C.O.C.A. Times

Issue: 2004-March - Vol 4 Num 1

denominator moved from the answers to the questions.
You were offered a set group of questions, usually
selected by into which slot you deposited your coin.
The possible answers were limited only by the size of
the cardholder and the imagination of the author. The
case theme of the early card machines tended toward
gypsy predictions or astrology. With astrology, you
deposited your coin into the slot of your astrological
sign and received your "star sign" fortune. From the
operator's standpoint, the critical obligation was to see
that the different columns of cards did not run out.
Most of these early vendors had reverse painted glass
that, if broken, would render the machine basically
worthless. I imagine the demeanor of these early
patrons was superior to the average arcade player of
today. None the less, you would not willingly wish to
challenge the temperament of your customers by tak-
ing their money and leaving them empty-handed.
the paint scheme on the case. More than likely, the
game was originally manufactured with a natural oak
wood stained case. Along the way, someone added
this paint scheme known as "Showman's paint." This
is quite typical of British games that have been on the
arcade circuit and is actually quite desirable. The ten-
dency among American collectors is to strip off this
paint to return the machine to its natural wood state. If
the Showman's paint is presentable, I would strongly
recommend that you not do this. The paint is an alter-
ation to be sure but it is evolutionary evidence that
provides valuable information as to the history of your
game.
Card vendors come in many different styles. The most
popular in terms of production numbers were the
countertop-sized machines normally referred to under
the generic phrase "wall games." This refers to the
practice the operators had of screwing these machines
into the wall behind the game. They did this whenev-
er possible for almost all countertop games, whether
they were all wins, fortune tellers or whatever. This
made theft more difficult and most importantly, elimi-
nated the potential for upset of the game when the
front door was opened. Most games had the heavy
mechanism attached to the front door that made them
extremely prone to tip over when the door was opened.
It is easy to tell whether or not your game was once
operated as a wall machine. Open the case; if there are
one or more holes in the back wall of your case, your
game was one!
I have a card teller in my collec-
tion called "Your Horoscope
Delineated" (Photo). In the
style of this genre, you first
select the day of the month you
were born with the slide lever
and then deposit your coin into
the dedicated slot of the month
of your birth. The machine
promises to tell you "How to
love, Who to love, What to
Avoid." Well darn, if I had just
had this machine 30 years earlier, I might well have
avoided my first "practice" marriage and the subse-
quent dispersal of my assets! The premise here is that
your fortune will be specifically tailored to your indi-
vidual birthday. This is strictly nonsense, of course.
All coins fall into a central activating mechanism that
dispenses a card from a single,
central cardholder. Regardless of
which slot you deposit your coin,
you receive the next card in the
stack.
A special area of British coin-
op is the field of automatons,
what the British call "working
models." A sub-set of the
working model is the console
size fortune teller. These are
similar to our "Grandma's
Predictions" or "Princess
Doraldina."
My personal
favorite (and unfortunately not
in my collection) is a teller
made in 1948 by Sidney
Levin, the founder of Modern
Enterprises, Ltd of Fulham,
The cards are "spoof' fortunes so
the joke became evident. Another
feature I would like to point out is
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England. Mr. Levin made a conventional looking
teller called "Madame Sandra" and then hit a home run
with his famous "Sidney Knows" (Photo). Take a
close look at old Sidney's face. Is he the type of fel-
low you want to trust your future to? You really have
to want to know your fortune very badly to risk
approaching the sinister looking Sidney. Both his head
and eyes move before your card is dispensed. For
small children, their future included seeing Sidney
over and over again in their nightmares, no doubt!
you will note an interesting fact: there is no coin tube
for the payout. What is this, another bait and switch by
our British friends? Absolutely not! The ingenious
mystery part is what I call the coin retention/payout
"sleeve." This rectangular metal box is open at the top
to receive all the coins dropping and tapering at the
bottom to allow a specific number of coins to be held
as necessary and then diverted to either the coin box or
payout cup, depending upon the position commanded
by the cam gear upon which the sleeve rides. Not sur-
prisingly, the majority of the coins divert to the cash
box with only one of the 19 positions returning the
jackpot of six pennies. Since all is done with direct
gearing, you would expect that as the fortune wheel
spun around, the cam would open and close the sleeve,
dropping the coin into the cashbox or payout cup,
whichever came next. If the wheel were free spinning
this would be the case. Instead, the interior mecha-
nism advances one cog at a time which "spins" the
exterior wheel about five fortunes. This is not partic-
ularly noticeable for there are actually two wheels on
the exterior. The inner wheel containing the fortunes is
covered by an outside wheel with the attached arrow
and a cutout through which you view your fortune on
the inner wheel. If this were not enough, the play is
even more complex. After the coin is inserted and the
central knob turned, the inner fortune wheel turns
counterclockwise while the outside cover wheel turns
clockwise. This ensures that the fortune you get is one
you cannot see prior to playing the game. Is this not
terrific or what? This bills itself as a fortune teller but
with the payout feature, I think it is safe to conclude
that this is a gambling device masquerading as an
amusement game! Given the stout British restrictions
against gambling devices, this is one clever dodger!
I have saved the best fortune
teller in my collection for last.
It is entitled "What Will Your
Future Bring."
(Photo).
Besides being my most
unique teller it is special to
me for another reason: I pur-
chased this machine from our
Past COCA President, Paul
Hindin. Thanks again, Paul!
This teller incorporates the
best features of British coin-
op into one machine. It was produced by the British
firm, "Samson Novelty Co." of London before they
became "Samson Novelty Co. Ltd" in 1927. The com-
pany was better known for importing from the
American market but, as evidenced by this game, did
produce some original machines. To start, the case is
a stunning cathedral shape rather than the usual rec-
tangular case you typically find. The truly unique fea-
ture of this fortune teller is the manner of play. This is
the only machine I have seen that combines a fortune
"wheel" with a possible cash payout. As you can see,
the wheel is beautifully hand colored with 19 possible
fortunes. These fortunes range from heartwarming:
"Two Sons", to heartbreaking:
"Your Divorce", to heartstop-
ping: "Six Wives ." As if
knowledge were not its own
reward, the machine promises
to pay out cold coinage for
specific fortunes. The payout
card spells out the incentive
package. Taking a look at the
interior mechanism, (Photo)
This brings us to the end of my delicious hoard of
Fortune Kookies. I hope you enjoyed the cook's tour.
Next time, we'll explore an unusual allwin that raises
some interesting questions about restoration. And I
still have to tell you about some fascinating foreign
games specifically made for the British market. Until
then, good hunting and more importantly, GOOD
LUCK!
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