C.O.C.A. Times

Issue: 2005-July - Vol 6 Num 2

duced by the German firm
Max Jentzsch and Meerz of
Leipzig, Germany. (Photo
"A") is a "Bajazzo" by
them, circa 1910. A coin
inserted at top right releases
a ball into the interior mech-
anism. Turning the handle
on the right side midway up
the door lifts the ball up to
the top where it enters the
playfield at centerfield. The ball will then roll
either left or right on the rail before entering the
pinfield. You control Mr. Bajazzo with the large
knob on the lower left of the
door. Bajazzo is quite a col-
orful character (Photo B),
appearing to "walk" across
the tightrope with the pretty
ball
spinning
wildly
between his legs. No won-
der Mr. Bajazzo has that
hysterical grin on his face.
One slip of the foot and he's
singing soprano for the rest
of his career. Should you fail to catch the ball, it
falls to the slant track below and rolls to the ball
return hole at the lower left of the playfield. Each
ball caught, triggers the automatic payout of a
token that rolls down the lower slant track at the
bottom of the playfield and into the payout cup. If
that were not reward enough, a "Bajazzo" win also
returns the ball and rings a loud bell announcing to
all, your superior performance. Look at me! I'm
spanking the clown! Make no mistake, the implic-
it message of this game is that you are not talented
enough to best a mere fool dressed in pajamas
prancing across a tightrope. His tight little smirk
taunts, saying "C'mon now, Weenie-Boy, you can
beat a clown, can't you??" This message is repeat-
ed by the top marquee which states, "The Clown.
Can you make him catch the ball?" (It's a little
deeper than this at the sub-conscious level. You are
actually using the clown to beat the game so he 's
really your secret little buddy, isn't he? Out of def-
erence to circus folks and shrinks who make $350
dollars an hour untangling phobias, I'm going to
leave it right there.) This particular Bajazzo is
unusual in that it has retained its attractive painted
aluminum marquee. Most marquees have been
lost over the years and those that I've seen have all
been wood. This model proves that there were alu-
minum marquees too.
Mr. Bajazzo had a short and unsuccessful run in
the United States at the hands of the Caine
Brothers of Detroit. Their game was imaginative-
ly called "Clown." Given the American appetite
for games of pure chance with large payouts,
"Clown" didn't have a jester's chance in Hell and
the production run was only a few years during the
mid 1920's.
Bajazzo was unceremoniously dumped in short
order after the introduction of more potent forms of
gambling. (Photo "C") is a cartoon that ran m
Germany in 1927. In the panel, you see two deject-
ed clowns can-ying away a Bajazzo between them
with a lottery official and his friend on the side
commenting. Translated, it says, "It's a blessing
that those things are forbidden now." "Why?
Those boxes are fairly harmless." "That's true but
now, as far as the players are concerned, they can
spend their valuable money on lottery tickets for
the Prussia-South German lottery!" "But isn't the
lottery considered gambling?" "Of course, but reg-
ulated by the State and highly lucrative for certain
lottery officials!" Another factor was the flooding
6
of the market by American slot machines. Once
they hit the bars and parlors, the now "quaint"
games of skill did not have the appeal of the fast,
flashy foreign competition. "Out sourcing" may be
the new buzz term but the concept has been around
a long time.
Even though Bajazzo's
fate as a star performer was
sealed back in the 20's, his
cousins continue the scam
even today. (Photo "D") is
a game called simply "The
Clown." It is the standard
Bajazzo with a large
"money wheel" at the bot-
tom right determining the
payout. Depending upon
which section of the wheel
is next released by a winning catch, you are
rewarded with either two or three Swiss "20
Rappen" coins or nickels. I can find no informa-
tion of this specific game but on the interior case is
the date October 18, 1967 written in pencil. This
clown is much cruder than Bajazzo but still retains
an appealing charm with his blue clown shoes, red
coat and large red nose. Bajazzo may be a clown
by dress but he's a pickpocket by trade!
The game is offered today as a compare and con-
trast with his bigger brother, "Multiball."
Another one of the irritations regarding research
into the antique British games (besides the lack of
comprehensive information) is the problem of mul-
tiple identifications of the same game by different
authors. The British game enthusiasts really need
an author the quality of a Dick Buschel to exhaus-
tively research and document the early games. I
have seen this game, "Multiball" also identified as
"4 Ball" and "Improved Pickwick." Regardless of
the name, it is an impressively large ball catcher by
Handan-Ni, circa 1913. For the small sum of one
penny (a large British lD penny, that is) you get
four balls to attempt to catch. For each ball caught,
you get a penny returned. The contrast to
"Multiball" is "Domino- Model Four," also from
1913. A much smaller game, the play is basically
the same. A penny provides four balls. If you
catch all four, you get your penny back and the
admiration of your buddies. Visually, these are
very attractive games. The play is difficult to win
and impossible to master. This probably explains
why these machines were abandoned and replaced
with faster, easier games like allwins.
The Handy-Knee Twins
Make that fraternal, not identical twins. Due to
their early introduction onto the gambling scene,
most catchers were made by the earliest coin-op
companies and as such, these companies usually
went out of business sooner rather than later. Such
is the case of the company that made the following
two machines. The company was Handan-Ni Ltd.
of London. They started around 1913 and pro-
duced under the name Handan-Ni until 1919 when
they changed names to London Automatic
Machine Co. Ltd. They went out of business
around 1929. Two games by them that I own are
"Multiball" (Photo "E") and "Domino-Model 4"
(Photo "F".) COCA readers will recall my earlier
misadventures with "Domi no-Model 4" ("COCA
Times", July 2003, "Domino And The Devils.")
Payramid
The most popular catching game, hands down,
belongs to Bryans Automatic Works of Kegworth.
Formed by mechanical genius, W.E. Bryan in
1926, "Bryans" became one of the premier makers
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