C.O.C.A. Times

Issue: 2003-November - Vol 3 Num 9

FATE
Is
THE HUNTER
by John Peterson
Do you believe in fate? I don't mean the type of
pre-destiny where everything is scripted from Day
One and you're essentially just along for the ride.
I'm thinking more along the lines of String Theory
where there are multiple realities extant at the same
time and you always have choices to make, the con-
sequences of which will be totally different. All the
possibilities exist at the same time but you can never
know the end result at the time the choice is made.
Think of it as being in an airport where there are
multiple gates with airplanes simultaneously leav-
ing for different unknown cities. You can only
board one aircraft and the trip will lead to a com-
pletely unique destination, the consequences of
which you cannot foresee. This is how my life
unfolds. Let me explain.
I immediately emailed the seller and we started talk-
ing about a possible deal for my purchase of the
game. I would like to think that I am a very persua-
sive fellow. After all, I did manage to talk Dearly
Beloved, the jewel of the South into marrying me.
Of course, if I were totally honest I would be forced
to admit I caught her in a moment of weakness and
as I recall, alcohol was involved. Truth be told, I'm
just an average Joe with what has been described to
me as an "over-developed sense of humor." During
the negotiations to purchase "Multiball," the seller
mentioned that he and his partner had acquired
some other British games in addition to the one we
were haggling over. As part of my side of the
"deal," I offered to fly out to their place and appraise
their inventory for them, free of charge. Being an
airline pilot, I have the ability to travel for reduced
prices and since they lived in the Los Angeles area,
I could easily schedule a working trip with an
overnight close by. This would allow me to pick up
"Multiball" and appraise their games at the same
time. They graciously accepted my offer.
Remember, if you will, our last adventure.
("Domino and the Devils", COCA Times, July
2003.) That article was the description of my pur-
chase and restoration of "Domino, Model 4," a ball-
catching game by the London Company Handin-Ni,
Ltd. In the story I mentioned that soon after the pur-
chase of "Domino," I had the opportunity to pur-
chase another machine by the same firm. The name
of this second game was
"Multiball" (See photo A.) It was
manufactured around the time of
"Domino, Model 4," about 1913.
When this second game came up
for sale on Ebay, I about dropped
what's left of my teeth. These
games are quite rare in their native
England and yet, within the space
of one month, two of them come up
for sale in the United States. What
i..:.....::...=--===----'"-Al are the odds of this happening?
I
PHOTO A
can go months without seeing a sin-
gle unique British game offered for sale and within
this short period of time there are two rare games by
the same obscure English company. Fate? I'm not
sure, but as unusual as that was, it didn't hold a can-
dle to what followed next.
This is probably a good time to talk a little about
British games. I will admit, I am completely
bonkers over them. It's not that I don't like the
American games of the same vintage, it's just that I
like the English games better. Part of the appeal for
me is the appearance of the games; I truly love a
combination of wood and hardware as opposed to
the all-metallic composition of their American
counter-parts. When I see a vintage British game
with that age darkened oak wood and brass hard-
ware with a beautiful patina, it makes my heart sing!
Then there is the play. We Americans are addicted
to games of chance. I prefer games of skill, even
those where the skill factor is nebulous at best.
When I lose that big British penny, I like to think
that it was my failure, not Lady Luck's fortune at
my expense.
The most basic of the British games is the "all win."
The name is a little misleading since on most of
4
these games, all the holes are not winning holes.
Even so, that is the generic name and all Brits know
the genre. At its simplest, the all win is similar to our
game called "Zoom" by Groetchen. You deposit a
coin and receive one ball bearing in return. There is
a spring-loaded hammer which you pull back to
shoot the ball around a circular vertical track. When
the ball slows, it drops into one of a series of holes,
normally on a horizontal shelf. The holes are
marked "win" and "lose." If you "win," you turn a
knob and get a coin retuned as well as ball for a sec-
ond chance. For all your effort, you are winning one
coin (usually a penny) at a time. There are many
variations on the theme. You can win several coins
at a time or "sweets" like rolls of candy mints.
Some of the allwins dispense cigarettes, tokens and
about anything else that you can think of which
could be vended from a coin-operated machine.
These games originated at the turn of the century
and continued into the 1960's. The strict anti-gam-
bling laws in Britain prohibited any games of
chance so these "amusement devices" were pretty
tame by American standards, at least in terms of the
payout.
Allwins come in many sizes and formats . There
will always be a "backflash" which is the backing
on the vertical playfield. The earliest games were
fabric-backed, usually made of velvet. Once the
technology of plastic entered the commerce of gam-
bling, the backflashes took on a much more themat-
ic appearance. Many of the later backflashes had a
distinctive picture that tied into the name of the
game. During the war, themes trended toward patri-
otism and combat. In gentler times, they showcased
anything you can imagine, from horse races to fairs
to sporting events to outer space. The intention was
to create an illusion of easy winning, beckoning the
young and the old to try their skill as well as their
pocket change. In many ways, the themes of the all-
wins were a reflection of Society's preoccupations
at the time. By attempting to capture the common
man's coins, they reflected his dreams.
have had on these plastic backflashes, particularly
on those made in the 1950's and 1960's. It is com-
mon to find that the plastic scenes which are so
enchanting have cracked and buckled. There is no
real remedy to this malady as the painted surface
will flake with most efforts to straighten the play-
field. This defect is better embraced as a "badge of
authenticity." In most cases, the troubled spots are
in non-essential areas and do not affect the play of
the game.
Back to the story. You're undoubtedly asking your-
self, why would anyone want me to come over for
appraisal duty when they could just list the item on
Ebay and sell it? The same thought occurred to me
when I started the negotiations for "Multiball." As
the discussion developed, the answer became readi-
ly apparent. These gentlemen did not have a few
orphan games which had floated over from England,
they had the whole damn British Armada: 60 plus
English machines with games stretching from 1913
though the 1960's. I was beside myself. In addition
to picking up my latest love, I would get to be a kid
in the candy store and see more live British games
in one place than I had seen total to date! I could
hardly wait!
The subject matter of coin-operated machines is
wide and varied. One of the better ways to enrich
your knowledge of the field is through the use of
well-researched books. We Americans have a ter-
rific advantage over our European contemporaries
in this regard through the superior quantity and
quality of our reference materials. We've lost sever-
al giants lately: Dick Bueschel and Bill Enes come
to mind. As much as they are missed, eventually
new authors will emerge to continue our collective
education. My collecting passion runs to the
European games with a special weakness for the
British machines. In addition to collecting these
games, I am always seeking out reference material
and books on the subject. Other than a handful of
books (and several of them in their native German
and French,) there is a pitiful dearth of information
on these wonderful foreign games. Why this should
be is a mystery to me. One idea I have is that the
As an aside, one of the unfortunate realities is the
deleterious effect that ultra-violet rays over time
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