Automatic Age

Issue: 1936 September

° R E V E R Y L O C A T IO N , IN
TH E
A /a tu ie iL A P P E A L
at last — you have a pin table you know
^°°d before you buy it! You have a brand new
^ b u t, at the same time one that has already
arly and unmistakably "proved its stuff!" When
Vou
til, at it
out DRAW BALL, you know beforehand
ls perfect mechanically . . . and perfect as a
^ M n a k e r!
ern*

the record-break-
^
rning power of Rock-Ola's famous counter
in
and Draw. And any coin machine man
country would say, without hesitation, that
principle in a pin table would be the same
Sational
Ut to
2 qq
O F
T E R R IT O R Y
D R A W
P O K E R !
powerful, and so lasting, that its steady, continuous
profits out-class anything else on the market!
DRAW BALL is draw poker — the world's great­
est indoor sport, just as it is played everywhere.
The game that's played Summer or Winter . . .
Spring or Fall . . . daytime or at night . . . by young
or old . . . men or women . . . in the South or the
Ure industry knows of
til
E V E R Y
success!
North . . . East or West . . . !
What's more, DRAW BALL is draw poker, de­
signed to be operated anywhere. It fits in all over.
No restrictions. No questions. It's perfectly O.K!
Hold and Draw's great feature of giving the
absolutely sure — ROCK-OLA BUILT
player 2 plays for his coin—allowing him an extra
BALL TABLES—and for three months
chance at a winner—is an exclusive pin table fea­
been thoroughly tested right out on actual
ture of DRAW BALL!
So in DRAW BALL — you have the one sure-fire
TlUs is ti
Of
first time that such a sure, careful.
hit on the market today! You have the one table
test has ever been made in advance
^ Auction schedule!
with the appeal that keeps poker players going
^iss 3
Month's test of 200 DRAW BALL tables
everything we wanted to know!
<3iw
DRAW
''until the last dog is hung!"
And you have the
mass appeal of a game known to everyone . . .
easy to understand . . . simple to play!
ai1 exPensive game to build. But we know
Above all, you have a pin table tried and proved—
know—^ at ^ *s earning capacity that
^ nd we know now—and the entire in-
by 200 games on actual location for 3 full months—
fY kn
n°Ws—that DRAW BALL has an appeal so
C K - 0 L A
that it operates perfectly and that it makes money
—big money—day in and day out—all the time!
M A N U F A C T U R I N G
C O R P O R A T I O N
_ 800 NORTH KEDZIE AV.ENUE • CHICAGO, ILLIN
© international Arcade Museum
fitfp :/)www. arcade-museu m. com/
Notice how sin*"
V There's no mystery about DRAW BALL. It's a
pin table with an appeal that you, yourself, know
can't be beat. An appeal that you know will never
die. An appeal—proved by 3 months test on loca­
tion to out-draw and out-profit anything else on the
market!
^ H e r e 's how you play DRAW BALL: First you shoot 5 balls.
Then, for example, the balls may go into these pockets—
1— 1— 1—6—7. There's "three-of-a-kind." So, just as in draw
poker, you "draw" two. And you do it this way—simply press
the buttons numbered 6 and 7 on the convenient panel on
the front door of the cabinet. This drops the balls in these
two pockets, and leaves balls in your "three-of-a-kind" pockets—
1— 1— 1. Now, you have two more balls to shoot to try to
make a "full house" or "four-of-a-kind!"
a special register always shows whether he is playing his first
5 balls, or if he is shooting after making his draw!
^ Operators like the fact that everything about DRAW BALL
is designed for easy accessibility. As shown by the picture at
the top of this page, the "Draw" Mechanism—as well as
the coin chute is all on the front door. Batteries are reached
through a special door and compartment at the rear of the
cabinet. The playing field lifts off easily. And the wiring is all
so clear that a simple diagram explains everything!
^ In pin tables today, there's nothing that can come anywhere
near DRAW BALL. For, besides the powerful, "natural" appeal
of draw poker, it has the EXCLUSIVE feature of giving players
a second chance to win—the greatest "drawing" feature ever
incorporated in a pin table! AND IT IS THE ONLY PIN TABLE
YOU CAN BUY THAT HAS BEEN TESTED WITH 200 GAMES
O N A C T U A L L O C A T IO N F O R 3 M O N T H S !
^ You can shoot for one pair, two pairs, three-of-a-kind, a
straight, full house, four-of-a-kind—in other words, DRAW
from 1 to 9—the good old "wild card" or "joker" that peps
up any good card game. Besides, there are two return pockets,
giving an added attractive appeal to the player.
If you don't take this great, new, proven, posi­
tive profit-producing pin table out and clean up
the finest profits you've ever made—you're simply
throwing away a grand opportunity. And handing
it to somebody else who will step out and draw in
the big DRAW BALL profits that could be yours!
V The 2 special kickers deserve particular attention. They are
BE SURE YOUR ORDER GETS IN IMMEDIATELY!
BALL is real draw poker!
As an example of how perfectly the draw poker idea is
carried out in DRAW BALL, there is even a pocket numbered
specially designed to give the ball an extra-snappy "kick"
—and, at the same time, they are designed to go easy on
the batteries—a feature all operators appreciate! The kick­
R O C K - O L A
ers place balls in any of 3 different pockets, giving added
MANUFACTURING CORPORATION
mystery and suspense! For extra convenience to the player.
800
© International Arcade Museum
NORTH
K E D Z IE
AVENUE,
C H IC A G O ,
IL L IN O IS
http://www.arcade-museum.com/

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