuator blade will move all others in
the 'stack' thus 'operating' all switches in that stack.
Each switch has two positions or'states.'The'normal
Most of these troubles are caused by dirty or misadjusted
state' is when the device actuating the switch (relay,
switch contacts. Correction of these types of problems
cam follower, playfield bumper, etc.) is in its'normal' or
'at rest' condition. The 'operated state' is when the
will be discussed on next month's issue.
Early electric games contained a small number of
switches (some had only one) but as the complexity of
electrical circuits in games increased the number of
actuating device has been activated (e.g. relay ener
gized, cam follower moved by a cam, bumper struck by
a ball in play, etc.). It is important to understand these
idly. Games of the sixties and
seventies contained well over
states when working with switch
circuits as most of the terminolo
gy involved with switching circuits
100 sets of switch contacts each
is connected with these concepts.
of which was capable of causing
a problem.
Basically a switch consists of
SWITCH CONFIGURATIONS
The two most common switch
configurations each involve two
contacting blades and are refer
switches began to increase rap-
two pieces of metal, each with an
electric wire attached to it. When
these two pieces are touched
together an electric current can
flow between them, completing
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PINBALL
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red to as 'normally closed' and
'normally open.' Referring to
Figure 2A, the uppermost switch
(of the three switch 'stack' shown)
two wires are attached. The
switches used in gamesgeneral-
ly consist of metal strips (called
isa'normallyclosed' switch.The
relay is shown in its unenergized
state, therefore its associated
switches are in their'normal state.'
'blades') withasolderterminalat
The upper switch can be seen to
the electrical circuit to which the
one end (for connection of exter
nal circuit wiring) and small metal
'contacts' (often
refered to as
'points') embedded in the blade
near the other end. Two of these
blades
generally
make
up
a
PART 5
SWITCHES
exceptions which
will
be
dis
the terminal end by insulating
'spacers' (usually made of bake-
lite). Two or more of these switch
es may be mounted together,
ing by placing small dots to the
left of all switches which are
between them. This type of switch
is called 'normally closed' be-
======
a relay) is shown in Figure 2A.
One of the blades of each switch is slightly longer
than its 'mate' and is the one which is 'actuated'
(moved) to cause the switch to operate. In most relay
applications(and sometimes on score motors) the tips
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causing the
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operating their
respective
switches). This is illustrated
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tp (relay unenergized) and 2B (relay ener
ht 2A
in Figures
of these actuator blades protrude through slots in a
non-metalic'actuator1 attached to the relay armature.
gized).
In other switch applications involving a 'stack' of
switches, one of the actuator blades is moved by the
44 — THE COIN SLOT
This I have illustrated in the draw
ated (as shown in Figure 2B) the
switch is in its 'operated state'
By Russ Jensen
and the upper contacts are'open'
=========== and thus no current can flow
using additional spacers between them, to form a
'switch stack' An example of such a 'stack' (as used on
© The International Arcade Museum
current to flow between them.)
closed. When the relay is actu
'switch' although there are some
cussed shortly. The blades are
separated from each other, at
be 'closed' because its two con
tact points are touching (allowing
= cause its contacts are 'closed'
(touching each other) when the switch is in its'normal
state.'
Just the opposite is true of the middle set of contacts
shown in Figures 2A and 2B. They are 'normally open'
since, as can easily be seen, they are 'open' when the
switch is in its 'normal state' (relay unenergized) and
'closed' when it is in the 'operated state' (relay ener
gized). Thus for this type of switch, current can only
flow when the switch is operated as opposed to the
'normally closed' switch where current flows when the
switch is not operated.
The other common switch configuration used in
games involves three switch blades and is referred to
as a 'Single-Pole-Double-Throw1 switch. This is most
often abbreviated as 'SPDT and often also called a
'Form C switch. Incidentally, 'normally open' switches
http://www.arcade-museum.com/
May, 1982
Coin Slot Magazine - #087 - 1982 - May[International Arcade Museum]
are also referred to as 'NO' or 'Form A' and 'normally
closed' switches as' NC or' Form B.' The SPDT switch
is actually a 'normally closed' switch and a 'normally
open' switch sharing a common switch blade. It can
have used switches on a relay (as shown in Figures 2A
and 2B) to illustrate switch operation, the exact same
ideas apply to switches operated by any other device
(such as score motor cams, playfield scoring devices,
easily be seen by referring to the lower switch (the one
with three blades) in Figures 2A and 2 B, that the center
stepping switches, etc.) when you consider the'normal'
blade is the 'common blade,' the upper blade forms a
'normally closed' switch with this common blade, and
the lower blade forms a 'normally open' switch with it.
to the 'unenergized' and 'energized' states of the relay
The dots placed to the left of the solder terminal end of
the switches in the figures illustrate that when this
switch is in its'normal state' (figure 2A) current flows
between the'common blade' and the'normally closed'
blade of the switch. When the switch is in its 'operated
state' (Figure 2B) that circuit is opened (no current
flows) but current now flows between the 'common
blade' and the 'normally open' blade. This illustrates
the action of SPDT switches and should be thoroughly
understood.
Another type of switch sometimes found in games is
what I call the 'Normally Open-Normally Open' (or
' NONO') switch. It has three blades, the contacts on all
of which are normally open. When the switch is actuated
the contacts on all three blades touch thus electrically
connecting all three circuits connected to them. This
configuration was used on relays and some playfield
switches on older (mostly pre-war) games and occa
sionally on playfield targets on later machines.
The symbols used on schematic diagrams for the
various types of switches discussed above were shown
in Figure 1, which was with Part 1 of this series of
articles Schematics often used abbreviated terminology
such as NO, SPDT, etc. mentioned earlier. Often the
abbreviations'OWE'(open when energized) and'CWE'
and 'operated' states of these devices to be equivalent
respectively.
SWITCH APPLICATIONS
Switches in games provide three basic functions.
The switches which are operated by'playfield scoring
devices' (bumpers, rollovers, etc.) act as'sensors;' they
sense the occurance of some playfield event (such as
a ball striking a bumper) and pass this information on to
the game's internal circuitry. Switches on relays provide
'control' functions; they pass on information regarding
one event to control another. The third basic switch
function is that of'feedback' The'end-of-stroke' switches
connected with some solenoids are a good example of
this as they provide information to indicate that an
action (the pulling in of the solenoids plunger) has
been properly accomplished. Other examples of this
function would be the 'zero switches' on stepping
switches and 'score reels' which indicate that these
devices have been successfully 'reset' to zero.
The applications of switches on 'score motors' were
covered in last month's article. Switches on relays
were also discussed in a previous article. The functions
of these switches vary, but usually provide 'control' of
other circuitry as mentioned above. The discussion of
an example of typical game circuitry in a future article
will provide a better understanding of the functions
performed by relay and score motor switches.
(closed when energized) were used next to switch
symbols. This was normally used when a switch was
operated by a solenoid coil, 'energized' referring to the
condition where that coil had current applied to it. The
terms 'OWP (open when in) and 'CWI' (closed when in)
This discussion of switches will be
continued in the June issue
were used to refer to switches operated by the movable
'shuffle panel,' found on older games, which moves'in'
when the coin chute was pushed in at the start of a new
covering stepping switches,
playfield switches and
switch maintenance.
game.
At this point, it should be pointed out that although I
SWITCH "STACK'
INSULATING ACTUATOR
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FIGURE 2A
RELAY "UNENERGIZED'
© The International Arcade Museum
May, 1982
FIGURE 2B
RELAY "ENERGIZED'
http://www.arcade-museum.com/
THE COIN SLOT-45

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