Coin Slot

Issue: 1982 August 090

Coin Slot Magazine - #090 - 1982 - August [International Arcade Museum]
MORE CIRCUIT THEORY
age and "R(L)" indicates resistance of the load.)
n the first part of this series the basic elec
trical circuit was defined. It was said to be a
"series" circuit, in that electric current would
flow from a power source, through a switch
(either simple or complex, as we discussed last month)
if it were closed, and finally through a load that would
perform some function. All these components have
been described in great detail in the past several
months. It is now time to tie them all together in an
actual circuit and discuss the basic electrical laws that
govern the operation of any such circuit
Figure 4 represents a simple game circuit, in which a
rollover switch (normally open) is used to energize a
relay (10 Point Relay) in order to
score 10 points. A portion of the
common switches (the normally
closed "Game Over" and "Tilt"
relay switches), which control the
application of power to some of
the game's circuits, are also shown
as well as the fuse in the coil
power line. All of these circuit
elements are shown, because in
order for electric current to get
to the load (relay coil) it must
pass through each of them.
Disregarding for the moment
the notations in Figure4 enclosed
in boxes, you will notice that the
coil power secondary of the
game's transformer is shown. It
is indicated that this produces a
voltage of 30 volts, which I have
labelled"E(S)"(more on notation
shortly). A circular arrow is also
shown, labelled"!," indicating the
flow of electric current through
the entire "series" circuit (from
transformer through the fuse,
switches and load, and back to
the transformer). Finally, you will
notice the notation "R(L)" nextto
the relay coil, which indicates
the resistance of the coil to the
flow of current. It should be noted
____»_
increase in resistance in one circuit can cause a
decrease in voltage in another circuit fed by it.
In a properly operating circuit, the current flowing
will be determined only by the source voltage and the
load's resistance (or impedance in the case of AC.
circuits, see note below). In the example in Figure 4
this would be the case if there
PINBALL
TROUBLE
SHOOTING
PART 6
BASIC CIRCUITS
CONTINUED
BY
RUSS
JENSEN
any of the circuit elements (fuse,
switches, etc) in the current path
between the transformer and the
load.
(NOTE: I have been using the
term resistance generically to
mean the resistance to the flow
of current. Actually the resistance,
as defined in Physics and Engi
neering, refers to the property of
circuit
elements that resists
equally both D.C. (direct current)
and A.C. (alternating current).
Certain circuit elements (in the
case of games, coils and motors)
have an additional resistance to
the flow of A.C. only, which is due
to their electromagnetic proper
ties and is known as reactance.
The
Russ Jensen concludes his explana
tion of the electrical circuits and how
they work that was begun in the July
issue of The Coin Slot. These principles,
when understood, will be of great value
to a collector trying to diagnose mal
functions in a pinball game.
closed.
There is a fundamental law of electrical circuit theory,
known as Ohm's Law, that can be represented by the
formula I equals E/R. This says that the amount of
current ("I") flowing in any circuit is equal to the voltage
("E") of the source divided by the resistance ("R") to
current flow in the circuit. This law will be the basis for
all the discussion to follow.
(NOTE: The notations "I," "E," and "R" (used for
current, voltage and resistance respectively) may seem
strange but are traditional in Physics and Engineering.
I have added (in parenthesis) additional modifiers to
provide information about the quantities during this
discussion. For example: "E(S)" indicates source volt-
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44 —THE COIN SLOT
in the resistance of that circuit to current flow. Of these
two factors the latter is the most common in malfunc
tioning games. However, as will be pointed out later, an
was no resistance presented by
that no current will flow until the
normally open rollover switch is
© The International Arcade Museum
The Ohm's Law formula is presented here to illustrate
the fact that two conditions can cause a decrease in
the amount of current flowing in a circuit; a decrease in
voltage supplying current to the circuit, or an increase
sum
of
these
two
resis-
tances(resistance and reactance)
is called impedance. This imped
ance would be used in theOhm's
Lawformula for coils and motors
in A.C. circuits only, in place of
"R(L)," and would be labelled"Z(L)"
to differentiate it from other true
resistances in the circuit.
If any of the circuit elements
(other than the load, of course)
have resistance, this will add to
the resistance of the circuit and
thus decrease the current flowing,since in the Ohm's
Law formula you are dividing the source voltage by a
bigger"R" resulting in a smaller"!." If all these circuit
elements (fuse, swtiches, etc.) are operating correctly
they will have Zero (or close to it) resistance. If,
however, any of them are causing problems they can
have some resistance, which I have denoted in Figure
4 by the small letters "r" (for example "r(l)").
The most common cause of unwanted resistance in
game circuits is dirty or misadjusted switch contacts
described in a previous article. A faulty switch can
exhibit almost any resistance up to, of course, an open
circuit(infinite resistance). The possible resistances of
the three switches shown in Figure 4 are indicated as
August 1982
http://www.arcade-museum.com/
Coin Slot Magazine - #090 - 1982 - August [International Arcade Museum]
"r(2)," "r(3)," and "r(4)." A perfect switch, when closed,
would have zero resistance, although a properly
operating switch can have a very small resistance
because nothing is perfect!
Figure 4 also indicates (by "r(1)") that the fuse can
have resistance. Actually, the fuse itself has a very
small resistance that can
be
ignored,
but what I
intended to point out is that the fuse holder can exhibit
a resistance if the fuse does not fit firmly into the
metallic holding clips that provide its electrical con
tacts. This is often a problem in malfunctioning games
(NOTE: Zero Ohms is a short circuit, meaning there is
no resistance to the flow of current. Higher values
indicate increased resistance to current flow, an open
circuit having an infinite resistance, or no current flow.)
To use the Ohmmeter for measuring resistance you
must first select the Ohms function and the lowest
resistance scale (usually called "R x 1") meaning that
the resistance in Ohms can be read directly from the
meter's'Resistance Scale'). The needle on the meter
should immediately go to the high end of the scale
(infinite resistance) since you have an open circuit
and should be checked. The fuse clips should be
between the meter leads. Next, short the two leads
cleaned and bent together so they make good, firm
contact with the ends of the fuse.
together, and the meter should return to near Zero,
While we're on the subject of
_______^^=
since you now have a short circuit between the meter
____^_____
leads. Most meters provide an
resistance, a common and irk
some cause of this phenomena
adjusting know, (usually labelled
'Ohms Adjust'), which can be used
to place the meter exactly on
should be mentioned, that of poor
Zero. If Zero cannot be reached,
contact in 'quick disconnect' con
the meter's internal batteries
should be replaced. You are now
ready to perform the test on one
poor contact causing unwanted
nectors. The typical circuit in a
game usually involves compo
nents physically located in var
of the game's circuits.
(WARNING! the game should
ious areas of the machine (such
as playfield, backboxand bottom
be unplugged when any Ohm
meter testing is being performed
of the cabinet). In order that the
backbox and playfield can be
removed, the manufacturers have
or damage to the meter may
result.)
Figure 4 will be used as an
provided 'quick disconnect' con
-i_(a) example of a typical circuit on
which the Zero Ohms Test is to
be performed. You would first
attach one of your meter leads
nectors in the wiring for all cir
cuits that go from one area to
another (playfield
to backbox,
playfield to cabinet, etc.).
The wiring connecting a typical
(using a clip lead) to the terminal
circuit, such as the one in Figure
on the fuse socket whose wire
provides current from the trans
former (wire color codes and the
schematic must be used to deter
4, may involve several of these
connectors in order to connect
all of the components together
mine this). This point in Figure4 is
labelled "(a)." Next, you would at
in a circuit. Although this wiring
is somewhat difficult to trace(wire
color codes must be used, and
connectors are not indicated on
most schematics) it must be done
in many instances during trouble
shooting a game. If a bad connec
tion is found, the mating contacts
must be cleaned and the socket
adjusted for a tight fit with the
FIGURE 4
TYPICAL GAME CIRCUIT
mating plug pins.
THE ZERO OHMS TEST
Now that we know that various conditions in a game
can cause unwanted resistance in a circuit, how do we
detect it, and if it exists, isolate its cause(s)? One way
(another method will be discussed later) is by what I
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any electronics store
for as e
$20. This is an
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ad
o in ad game
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essential tool
servicing.
When used as an
r
n
a
w. selectable functions) it measures
Ohmmeter
of
Dow (one
w its
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resistance
http (the kind that affects both A.C. and D.C.
call the Zero Ohms Test. To perform this test you must
have a Volt/Ohm Meter, which can be purchased at
circuits, but not reactance, see note above) in units of
Ohms.
August 1982
© The
International Arcade Museum
tach the other lead of the meterto
the relay coil terminal (point label
led "f" in Figure 4). This is the ter
minal on the coil that is not con
nected to the coil common power
line. Your meter should read in
finite resistance (top of scale)
since the rollover switch is open.
(NOTE: In this example the fuse is shown in the side
of the coil power line that feeds the switches. In many
games the coil common line is fused instead. In these
cases a separate Zero Ohms Test should be performed
between that side of the transformer and the coil
common side of the coil to test for unwanted resistance
in the fuse socket and any intervening connectors.)
The rollover switch would next be closed manually,
at which time the meter should go to Zero Ohms. As
stated earlier, in a properly operating game a small
resistance is normal,
but anything over 1/4 Ohm
should be suspect. If the meter indicates unwanted
resistance, the meter lead attached to the coil (point
Continued on page 46
THE COIN SLOT-45
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