Coin Slot Location

Issue: 1984-January - Vol.Num 4 Issue 1

Location-Twelve
LASER GAMES: Your
ASTRON BEL T:
The blast-'em space game and the start of it all. The Sega game was
the first to be launched nearly 14 months aga in Japan. That was a
prototype; the production line model is something else.
Long-in-the-tooth by laser game standards, but still challenging with
renewed production in Europe and a late release in the United
States.
DRAGON'$ LAIR:
The Cinematronics game which perhaps did more to get the laser
game moving than anything else. Launched at AOE in Chicago last
spring, it creamed off much of the US laser market before the
heavyweight competition moved in. ln tact Atari took a licence on it
for Europe while the hiccups in their own game were being ironed
out. A fantasy extravaganza, Dragon's Lair is probably the most
different theme of all.
BEGA'S BATTLE:
From Japanese manufacturers Data East and perhaps the only one
to challenge the accolade at the end of the Dragon's Lair run-down.
A fantasy of brilliant depths, Bega's Battle is certainly one of the most
underrated laser games of them all. That perhaps has something to
do with the tact that Data East have not been as organised in their
publicity and advertising as their opponents.
FIREFOX:
Who knows? This issue of Location carries an Atari advertisement
on their new game, based on the Clint Eastwood film, which nearly
made it to AMOA but didn't quite. A cabinet was there but the
software wasn't quite right. We expect something mind-blowing, or
we really wouldn't expect Atari to make it at all.
CLIFF HANGER
A Stern game with a cartoon basis and a caps and robbers theme
which had a certain appeal, spoiled only by the first image on the
screen-someone hanging from a gibbet. Remember the
media-bashing the trade had from the video game in which you had
to mow down people in a car? A gibbet scene could be inviting the
same aggravation.
BADLANDS:
A little Konami game from Japan -which is desperately simple, but is
nevertheless a laser game. lt is little more than a reaction tester, a
quick-draw against a gunslinger exercise with cartoon graphies.
Simple fun for arcades.
CUBE OUEST:
This was a new laser game from a new company, Simutrek of
California. To be frank it was a bewildering adventure through a
wonderland of geometry lassons that left our rather jaundiced eye
utterly confused. Someone did remark, however, that 16-year-olds
understand it immediately, which at the end of the day is what it's all
about.
INTER STELLAR:
Funai is a Japanese electronics company immensely larger than its
unheard-of name suggests. Their's was the first game to directly
challenge Astron Belt. Same theme, different images and largely
different affects. Equally as good though.
Location-Thirteen
guide to the equipment
GRAND PRIX:
Taito threw their considerable weight into the battle for laser game
sales with this considerable game. lt was the first driving
game-Taito tend to stick with what they do best!-to hit the laser
market and was a brilliant combination of cartoon images and
inter-related genuine film. Sound to emerge as one of the leaders.
M.A.C.H. 3:
Perhaps the leader at present, the Mylstar Electronics game has
certainly attracted · the lion's share of the media and trade press
attention-although we should temper that with the realisation that
the Atari piece has not yet really been thrown into the ring . A super
game of aerial warfare.
GOAL TOGO:
Another Stern game and one with very dubious appeal outside North
America because it is all about American football. Real film
sequences are used and interfacing with the player is strong . The
North American sales alone cou Id prove immense, so we're sure that
Stern are not bothered about the rest of the world with this one.
NFL FOOTBALL:
Within weeks of AMOA's launch of Stern's Goal To Go, Sally-Midway
launched this American football game, but the work that has gone
into it makes it obvious that it has been in research and development
for some considerable time. A tie-up with the National Football
League itself on promotion will undoubtedly help the game, even
without the heavyweight plugging that Sally-Midway's resources can
provide. The game processes close to one and a hait billion bits of
data, Sally's Robert Mullane claims.
LASER SHUFFLE:
A video card game with a simple laser connection built in the US by
Status Game Corporation. Depending on how you do with the card
game, a film sequence appears with a suitable comment from an old
feature film or a specially shot sequence. Novel and comparatively
inexpensive to put together.
The company of the same name in the United Kingdom manufacture
this horse racing game through Summit Coin. Very much a gambling
game in which the player places his bets in coin acceptors and plays
the odds against a real horse race, Video Turf has a precise but
lucrative market all of its own.
MUSIC too has its laser-operated products and the first to be announced in early October was
one from Wurlitzer, the West German manufacturers. Only a prototype of their unit linked to a
Philips Laser Vision player has yet been seen, but the advantages of using laser dises instead
of tapes is obvious and by the time ATE International opens at the end of February everything
should be complete.
VIDEO TURF:
LASER VIDEODISC:
From Videodisc Jukebox Inc., an American company, this was one of
two laser dise jukeboxes to be launched at the AMOA show in
October. lt is probably too early to say whether this particular product
is everything one would expect.
LASER VIDEO
MUSIC:
This was another at AMOA, this time frq_m Laser Dise Computer
Systems Inc. and again, it did not appear to ba totally complete.
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