Automatic Age

Issue: 1934 June

■ l |
I
^
THE OLD
ARMY
GAME
w ith g re a t®
m u fjf
,
The game that
Deals ’Em From The Top
Y O U M U ST 'D R A W
F R O M T H E T O P !’
‘Blinds’ 2 and 3 Can­
not Be Opened Until
Preceding C ard Has
Been ‘D raw n’
“ H IT M E " P la y s the O ld
A rm y G am e, “ B la c k ja c k ” —
M E C H A N IC A L L Y , S W I F T ­
L Y a n d E A S IL Y .
O N E A C H P L A Y 5 reels
spin. 2 are visib le ! Y o u 're
s ho o ting fo r “ B la c k ja c k ” —
or one of the “ co nsolation
scores:
Y O U W A N T TO D R A W
A N O T H E R C A R D : Press
b u tto n No. 1— do w n shoots
a s h u tte r a n d the re ’s a card !
D ra w a n o th e r? O kay. Press
N o. 2, etc.
YOU DEAL!
YOU D RA W !
YOU ACTUALLY
P L A Y T H E G A M E !!
Simple — Easy to
Understand
IT ’S A G A M E O F
P E R P E T U A L P R O F IT S !
“ H IT
ME”
Has
Class!
A
b e au tifu l
all a lu m in u m
c a b in e t w ith m odern classic
finish. Equipped w ith a ball
g um
vender.
V isible
coin
w indow .
1c to 2Rc Play.
AND
IT ’S P R O V E D
M E­
C H A N IC A L L Y A N D S T R U C ­
T U R A L L Y — F O R “ H IT
M E ” IS B U IL T — inside and
‘ o ut — ON
THE
SAM E
P R O V E D P R IN C IP L E S AS
H AV E M ADE T H E NOW
F A M O U S 5-card-reel “ N E W
D E A L ” T H E M A S T E R IN
IT S C L A S S ! A G U A R A N ­
T E E D PRODUCT.
“Get the Game
They’re Talking I
About!”
‘H IT M E’
Deals Profits!
TERM S:
S E N S A T IO N A L L Y
LOW
AT O N L Y
P R IC E D
1/3 C ash, B alance C .O .D ., f.o .h . Chicago. S A M P L E O N 7
^ E x i r a " " keeP
Can be had w ith D etachable Ja c k p o t fo r O nly $1.50 E x tra.
Pierce Tool & Mfg. Company
© In t e r n a t io n a l A r c a d e M u s e u m
4327.31 r a v e n s w o o d a v e .
r “ ' iP‘ S> 0 U A R A N T E e '
c h ic a g o ,
h t t p :/ / w w w .a r c a d e - m u s e u m .c o m /
h
j
1
Players' nickels soon make dollars . . . with “ L IG H T ­
N I N G 1' Speed and Flash! . . . Now you can positively
depend upon a thunderstorm of cyclonic proportions in
BIG EARNINGS with the most marvelous game of the
age . . . L IG H T N I N G !
L IG H T N IN G has everything! . . . A uto­
matic progressive scoring. . . . Put the ball
'*■
* the 1,000-hole, then shoot another into
the Lightning hole and . . . W O W -IEI Up
Pops the 1,000-hole ball into the 2,000-hole.
Ain t dat sumpin'? Ya ain't heard nothin'
Vet! Get 3 or 4 balls in the "sewer" or Out-
Ball pocket . . . then put, maybe, your last
M
into the OUT-BALL RETURN HOLE
• * . and W H O O P E E I The Out-Ball pocket
°Pens up and you re-play your lost balls.
^he player is never beaten until the last
° all is played.
P R I C E
Your locations and players will be delightfully struck
with L IG H T N IN G . Operators, act quick as . . .
L IG H T N I N G ! Be first in your territory with a
l i g h t n i n g $$$ -maker.
Wire, write or phone. Exclusive Distributor Chicago, Illinois area
COIN
1 OR l O O
M A C -H I N £ C O R P O R A T I O N
•PluA uruui£/Ll w ith
© I n t e r n a t io n a l A r c a d e M u s e u m
G f N f ft A L
pM ti. phxrjfiti. /
h t t p : / / w w w .a r c a d e - m u s e u m .c o m /

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