Automatic Age

Issue: 1939 March

SK ILL-JU M P
E v e r y o n e a d m it s t h a t S K I L L J l/ iW P is t h e
m o s t b r i l l i u n t N o v e lty G a m e w h ic h t h is i n ­
d u s try h a s se e n in y e a rs .
S h ill
Ju m p
lo o k s
d iffe r e n t ,
it
p la y s
d if­
f e r e n t ly , i t is s o r e f r e s h in g ly n e w
th a t it
c a n n o t b e c o m p a r e d w ith a n y o th e r g a m e .
A lr e a d y , c o lle c tio n s f r o m
e x c e e d in g
hy
a
good
m
f ig u r e s ; a m p le
e v id e n c e
c o m e - o n w h ic h b r in g s p la
tio n a n d h e e p s th e m lin e d
c o in c h u te .
S h ill J u m p
are
a r g in
c u s to m a ry
th a t
it
has
th e
y e r s in to a lo c a ­
u p in fr o n t o f th e
SKILL JUMP will delight you with its novel playing action, it is posi­
tively tantalizing to play and to watch, and yet its skill features are
so obvious that authorities everywhere are pronouncing it as 100%
legal.
SKILL JUMP has a number of
must roll before it can land
surfaces can be manipulated
control over the movement of
the amount of "tilt".
inclined surfaces, down which a ball
in a scoring pocket. These inclined
at will by player who has complete
the ball, by increasing or decreasing
It takes steady nerves, correct timing and a sure hand to have the
ball jum p from one level to a lower one, without plunging off into
space— into an out pocket.
Seldom has there been a game with the come-on of SKILL JUMP,
m any operators are running it without award cards at all, such is the
'let's try it again" appetite which it creates.
Sharpshooters will find themselves powerfully attracted to SKILL
JUMP; however, an unpredictable "chance action" in the last lap gives
you complete protection against them.
You can obtain SKILL JUMP as a Console Model or for Counter
operation; its moderate price is a pleasant surprise and enables you
to cover all of your locations with this great money-getter.
CONSOLE MODEL of Skill Jump is same size as counter Model,
but is mounted on attractive metal base, which may be weighted
down with rocks or sand. Metal base and Skill Jump cabinet are
finished attractively in Walnut.
f
Available in straight Nickel or straight Penny Play, or combination
Penny-Nickel-Dime Chute; last coin is shown. May be operated with “ H
8 Balls or any lesser number oi Balls best suited for your locations
:J1
High score reward cards of proven percentage are included,
skill requirements adjustable to suit local conditions.
$ 4 7 5 0
CotiAotsi. VYlodsiL
LIST P RIC E
T h e S ta m p e d e
-
-
-
*

EACH
F.O.B. CHICAGO
T o S k ill J u m p
Is O n —
We suggest an immediate survey of your locations, rush
http://www.arcade-m useum .com /
S K ILL-W tA P C^^nJt^TnM
L e g a l
S k ill
G a m e
P r o v e n
P la y e r
A p p e a l
P r e c is io n
E n g in e e r e d
F o o l
P r o o f
C o in
C h u te
L a s t
C o in
Is
S h o w n
L a r g e
C a s h
C a p a c ity
S iz e : 2 1 " w i d e
3 1 " h ig h —
8" deep
iksL dioWi,
If you would enjoy a good night's sleep, without worrying about
your equipment — you should operate SKILL JUMP.
Present day conditions require equipment which will stay up, games
which will earn an income every week without interference.
SKILL JUMP is completely lawful, and yet it packs such a powerful
player appeal that its earnings compare favorably with much higher
priced equipment.
SKILL JUMP commands immediate attention on every location; it is as
fascinating to watch for spectators as to play for the customer himself.
Get in on the ground floor!
Start operating SKILL JUMP. Watch your investment come back within
a few short weeks.
You will coin steady profits for many months to come.

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