Automatic Age

Issue: 1935 August

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It's got them
m
f
f
.
m w
o
;
n
all talking. W ondering. A sk in g questions. The entire indus­
try is sitting up and taking very special notice. H ere— here at last is the “ impossible.”
Here, before their very eyes, is what they all said could not be produced: a good
game at a low price! Now , understand, it is not an international masterpiece. It is
not even to be mentioned in the same room with games selling for $ 1 0 0 . W e do not
want to claim the moon and the stars for TNT. But we do say that, at $3 2 .5 0 , TNT
is one of the prime values on the market. W e do say that TNT will stand up and give
the highest-priced games some really tough competition. TNT is one of those fast-
m oving games. Two-fisted and hard-hitting. A n d when it comes to action, TNT is
possessed by the devil. There is kicking and cross-firing, looping and whirling,
advancing and skyrocketing! TNT stages a show that is a show, and draws a cashbox-
collection that is a cashbox-collection! A n d for the few dollars it costs, you can afford
to brighten up every one of your locations with a sparkling new TNT. W h a t’s more,
you can plant TNT in your penny as well as your nickel locations. Even if TNT carried
a $ 4 2 .5 0 price tag, it would be an out and out bargain. A n d at $ 3 2 .5 0 it is worth
any m an’s money in any m an’s town. It takes just a few hundred dollars to put out
10 to 25 TNT’s. A n d with them you can blast the lid off competition in your territory.
Declare war on all opposition. A n d make the other fellows take a back seat! So act
fast.
M a k e a prompt, quick clean-up with dynamic, powerful, fast-action
TNT.
N o w is the time to do it!
ROCK-OLA MFG.
CORPORATION
800
CHICAGO,
NORTH
KEDZIE
AVENUE
:) International Arcade Museum
ILLINOIS,
U. S. A.
http://www.arcade-museum.com/
T N T d o e s t h e j o b every time. N ever fails. N ever lets
you down. It is one swell game. A loyal worker and a real
friend. A n d it should be! TNT is the finished result of past
masters in the art of pin game building. Its mechanism is a clean
piece of work. Sure, smooth, simplified, TNT is an operator’s
paradise. Just look at these features: a ball-advance pocket at
the top of the field . . . twin ball-advance columns . . . a plunger
that is sensitive to the extreme and, at the same time, powerful
. . . a pocket and pin arrangement that is both fool-proof and
play-com pelling . . . a tilting device that works when it should
and remains set when it should be s e t . . . and, for the first time,
a 3-way crossfire kicking arrangement that skyrockets the balls
in every which direction over the entire playing field. A n a lyze d
up and down, TNT represents a first-rate job. You can put 7 0 0
TNT’s in your territory and rest easy. So far as service calls go,
you just w on’t have any to speak of. But you will be kept busy
hauling away the profits— for TNT is a m oney-m aking fool.
Better get started with TNT today. Write. Wire. Phone. O r
come in— the house is yours!
ROCK OLA MFG.
800 N O R T H
K E D Z IE
A VEN UE, C H IC A G O , I L L I N O I S ,
!
U. S. A.
T N T does the job every tim e!
useum
http://www.arcade-museum.com/

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