Automatic Age

Issue: 1935 May

New Model Scoring National Success . . . !
Not since the days of the O F F IC IA L Sweep­
stakes has there beem a little game with the
big earning-power of HOLD and D R A W !
It takes in money like nobody's business!
Fair locations, poor locations, good locations—
they make no difference to HOLD and DRAW .
The little game walks away with a bankroll of
profits every time.
And that's only natural.
First of all, HOLD and D RA W is a beauty,
when it comes to looks. The cabinet Is styled
like a modern skyscraper, and the bronze
enamel finish, set off by gold and silver tr im ­
mings, shines and sparkles like a Jewel.
Then, too, HOLD and D R A W is now working
smoothly and perfectly. In fact, the new model
has the finest-working mechanism you ever laid
eyes on. And w hat’s more, production has been
stepped up so that you can now get HOLD and
D R A W in good quantities.
★ HOLD and DRAW FEATURES . . . !
Incorporated in H O L D and D R A W is the exclu­
sive feature of giving the player 2 spins for 1
coin.
After the first spin, the player—by mean® of
the five control buttons—can hold whatever
cards he wants and draw new cards on the
second spin.
This fre^-spin feature makes H O L D and D R A W
the only game that lets the player use his own
skill and judgm ent . . . the only game th at lets
the player feel he can control the results.
This price is subject to
increase without notice.
The cost of materials Is
in c r e a s in g every day.
Prompt action, therefore
— before prices go UP—
w ill s a v e y o u m o n e y .
★ 5 GAMES IN 1 . . .
★ YEAR-AHEAD CONSTRUCTION . . . !
H O L D and D R A W operates silently. It has a
one-unit, removable mechanism. Its reels are
shake-proof, and the reel strips are oil- and
dirt-proof.
Every unnecessary part is done away with.
The whole mechanism, down to the last rivet,
is simplified.
★ SPECIAL FACTS . . . !
HOLD and D RA W takes 1c, 5c, 10c, and 25c
coins . , , plays one hundred games an hour
. . . takes In $1, $5, $10, and $25 an hour,
depending upon the coin played . . . has a
Ball Gum vender and is suitable for all locations
everywhere.
★ HURRY—BE FIRST . . . !
W ithout question, H O L D and D R A W Is tlje
leading counter game in America to-day. K ’s
the one game for the nation’s r.0,000 locations.
Cinch your best spots now by ordering to-day.
Hurry—and be first. W R IT E OR W IR E IM M E ­
DIA TELY.
ROCK-OLA M A N U F A C T U R IN G
800 NORTH KEDZIE AVENUE
.
W ith every H O L D and D R A W game you get
five different sets of reels. There are the ever-
popular Card reels—the tried and proved Bell
F ruit reels — the fascinating Dice reels — the
new Number reels — and the up-to-the-minute
Cigarette reels.
CO R PO RATION
CHICAGO, ILLINOIS, U. S. A.
M HI ILIH
© International Arcade Museum
http://www.arcade-museum.com/
© International Arcade Museum
http://www.arcade-museum.com/

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