C.O.C.A. Times

Issue: 2005-July - Vol 6 Num 2

The November show will have some changes to
the show hours - It will be open till 7:00 P.M on
Friday and close an hour earlier on Sunday - You
might want to check with the shows website to get
the full scoop. Due to the change the meeting will
be held at 7:30, in the Hilton Hotel across the street
from the Pheasant Run. Don't forget there are still
rooms available at the special C.O.C.A rate, for
reservations call 800-445-8667.
Inside this issue you will find a very useful tool
that I think will be helpful if you do any of your
own repairs/restorations. There are directions for
its use elsewhere in this issue.
I attended the Victorian Casino Antiques
Auction and was taken back by the new records set
in the prices of gambli ng machines. A 25 cent
Caille Roulette sold for 225,000 dollars (with buy-
ers premium) - Congratulations to Peter and Max
Sidlow on a great event (see photos).
I am excited to announce that Greg McLemore
a pioneer in the dot.com arena has agreed to help
C.O.C.A bring our website into the 22nd century. I
have talked to him about many of the features we
want and hopefully by August we will have our
new site running. Members will have secure log-
ins, ability to update personal information, chat,
buy, sell, identify machines and have timely access
to information. If you have any suggestions as to
what you would like to see on our website please e-
mail me at walex6@msn.com and I will forward
your suggestions to him.
Happy Hunting
Alex Warschaw
President C.O.C.A
SCREW STARTERS
The screw starter found inside the envelope is C. 0. C.A 's leadership way of saying thank you for being
a part of our organization. Consider this a dividend resulting from strong membership, funds saved from
not printing a calendar and a concerted effort on the part of the officers to save costs when possible. Let
us know if you prefer this type of bonus vs. a calendar and I will pass that information on to the new offi-
cers.
HOW TO USE THE SCREW GRABBER:
This is one of the tools that over the years has been indispensable to me when restoring older slot and
coin operated machines. It can avoid a lot of frustration when trying to get that machine screw started in
tight spots. Here's how it works. The black tipped end is spring loaded - tum it with a slight pulling
motion so it is "loaded" and ready to accept the slotted head portion of the screw. Now just line up the slot
of the screw so it fits on the slit at the end of the tip and push down - This action twists the center portion
of the slit and holds the screw very securely. Line up the screw where you need it to go and keep turning
until the head of the tool releases itself from the screw. The other end of the holder is a magnet which can
be useful in examining older machines for authenticity or picking up that hard to reach screw.
The hold-
er is imprinted with our website (which will hopefully be re-vamped shortly). Anyone wishing to get an
additional screw holder can contact me at walex6@msn.com. They are 10.00 each plus 1.00 shipping. - If
you wish to purchase them via Paypal (to the same e-mail address) please add an additional 1.00, make sure
you indicate what the payment is for.
Alex Warschaw,President C.O.C.A
4
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Catch Me If You Can_
by John Peterson
make for decided improvement with an allwin?
Can you remember how far back you previously
pulled the hammer when attempting the follow-up
shot? It's theoretically possible I suppose but in
reality, you're a new gunslinger each and every
time you shoot. That is part of the addictive qual-
ity of the game and the saving grace for the opera-
tors. If the games were easy to master, the players
would clean out the coins in short order and that
would be the death knell for allwins. The huge
numbers of allwins produced attests to their popu-
larity as well as their ability to extract hard earned
pennies from the ever-gullible public.
Compared to allwins, catching games were
made in smaller quantities even though they pre-
ceded all wins historically. The premise of catchers
is quite simple. A mechanical action introduces a
small ball onto the top of the vertical playfield.
The ball then drops through a series of pins that
alter its course in a seemingly random fashion.
Directly below the pinfield is a catching cup that
you control by means of a knob on the front of the
game. The whole point of the game is to catch the
ball in the cup. If successful, you then move the
cup to a specific position where the ball drops back
into the machine and enables some form of reward.
There are variations on the theme but this is the
basis for catching games. Their pace tends to be
more languid than their all win cousins and the abil-
ity level required to win is substantially higher.
With some of the games, the fall through the pins
is so fast that winning tests pure luck more than
skill or reflex. Due to these factors , catchers were
not as popular as allwins and not produced as pro-
lifically. Let's take a look at a few.
I can remember the day as if it were yesterday.
I was playing second base. It was down to the final
out and we were leading by one run. There were
runners on second and third with the count full.
Our ace pitcher, Charlie Watson let loose with his
trademark windmill pitch that had saved us time
and time again. Crack! The ball sped toward me
like a bullet. I reached down to make the play that
would end the game and propel us to the champi-
onship. The ball squirted through my legs on its
way toward center field. Two runs scored, sending
us to the showers and capping my short, undistin-
guished career in baseball.
Sound familiar to everyone? Most guys eventu-
ally hit the wall in the sport of their choice. It is a
sobering event when this happens and it is always,
absolutely always, a huge disappointment. Even
so, it teaches one of Life's important lessons in
reality: passion and ambition are not always
enough. In some things, you have to possess God-
given talent to progress beyond the amateur ranks.
Fortunately for me, my education came in the Sixth
grade. I knew right then I would have to rely on
my brain rather than my brawn to make something
of myself. Still, I longed for the pure physical
beauty that accompanies the gifted baseball player.
Outside the wonders of pitching, nothing matches
their ability to catch the ball! Today's offering is
about games that are just that, ball catchers.
The field of wall games can be roughly divided
into two large categories: allwins and catchers. As
you know, allwins are the games in which a steel
ball bearing is propelled around a vertical circular
track until friction and gravity combine to cause
the ball to drop, usually into the "lose" hole. These
are exciting games and can be played very fast by
varying the thumb pressure on the spring-loaded
hammer. There is skill involved in winning against
an allwin. The amount of pressure applied to the
hammer will determine how forcefully the ball is
struck and how far its trajectory. Does practice
CLOWNING AROUND
One of the earliest catchers was the "Bajazzo"
or clown catcher. Made in both Germany and
France, a very large number of these were pro-
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