C.O.C.A. Times

Issue: 2005-July - Vol 6 Num 2

of the market by American slot machines. Once
they hit the bars and parlors, the now "quaint"
games of skill did not have the appeal of the fast,
flashy foreign competition. "Out sourcing" may be
the new buzz term but the concept has been around
a long time.
Even though Bajazzo's
fate as a star performer was
sealed back in the 20's, his
cousins continue the scam
even today. (Photo "D") is
a game called simply "The
Clown." It is the standard
Bajazzo with a large
"money wheel" at the bot-
tom right determining the
payout. Depending upon
which section of the wheel
is next released by a winning catch, you are
rewarded with either two or three Swiss "20
Rappen" coins or nickels. I can find no informa-
tion of this specific game but on the interior case is
the date October 18, 1967 written in pencil. This
clown is much cruder than Bajazzo but still retains
an appealing charm with his blue clown shoes, red
coat and large red nose. Bajazzo may be a clown
by dress but he's a pickpocket by trade!
The game is offered today as a compare and con-
trast with his bigger brother, "Multiball."
Another one of the irritations regarding research
into the antique British games (besides the lack of
comprehensive information) is the problem of mul-
tiple identifications of the same game by different
authors. The British game enthusiasts really need
an author the quality of a Dick Buschel to exhaus-
tively research and document the early games. I
have seen this game, "Multiball" also identified as
"4 Ball" and "Improved Pickwick." Regardless of
the name, it is an impressively large ball catcher by
Handan-Ni, circa 1913. For the small sum of one
penny (a large British lD penny, that is) you get
four balls to attempt to catch. For each ball caught,
you get a penny returned. The contrast to
"Multiball" is "Domino- Model Four," also from
1913. A much smaller game, the play is basically
the same. A penny provides four balls. If you
catch all four, you get your penny back and the
admiration of your buddies. Visually, these are
very attractive games. The play is difficult to win
and impossible to master. This probably explains
why these machines were abandoned and replaced
with faster, easier games like allwins.
The Handy-Knee Twins
Make that fraternal, not identical twins. Due to
their early introduction onto the gambling scene,
most catchers were made by the earliest coin-op
companies and as such, these companies usually
went out of business sooner rather than later. Such
is the case of the company that made the following
two machines. The company was Handan-Ni Ltd.
of London. They started around 1913 and pro-
duced under the name Handan-Ni until 1919 when
they changed names to London Automatic
Machine Co. Ltd. They went out of business
around 1929. Two games by them that I own are
"Multiball" (Photo "E") and "Domino-Model 4"
(Photo "F".) COCA readers will recall my earlier
misadventures with "Domi no-Model 4" ("COCA
Times", July 2003, "Domino And The Devils.")
Payramid
The most popular catching game, hands down,
belongs to Bryans Automatic Works of Kegworth.
Formed by mechanical genius, W.E. Bryan in
1926, "Bryans" became one of the premier makers
7
of coin-op games for roughl y
40 years. One of their most
popular
games
was
"Payramid" (Photo "G".)
Mr. Bryan combined the
potential speed of an allwin
with the sed uctive skill
required of a ball catcher. He
threw in a jackpot for good
measure and put it all in a
game shaped much like a
pyramid.
The result is
"Payramid."
The game
proved so popular that he was able to produce two
identical versions of the game almost 25 years
apart. The first model was from 1936 and is the
one pictured here. For a 1 D penny, you get eight
balls. You hoist the balls to the top, one at a time,
using the crank handle on the right. The introduc-
tion of subsequent balls can be fast or slow,
depending upon how quickly you twirl the crank.
Instead of a movable cup, Bryans went with a set
of chrome fingers. You control the "catching fin-
gers" with the knob on the left. The reward is vari-
able and tied to the number of balls that you catch.
If you're good enough to catch all eight, you get
eight coins and the contents of the jackpot so
prominently displayed on the playfield. The mech-
anism is amazingly complex with coins played fill-
ing both the jackpot and the payout tube, with over-
fill going into the operator's cashbox. The public
loved Payramid and it is a highly sought after game
in today's collector market. It proves that great
design and visual appeal are timeless in the pan-
theon of coin-op.
Conclusion and so ends our short tour
through the field of dreams ..... .. , er, I mean catch-
ers. Personally, I find catchers some of the most
fun games to play. My skills really have not
improved with age from those days in the Sixth
grade. The difference now is that I have enough
money to play the game over and over, until I catch
the ball!
The End
Extra Inning
How about you ? Are you catching the British
machine collecting bug? Want to talk about them?
Drop me a line at jp4@ charter.net or call me at
(952) 891-2312. Next time, we'll get back on
schedu le with those fabulous games made outside
Great Britain for the English market. Or maybe
not.
C.O.C.A.WEB SITE
S£0T
MACHINES
Americ~'s
·'ii • 1 . 1 ,
Fa vorite ■
Gaming .
•.
De vice
" '.
iiiEtil ■ I0IIOSi

Just a reminder to all ..... that C.O.C.A.
has its own web-site. It is maintained by
member Al Fox and has news regarding
shows, auction results, and classified ads, as
well as a question and answer section.
M IU'PWI Fey
~
SIXTH EDITION!
Same best selling book
with a new subtitle:
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Over 31 ,000 copies cold,
plus two foreign editions.
Dealer Discounts
Marshall Fey (775) 826-26 07 e-mail : LibBelBks@aol.com
2925 W. Moana Lane, Reno, Nv 89509
the address is:
For other slot machine books check our web site:
www.coinopclub.org
LibertyBelleReno.com
8

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