Automatic Age

Issue: 1939 April

SKILL-JUMP
E v e r y o n e a d m it s t h a t S K I L L J U M P is t h e
m o s t b r ill ia n t N o v e lty G a m e w h ic h th is in ­
d u s try h a s se e n in y e a rs .
S k ill J u m p
lo o k s
d iffe r e n t , it
p la y s
d if­
f e r e n t ly , i t is s o r e f r e s h in g ly n e w t h a t i t
c a n n o t b e c o m p a r e d w ith a n y o th e r g a m e .
A lr e a d y , c o lle c tio n s f r o m
e x c e e d in g
by
a
good
m
fig u r e s ;
a m p le
e v id e n c e
c o m e - o n w h ic h b r in g s p la
tio n a n d k e e p s th e m lin e d
S k ill J u m p
are
a r g in
c u s to m a ry
th a t
it
has
th e
y e r s in t o a lo c a ­
u p in fr o n t o f th e
c o in c h u te •
SKILL JUMP will delight you with its novel playing action, it is posi­
tively tantalizing to play and to watch, and yet its skill features are
so obvious that authorities everywhere are pronouncing it as 100%
legal.
SKILL JUMP has a number of
must roll before it can land
surfaces can be manipulated
control over the movement of
inclined surfaces, down which a ball
in a scoring pocket. These inclined
at will by player who has complete
the ball, by increasing or decreasing
the amount of "tilt".
It takes steady nerves, correct timing and a sure hand to have the
ball jum p from one level to a lower one, without plunging off into
space— into an out pocket.
Seldom has there been a game with the come-on of SKILL JUMP,
many operators are running it without award cards at all, such is the
“let's try it again" appetite which it creates.
Sharpshooters will find themselves powerfully attracted to SKILL
JUMP; however, an unpredictable "chance action" in the last lap gives
you complete protection against them.
You can obtain SKILL JUMP as a Console Model or for Counter
operation; its moderate price is a pleasant surprise and enables you
to cover all of your locations with this great money-getter.
CON SOLE
M ODEL
o f S k ill J u m p
is s a m e s iz e a s c o u n t e r M o d e l,
b u t i s m o u n t e d o n a t t r a c t iv e m e t a l b a s e * w h i c h m a y b e w e i g h t e d
d o w n w ith ro c k s o r s a n d .
f in is h e d
a t t r a c t i v e ly i n
M e ta l b a s e a n d S k ill J u m p
c a b in e t are
W a ln u t
Available In straight Nickel or straight Penny Play, or combination
Penny-Nlckel-Dlme Chute; last coin li shown. May be operated with
8 Balia or any leaser number ol Balls best suited lor your locations.
H ig h
sco re re w a rd
card s
of p ro ve n
s k ill r e q u ir e m e n t s a d ju s t a b le
p e rc e n ta g e
I^onAoIsL VflodaL
L IS T P R I C E
a re in c lu d e d ,
to s u it lo c a l c o n d i t io n s .
$ 4 7 5 0
-

EACH
F .O J J . C H I C A G O
T h e S ta m p e d e T o S k ill J u m p
is
O n ——
http://www.arcade-museum.com/
y o u r o r d e r a t o n c e fo r e a r ly d e liv e r y .
s k il l -
tU M P CounjtsL,v (yyi^d&L
L e g a l
S k ill
G a m e
P r o v e n
P la y e r
A p p e a l
P r e c is io n
E n g in e e r e d
F o o l
P r o o f
C o in
C h u te
S iz e : 21" w id e
31" h ig h — tt deep
l i y o u w o u l d e n j o y a g o o d n i g h t 's
your
e q u ip m e n t

you
s le e p , w it h o u t w o r r y in g
s h o u ld
Present day conditions require equipment which will stay up, games
which will earn an income every week without interference.
SKILL JUMP is completely lawiul, and yet it packs such a powerful
player appeal that its earnings compare favorably with much higher
priced equipment
o p e ra te
S K IL L
about
JU M P .
SKILL JUMP commands immediate attention on every location; it is as
fascinating to watch for spectators as to play for the customer himself.
Get in on the ground floor!
Start operating SKILL JUMP. Watch your investment come back within
a few short weeks.
You will coin steady profits for many months to come.

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