Coin Slot

Issue: 1978 December 047

Coin Slot Magazine - #047 - 1978 - December [International Arcade Museum]
243 S. Third St.
By: John Fetterman
Catawfssa, PA 17820
There is something crazy about collecting pinballs.
It requires a
very definite physical commitment to house the things.
make constant forays into your thoughts.
you do it.
They
Your friends are glad
There are memories from driving down the highway
with games loaded in the back - passers-by won't let you alone,
gas station attendants tell you about every game they ever played.
You must not ignore your pinballs; there would be no reason to
have them. Moreover, you're probably dollars ahead owning games
which keep you away from expensive trips to the public arcades.
There have been close to one thousand different models of
American pinballs made since the introduction of the flipper in
1947. This total includes two- and four- player versions of the
same game, replay and add-a-ball versions of games (which, though
a pair be similar in appearance, they are often markedly different
in play), and copses of earlier games. These games are the works
of a surprisingly small group of designers, and in inspecting a pin-
ball collection of reasonable size, one is able to discern many of
the personal trends of those designers. Pinball playfield design is
mere artwork, a
pretty pattern of holes drilled in a piece of
plywood.
It is not the function of this column to slight pre-flipper pinball.
Those who lived in that time can tell of the excitement of each
new development - the lights, or the growth in the size of the
machine, or the new moving parts - but the flipper games made
everything before them obsolete. The appeal of a pre-flipper game.
No matter what clever tricks the older game reveals in playing, the
pinball without flippers says "antique" first and "Pinball machine"
second.
Prices of these games reflect this fact. A collection with
out some pre-flippers lacks roots, but the fruit is the later games.
.com
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Just what do we consider
use Anything you can afford.
fro colelctable?
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-
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A five-year old game
is no a less
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load a little
n just
arc more available. In twenty more years
.
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years old; o
it's
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w
/w popular
/
many of today's
games won't be around, so choose the
:
p
t
t
games you h collect on the basis of play, and not on rarity. Nobody
is going to get rich overnight from their collection, and a living-
(c) Copyright 1978 by John H. Fetterman and Steven P. Young.
AH rights reserved.
© The International Arcade Museum
33
http://www.arcade-museum.com/
Coin Slot Magazine - #047 - 1978 - December [International Arcade Museum]
room full of pinballs isn't worth starting if its future is to be a
clothes rack and bed for your cat.
Nobody's going to get rich, but an intelligently assembled col
In fact, somebody starting their
collection now, collecting games five years old or older should see
their collection appreciate in value, as there will be more and more
lection shouldn't cost too much.
newcomers bidding up prices in the years to come.
The cosmetics of a game effect its collectability monetarily
even more than the play.
It will probably always remain this way,
although the idealist would like to see a basket case Bank-A-Ball
bring more than, say, a cherry King Tut.
A deteriorating pinball
is heartbreaking, but it's better to hold your sweetheart tight on
the deck of the Titanic than it is to divorce her on a luxury cruise.
Don't throw away a large investment on a game with broken back-
glass, peeling paint, and broken cabinet - but if it plays well and the
price is reasonable, snap it up and play it and love it and do what
you can to reverse the effects of time.
Individual tastes vary as per what is a well-playing game. How
ever, it is safe to say that any Gottlieb single player made between
roughly 1950 and the present runs a good chance of becoming
anybody's favorite. These games are not cramped by the mass or
limitation of the multi-player format (see Nov. column). Most of
the games from 1950 to roughly 1970 were the work of one man,
Wayne Neyens. Neyens has since moved upwards in the Gottlieb
company to an Engineering Vice President post, and is only indir
ectly involved with the design of modern games.
His work of the
50's and 60's is deceptively simple in concept, yet complex in
execution* The Gottlieb game has always been gimmick-free. In
spite of this fact, their innovations now stud modern pinballs:
flippers, return lanes, banks of drop targets, end of ball bonus,
spinners.
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use
odd. The games are studded
which didn't make it -
m gimmicks
d fro d with
-
e
e
d
midget playfields,
extensive
animation,
automatic
impulse
a
a
rc of closeness to the flippers,
n a lo general
a feeling
.
w
flippers, and
gambling Bingo
o
w
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w
games. The p design
://w concepts of the more sedate 6Q's and 70's Wil
t
t
h are not so courageous as the contemporary Gottliebs.
liams games
The Williams game of the 50's can be unusual or even downright
Take for example the placement of "special when lit" targets. The
Gottlieb targets are usually available at the very least through an
© The International Arcade Museum
34
http://www.arcade-museum.com/

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