Coin Slot

Issue: 1977 December 035

Coin Slot Magazine - #035 - 1977 - December [International Arcade Museum]
'THE GREEDIEST BANDIT"
by Chuck Treuter
Perhaps one of the most noto
rious of the "one-armed bandits"
was the Mills "FUTURITY".
While many machines were de
signed with gimmicks and devi
ces to entice the player to de
posit "one more coin", the Fu
turity accomplished this feat with
the greatest finesse. The Futuri
ty machine had a large dial on
the top of the machine.
A
pointer would move up one num
ber every time the player lost.
In an attempt to convince the
player that the machine was "on
the level", ten coins would be
returned if the pointer made it
to number 10, indicating ten
consecutive losses. However, on
any "win" the pointer would
return to zero. This seems like a fair arrangement for the player until
we discover the deception being created by this ingenious mechanism.
Simply stated, the Futurity mechanism is a standard ten-stop mech
anism, but with two distinctly separate sets of ten-stop combinations.
In other words, the machine utilizes one set of ten-stops on certain
plays and a completely different set of ten-stops on other plays. This
amazing feat was accomplished by using a standard reel assembly with
com
.
m
:
eu
us they
from
m
d
The reel stop levers are
made
so
that
are raised and lowered by
-
e
de to the operating
a
oad connected
l
c
way of a cam assembly
axle of the machine.
r
n
a
Dow the //w levers
ww. are in a raised position, establishing the pay
On four plays,
p: numbered symbols. Apparently, several different
line using the
htt odd
ten-stop stars, but with twenty-stop reel discs.
Futurity reel strip sets were available including one with Gold Award.
The payout percentage on the writer's machine is 18.8% on the even
© The International Arcade Museum
http://www.arcade-museum.com/
Coin Slot Magazine - #035 - 1977 - December [International Arcade Museum]
Numbered symbols, but a whopping
224.8% on the odd numbered symbols.
Therefore, the player was almost assured :' -.3^*18'!^'
of losing for four consecutive plays,
and then winning two (or three) coins
on the fifth play. Getting the pointer
all the way to 10 was very difficult
to do . . . but who could leave the ma
chine with the pointer on 6 or 7?
jackpot
and
possible when
Gold
the
Award
were
The
only
high-percentage
(or
odd) symbols were on the pay line,
or two out of ten plays. You can see
the Futurity was truly a "bandit", and
a
very
clever
and
deceptive
one
at
that!
Apparently, the Futurity machine was :.;'
:;
unsuccessful with the operators.
Not
only was it an unattractive machine, but the players quickly figured
out
that some "hanky-panky"
was taking place
inside the bright
orange and blue painted monstrosity. To improve the payout odds,
and to eliminate the obvious ten-stop "bounce" of the machines,
many operators apparently
replaced
the
Futurity
mechanism with
a standard twenty-stop mechanism, attempting to salvage their in
vestment in the unpopular machine.
Today, there are some con
verted Futuritys around, and their owners do not even realize they
have been altered.
The author was in this category, having pur
chased a machine that had been converted.
Not until comparing
notes with other collectors, and realizing that something was ob
viously wrong with my machine, did I discover the true ingenious-
ness of the Futurity.
The writer's engineering background has
always reinforced a respect for the Mills
.com
m
:
u
m
use and this machine will al
m respect,
d fro d that
-
e
e
d
nloa w.arca ways hold a special place in my col
w
o
D
w
lection.
://w
p
t
t
h
Company designers, however, the Futuri
ty mechanism has substantially increased
© The International Arcade Museum
http://www.arcade-museum.com/

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