Automatic Age

Issue: 1935 March

.ARMY™/NAVY
................. z&r "TWO TEAM" ^aai^ /
The world is applauding a new game!
i c r L iss^ ,hoe(t l i r body you mee'-l,s ,amc is
In
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achic—

Mechanical Wizardry!
hnaaine
AndVh
a same with a "changing" playing-field. A m ystery.play
scoring registers. A n d a magical “ Two-Team" feature
A R M Y and N A V Y gTme
ma" y hi sMi 9b' S b e
Breath-taking Action
.
,ound in the
.
.
!
. a . at the very m om ent, when the p la y e r “ lifts’’ the b a ll !ntn
t o a r P a IT d d e n ' * h ^ ' l
P/aCe; h ° m u nd ern ^ h the
onto » m
( S ec/,5n,ca/ Pow er-plan t p ro p els the " fo o tb a ll”
onto a moving fie ld an d sets the stage for action.
. . . (Ae p/unger is p u / W feacJr, a m W , an d . . . out sp eed s a ball
o f silvery ste e l
Down
s c c o n / U>S m f
°U
J
as t h e ' b i l l *
>AP
PI
the fie ld it races.
D od g es
Twists and
ie j 9Uf rd, P ‘nS” ' An(J' then' for a split-
‘ Bl '0 c k e d - A shout 9 oes up from the crow d,
?o 7 d y-j:A 'V J fc i
moving
-p* •*.
T w o -T e a m ” Feature!
O n the n e x t p la y , h o w ever, the sp eed in g b a ll is in te rc e p te d by
5 t n T V r
l ' T d ' i 90e! lo r a >ouchdown. The score is now
6 to 6 . A tie. A n d so the game see-saws ba ck and forth. I t ’s nip
an d tu ck from start to finish. Point and counter-point. A rm y
tears at N avy. A n d N avy fights b ack, as only N avy can
I
N o wonder, the A R M Y and N A V Y game is being cheered ’to the
skies by every country on the face of the earth.
Chance of a Lifetime!
'°M o y,'c y °cU hT
*!>« chance o l a lifetime. The brightest oppor-
or w L
l -
. act. Wlsely- A c t promptly. Be first this time. Write
the A R M y ran d PN A l v ' q ,UC,i ° nS imm' d ia,elV - 'l> ji very minutel Join
t
and fN ^ Y y f victory parade at once. G e t in now with the
share of'.he profilsl
Win" e'S' in d ^
* * • ° f *he bi« « <
TYTt T T r ^ S B T 1
Utffl
A ll
*441“'
NAV Y s \
http://www.arcade-museum.com/
in MEGHRNICflL DEPENDABILITY
I t IS a fact, known b y operators in Europe as well as in
A m e rica, that a R ock-O la Product is a dependable p rod­
uct. O n e that gives a good account of itself in any and
every kind of location under any and every kind of con­
d itio n . . . This reputation for mechanical d e p en d a b ility is
especially noticeable in the A R M Y and N A V Y game.
Into its b u ilding has gone all the art and skill of mechanical
wizards. It is a finished jo b of super-engineering. Super­
performance. Super-satisfaction.
In all the annals of pin game accomplishment, there is
nothing to match the superb record of the A R M Y and
N A V Y game. Its fine construction reaches the very heights
of engineering. It stands out, in the clear lig h t of day, as a
mechanism fashioned b y the magic hand of genius . . . I
★ S u p e r Features: In the A R M Y and N A V Y game
you find such star attractions as a visible coin chute, twin-
scoring registers, an automatic ball-indicator, an engraved
metal door, a rubberless plunger, a regulated n o n -tilt
device, and a giant-size cash box.
★ M echanical Pow er- P lant:
Beneath the board,
hidden from the eye, is a mechanical power-plant that
propels the " fo o tb a ll” onto a moving p la yin g -fie ld and
sets the stage for action. It works like an electrical motor.
But there are no batteries. N o wires. N o contacts. It is
made from steel stampings o n ly. A n d its unseen operation
gives the player the impression of a performance in magic.
M echanism : The entire mechanism is mounted in
one handy unit on the under side of the play board, which
makes it easy to get at.
A n o th e r fine thing is the specially designed series of “ air
cushions” . These “ air cushions” shield the working parts of
the mechanism against all stress and strain, and produce the
nicest running machine on the market.
★ A u to m a tic Ball C ut- O ut: The automatic ball cut­
out makes it im possible to play more than 12 balls
game. To avoid “ lo a d in g ” the field, just one playing
is used, but it is played over 72 times for each game.
feature is an example of the mechanical m erit which
tinguishes the A R M Y and N A V Y game.
to a
ball
This
dis­
★ "R e v ersib le17 Skill A re a : Near the to p , at the
approach to the general p la yin g -fie ld , are two “ reversible”
skill pockets. O n e for A R M Y . O n e for N A V Y . A s each
of the pockets is made, it reverses sides. This makes the
play doubl y-ski11ful and doubly-fascinating.
★ D o uble - R ew ard System : The A R M Y and
N A V Y ’S scoring system is so different and so com pelling
you w ill wonder why it was never thought of before. For
the first tim e, “ double rewards" are used that have every­
thing else backed off the boards. These “ doubles” have
all the p u lling-pow er of double jackpots plus all the appeal
of the “ d a ily d o u b le " at the race tracks.
A n d the "d o u b le rew ard" idea is just one of the features
of the A R M Y and N A V Y ’S scoring systems.
^ C a b in e t: The cabinet is a model of inspiring beauty.
Its smart, rich looks command the respect of location owners
everywhere. A n d its glowing bronze finish w ill stay like
new for months and months. W hat's more, the cabinet is
just the right size for modern conditions: 20 inches w ide,
40 inches long. Playing height, 4 3 ’ 2 inches.
Taken all in all, the A R M Y and N A V Y is the kind of
game you can place on location, with ease of m ind, and
be sure it w ill stand up and work for you 2 4 hours a day
w ithout let-up. Its peerless workmanship b y R o ck-O la is
your guarantee of absolute mechanical d e p en d a b ility.
So step into the lead right now. Send for your A R M Y and
N A V Y S at once. Shoot them out on the "firin g -lin e " in
your territory. A n d , then, watch them come marching back
to you with the most glorious profits in the history o f this
business. W rite , wire, phone, or come in to-day!
ROCK-OLA MANUFACTURING CORPORATION
617 TO
631
W EST J A C K S O N
B O U L E V A R D , C H IC A G O , IL L IN O IS ,
★ P A T E N T N O T IC E : T . M . R E G . U . S . P A T . O F F IC E
U.S.A.
U . S. P A T E N T S 1975374, 1983811. O T H E R P A T S . P E N D IN G

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