Automatic Age

Issue: 1939 August

August, 1939
AUTOMATIC AGE
81
O P E R A T IN G C O IN
GAM ES P R O F IT A B L Y
By
A . B . T . M a n u f a c t u r in g G o .
XPE R IE N C E can teach a man
to operate a coin machine busi­
ness successfully and profit­
ably. Experience can carry the op­
erator on to greater and greater suc­
cess. But any seasoned operator will
agree that experience is an expensive
teacher! And many a beginner has
gone under trying to learn in this
hard school.
So in the interests of operating,
this is written to point out some of
the things that can be learned from
E
the printed words instead of through
hard knocks.
There is really no reason why any
operator of average ability should not
succeed right from the start; though
many do not. Moreover, there is no
reason why an experienced operator
doing only fairly well should not
forge ahead to better things.
But let’s get to the subject, the
facts and information of value and
interest to both experienced operators
and beginners.
Selecting Your Machines
It isn't a question of how much an
operator pays for his machines, but
rather how much money the machines
make for him!
Judging your manufacturer's worth
by his reputation is just as important
to you as care in selecting your phy­
sician or lawyer. The longer you
operate, the more you will realize
this. The manufacturer who works
with you could not, under any cir­
cumstances, flood your locations with
machines, nor sell you poorly con­
structed, short-lived, troublesome ma­
chines.
Manufacturers of high grade ma­
chines, limited as to production, may
charge more— a fair price for qual­
ity— but whatever you pay for this
type of equipment, experience shows
you make money with it!
‘A void Collections W h e n the
Store Is B usy”
Before any high grade coin ma­
chine is put on the market for sale
to operators, it has been put out on
locations of all kinds by the com­
pany and rigidly checked for the
returns it brings.
Way to W in Locations
The day an operator decides to
make quality machines the backbone
of his business he lops off most of
his competition for locations. Why?
Because, human nature being what it
is, only the keener operators will see
the full wisdom of paying the higher
price of quality machines. The major­
ity of operators will continue to fur­
nish a market for low price machines.
If you doubt this, simply look over
the machines you will continue to see
on locations— perhaps ten cheap ma­
chines to one of high quality. Don’t
argue from this that the majority
must be right. Leaders and thinkers
are never in the majority. They are
outstanding successes .
All right, let’s see how it works
out. You approach the owner of a
“hot spot” location, one you very
© International Arcade Museum
much want to land. So, perhaps, do
three or four other operators. Compe­
tition is keen— and getting keener.
We’ll assume that each operator is
an equally good salesman. The race
is even so far as personality and abil­
ity is concerned, but you have the
quality machine. Of course your qual­
ity machine has beauty and class the
cheaper machines cannot approach.
Your machine has “eye appeal” that
the others lack. It is outstanding in
every way. It has been proved a suc­
cessful money-maker. Now put your­
self in the location owner’s place.
Which machine would you choose to
go on your valuable floor space? The
quality machine of course. And that’s
exactly the way the location owner
reacts. He’ll take the high grade,
quality machine every time in the
face of all competition. So that is
“A Powerful Argument to Win
Locations!”
“Send-off” Is Important
When placing a machine on loca­
tion never leave it “c o l d don’t just
say “there it is,” and walk away. The
new operator often makes this mis­
take; and not frequently the experi­
enced operator does too. You will find
some location owners who will inquire
all about how to play the machine.
But not the average.
If you have a good machine, one
with player appeal to interest every­
one, acquaint the location owner thor­
oughly with its fascination.
You yourself should be able to
make good scores on the machine.
Then you will be able to show the
location owner how to play the ma­
chine. The reason? You prove to the
location owner that the higher scores
can be made. Suppose you neglect
this. Perhaps the first customers to
use the machine will be of the general
player type, not “skill shot” fans. So
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82
the scores may be low. The customers
may feel that the play is too difficult.
That doesn’t get the machine off to a
good start. The location owner whom
you have instructed can change all
this. Just let him join the players,
make a few reasonably good scores,
show how it can be done, and the
“paying customers” get right on the
job.
This matter is far more important
than you might suppose. Players who
mistakenly feel that the play is too
difficult are apt to say so to the loca­
tion owner. And if you leave him un­
acquainted with the machine, it
doesn’t take many complaints of diffi­
culty before the location owner is
“off” the machine. Of course where
skill shot fans “hang out” they
quickly learn any table. But the gen­
eral average player is not a skill
player.
Changing the Score Card
When you have placed a machine,
do not wait more than a day or two,
if possible, before going back to check
on the scores that have been made.
Experienced operators know (and
new operators must speedily learn)
that locations show a curious differ­
ence as to scores that will be made.
Your coin machine comes to you
with a score card that has been care­
fully figured out for the average loca­
tion.
It is figured to permit the
players to make the scores at least
fifty percent of the time. If they
cannot, if the machine seems too diffi­
cult, the play will fall off. On the
other hand, if the scoring proves too
easy, that is unsatisfactory to the
operator and location owner alike.
Watch this by going back to the loca­
tion. If the class of players patroniz­
ing the location cannot make the
scores furnished with the machine,
change them! Write out lower scores
neatly on white paper and insert
them over the original score card. Do
not lower scores too much at first. A
drop from a 5000 score to one of
4800, for instance, would be a good
start. If the player shows that the
original score card is too low it is
difficult to raise it without causing
resentment on the part of some
players. So it is usually better to find
some other way, by adjusting board,
etc. Be sure to watch these matters
closely. You can easily lose the loca­
tion you’ve worked to get if the score
card does not fit the class of
patronage.
Cultivate Friendly Relations
It should hardly be necessary to
say that making friends with the
AUTOMATIC AGE
location owners and his clerks and
helpers is vitally important. As a
matter of fact, however, not a few
operators fail in this respect. Try to
discover subjects that are of special
interest to the location owner—base­
ball, hunting, the new arrival in the
family, his pride in his store, and any
one of numerous things. Never be­
grudge the time to chat with the loca­
tion owner.
Never tell him your
troubles; but listen to his if he wants
to unburden himself.
Remember that the location owner
is entitled to an occasional “grouch,”
and that he may take it out on you.
It’s good business to “take it.” But
retain the location owner’s respect as
one business man to another. Let
your personal appearance, your ac­
tions, your earnestness and all else
betoken you as a business man. Study
each of your “customers” individu­
ally. Make this a definite part of
your plan.
Avoid collections at times when the
store is busy. Give the location owner
opportunity to watch you count col­
lections. Set as your goal a relation­
ship that the location owner is glad
to see you come in— not merely polite
to you, but genuinely pleased to see
you. You’ll meet all kinds of owners
— cranks and unreasonable ones in­
cluded. You can build so solidly on a
basis of friendship that you always
save the inside track. It doesn’t cost
a cent, and it pays dividends in
dollars.
Be Careful of Promises
If you operate with quality equip­
ment you do not have to promise the
impossible. Nor will you. Working
with high grade machines you defi-
August, 1939
nitely possess that quiet confidence
that invariably carries conviction,
word psychology is much misused.
But for you, in this connection, it has
a meaning. You know that you are
offering the location owner a machine
that will make him money, give no
trouble, and of which any location
owner can be proud. You know that
the only real competition you have is
another quality machine.
You can promise the location owner
one of the most beautiful and attrac­
tive machines on the market, know­
ing that you can make good the
promise. You can tell him what your
machines have done in other loca­
tions, knowing yourself to be truth­
ful. And remember this, too: in “hot
spot” locations the owner is familiar
with what various machines take in.
In such locations there will likely be
one or several kinds of machines al­
ready in. Don’t “knock” them. They
may be doing quite well. Simply ap­
peal to the location owner’s reason.
You can bring out the fact that if the
present machines are making money,
“isn’t it reasonable that a finer ma­
chine will make more.” Appeal to the
location owner’s pride, in wanting the
best. And finally, offer to set your
machine alongside of any other on
the market on the basis that it will
take the play away and make more
money for the location owner. On
this basis your machine—of quality—
will make good.
Recording the Score
The best locations, the hundred dol­
lar a week or more locations, are
usually in the busiest drug stores, or
other spots where customer traffic is
heavy, where clerks are rushed,
where minutes count. We’ll say that
the location owner is thoroughly sold
on coin machines. In fact, he’s so well
sold that he is actively in the market
for better and better machines. In
such spots you are likely to have
some quality competition.
Such locations will favor the alto-
matic totalizer that accurately and
infallibly adds up the player’s score
as he goes along and shows the total
when the play is finished.
“ Good L o cations in Unexpected
Places”
© International Arcade Museum
What does this mean in a busy
spot? That no location owner, no
clerk or helper, has to spend valuable
time adding and checking a player’s
score! One glance and the score
stands revealed, under the glass of
the recording dial. There can be no
disputes, no time is lost. Not only is
the score instantly recorded, but the
number of balls played is shown. No
arguments about this.
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