Atari Coin Connection

Issue: Vol 8 Num 02 - 1984 April

Doing It YOUR Way ... With ATARI Action Pac™!
We've got the conversion business down to
a science. We're meeting operator demand
head-on to supply the most cost-efficient
means of infusing a wide base of older in-
vestments with renewed earnings capabili-
ty. ATARI Action Pacs are taking their place
in the industry .. . as part of a location's
total mix.
To blast off our spring Action Pac lineup,
Major Havoc™, that dynamic super hero,
and his army of clones have returned via
conversions for Tempest®, Space Duel™,
Gravitar™ and Black Widow™. The game is
really 2-in-1 as it combines space wave ac-
tion with maze-running strategy to give un-
usual depth of play and challenge. Its com-
ic book approach makes it a refreshing di-
version from the old type of spacecapades
and attracts players of varying skill levels.
In a battle against evil Vaxxian robots,
Major Havoc moves toward his goal of de-
stroying the enemy reactor through four
progressive scenes in every level: the Tac-
tical Scanner display, the Space Wave, the
Space Station Landing, and the Space
Station Interior Maze. And just before the
adventures actually begin, a bonus life can
be earned in the first "game within a
game," Breakout®, playable in the lower
right corner of the scanner.
Operators should order Major Havoc Kit
"A" to convert Tempest and Major Havoc
Kit "B" to convert Space Duel, Gravitar and
Black Widow. Each kit includes: Major Ha-
voc main PC board, converter board, fan
and fan harness assembly, monitor modifi-
cation kit, decals for attract panel and con-
trol panel (or assembled control panel
where necessary), original Major Havoc
operator's manual, plus conversion instruc-
tions. Side panel decals are optional.
There's also a new breed of Millipede™
emerging from Atari .. . this time in a con-
version kit for Dig Dug, Kangaroo and Ara-
bian. In these times when return on invest-
ment is so critical, you need a conversion
game that's reliably good and not just less
expensive! You can count on the new Milli-
pede Action Pac because the game is
faithfully following in the earnings longevity
of its classic cousin, Centipede®.
With stinging sounds, high-energy ac-
tion, colorful playfields, hordes of creepy
crawly critters, and a Midi-Trak Ball 1"' for
better control, isn't it time you took a bite
out of Millipede's long-lasting profitability-
the new kit-efficient way?!
The same Action Pac components retro-
fit all three games and include: Millipede
main PC board, RF end board, Regulator/
Audio PC board, RF cage and supporting
hardware, control panel with decals, new
harness, attract glass and decals, template
for monitor rotation, front glass, Millipede
operator's manual, plus conversion instruc-
tions. Side panel decals are optional.
11
in the developmental process. As project
leader and a mechanical engineer, Hally
held a guiding grip on every phase from
initial concept through final production. If
his name rings familiar, it's due to the fact
that he was also responsible for being the
in-house energizing force behind the
ATAR I STAR WARS 5 coin video game.
As video disc producer, Shore was in-
strumental in eliminating the temporary
screen blackouts that have marked pre-
vious laser disc games. The uninterrupted
play action of FIREFOX results from two
major technical advances known as
"quick-jump laser scanning" and "inter-
leaving." The first provides for faster, more
accurate scanning of the game's laser disc
by the laser beam that reads it. These-
cond is an improved method of recording
the game on the disc by combining multi-
ple video tracks to permit the scanner to
jump from one track to another in a man-
ner comparable to the way a television
video director switches from one camera
to another during a broadcast. Shore is
also manager of Atari's recently completed
video production studio which will enable
the company to produce laser disc video
games even more realistic and technologi-
cally sophisticated than FIREFOX.
A surprise "guest pilot," who eased just
as naturally into the hot seat of the press as
he did into that of the cockpit, was none
other than the ever amiable actor/director,
Richard Benjamin. As he maneuvered the
FIREFOX to avoid the Russian MIGs in pur-
suit on the screen, he was heard to say: "I
don't think we're supposed to be having
this much fun. We're supposed to be work-
ing- aren't we? I know I'm supposed to be
working." And with this observation, he
lifted up on the flight controller to take the
mighty bird skyward for yet another round.
Clint Eastwood Flies'' Again
at FIREFOX Press Conference
4
Clint Eastwood pilots the first mission of FIREFOX, Atari's new action-packed laserdisc ar-
cade game based on Eastwood's movie of the same name. The first video game to use ac-
tual movie footage, the game puts the player in Eastwood's role as the American fighter
pilot assigned to steal a Russian warplane and fly it out of enemy territory.
"Why don't you move over and let the real
pilot fly this machine," said Clint Eastwood
as he took over the controls of FIREFOX
from Atari Director of Sales Bob Harvey,
who had been demonstrating game play
to the crowd. Assuming center stage is no-
thing new to Eastwood, except he wasn't
filming at the time but lending his presence
and video game playing skill to a major
media press conference, held March 15 at
The Burbank Studios in southern California.
Attending the event were national and lo-
cal newspeople, including crews from CBS
Morning News, NBC Today Show, Cable
News Network and Entertainment Tonight.
Coverage by the LA Herald Examiner,
Newsweek, Tiger Beat, Daily Variety, Peo-
ple, Hollywood Reporter and Business
Week was also noted.
Prior to Eastwood's entrance, both Mike
Hally and Moe Shore, co-designers of the
FIREFOX laser disc game, addressed the
audience to explain their roles and the ma-
jor technological breakthroughs involved
This kit is manufactured by Atari, Inc. and is not licensed or
approved by Namco or Sun Electronics.
ATARI KITS ... extending the
life of your investment.
OPERATOR OF THE '80s
Mickey Smith of Fresno, California
In July of 1981, Mickey Smith and his part-
ner, Dr. Robert Leibowitz opened their first
Cosmic Empire Video Pinball arcade in
Fresno, California. Within eight months,
they had established three locations in
what was virtually an untapped market-
place. Guided by a well-developed and ag-
gressive marketing plan, they pumped lots
of pizzazz into the three locations. Theirs is
a story of success that blossomed in the
boom, rode out the recession, and contin-
ues to thrive today.
The expertise of their distributor, C.A.
Robinson & Co., proved very helpful in i niti-
ating the business, and that expertise and
service continue today. They also sought
an outside source to create a professional
design concept. Each location occupies
2100-2600 square feet and sports 50- 80
games. The rooms are floor-to-ceiling mir-
ror of a dark grey tint which projects a
space-oriented, futuristic and expansive
atmosphere. Overhead monitors, steel
grey carpet and a black plastic reflective
ceiling complete the total concept.
Mickey and Bob are just as committed to
a unifying concept on how they market
their games to the public. Strict behavioral
rules ... no snack bars .. . nothing but the
best quality games and the cleanest envi-
ronment are to be found at Cosmic Empire.
Every game is charted manually to keep
Mickey's internal grading system updated.
Approximately one-third of the equipment
is rotated every four to six weeks.
As a secondary source of income, used
equipment is sold to other arcade and
route operators. Mickey has also expand-
ed the business into actually operating
numerous machines in other arcades out-
side of his own locations. "We have acer-
tain amount of say at these outside loca-
John <>
0i-•.or
I.ZJA~A~,._.
• 1 ~. UY 1.2)46
Dear Atari,
~rt,..~-."'Al_.
\l~TlOOOea,m,t · ••i
p,i.!\.lt..!.O 10\I «I & SU?'
Wh~ ff'oOl'\l', 4 °'-1: c,..;
iOol,Uotl ~ Uil)U\tlr, W♦
~ i n,-,.~uppe,4,
.... ~. .
.
'• " \ ::-·g
,.
111>,~
x!/ . • a;£
IT'S YOUR
BUSINISS
Flexibility in Operator
Options Pays Off
Joe Franta of the# 1 Fun/Just for Fun Fam-
ily Amusement Centers writes in from his
Chicago office to tell of a problem en-
countered at their eleven locations and an
astute marketing solution rendered (re-
printed with permission):
I thought I would drop you a line to inform
you about something we have done to our
ATARI STAR WARS coin video games to
increase the earnings on them.
A few months ago we started noticing
that our sitdown STAR WARS games were
dropping in the rankings at most of our
..
Mickey Smith and his Atari hot ones!
tions in how they should market the
pieces," he reports. "Our share of the split
ranges between 50- 65% to reflect the pro-
fessional service and top-caliber games
we provide."
Through tight management of the bot-
tom line, the forces behind Cosmic Empire
have always been able to keep open a
budget for new equipment. ''The key to
successful operating today is experiment-
ing with your mix. The days of banking
games are obviously long gone." Mickey
not only shuffles around the types of
games, including video, laser disc, pinball
and novelty, but also recognizes the ad-
vantage of featuring different cabinet
styles, from uprights to sitdowns and cock-
tail models.
Interestingly enough, Mickey reports that
Sprint 2® still does exceptionally well and
that an old Atari 4-Player Football® game
he purchased at an auction a year ago
rooms. They had always finished between
4th-6th place, and after the holidays we
started seeing rankings of 6th- 9th out of
the games. This worried me. Part of the
problem was that the game was getting
older and part of the problem was the in-
creased competition of other games that
were up against it.
My first thought was to reduce the price
on the game from 2 tokens per play down
to a single token as we had recently done
on another of our space-themed games. I
-
Managers
Spe,io\
1 GAME - 2. TOKENS
GAMES - 4 TOKENS
3
Must Se
A\\ 'Tokens ' t Gome
d setore s
rte
\nse
J
even outperforms laser disc games on
some weeks. "TX-1 will have people stand-
ing in line just because of the novelty ap-
peal. Its being a driving game on top of
that will serve to sustain the interest."
Other independent Fresno arcade and
route operators have looked to Cosmic
Empire as the "big boys on the block." This
deference is a misconception argues
Mickey, because he faces steep competi-
tion from the big chains that have come in-
to the area, including Malibu Fun Center,
Nickels & Dimes, and Pizza Time Theatre.
However, he does admit that his game
rooms have been popularly dubbed the
simple generic, "The Video" by players
throughout the whole county. "See you at
'The Video' Friday night." And Mickey can
count on a full house trafficking through his
high-volume location.
"My arcades are all located in strip shop-
ping centers-as opposed to enclosed
malls." The high-volume store is neigh-
bored by McDonald's and Bob's Big Boy.
Together the merchants hire two off-duty
police officers for weekend evening duty.
"This provides a sense of security for the
steady players and the employees," ex-
plains Mickey.
Cosmic Empire enjoys a "hot" reputation
because players appreciate the profes-
sional courtesy shown them . And players
talk ... so the word gets out on the street
fast. The first year and a half, ads were run
each week in the entertainment section of
the Fresno Bee. Promotions were spon-
sored with several of the local youth-orient-
ed radio stations. Once the niche was
carved out and an image built promoting a
"socializing atmosphere," Mickey took to
placing coupons in the gold pages of the
phone book. ''Today the market may be
such that we do need to think about adver-
tising again ... promoting charity tie-ins
and fund raising that may not really affect
the bottom line but will be good for Cos-
mic's image and the industry's."
then remembered back to the time I was
looking up something in the STAR WARS
owners' manual and saw that you could
program STAR WARS so that it would ac-
cept the following combination: 1 game
= 2 tokens; 3 games = 4 tokens. In this
way we would be keeping our 50¢ initial
play, but we could discount a multi-game
purchase.
We have since initiated this policy on all
of our games and in 8 out of 9 games, the
rankings have either stayed the same (on
2 games) or gone up (on 6 games).
And even in the cases where the rank-
ings have stayed the same, this is good
news because we have added 5 or 6 top
games to the room during this period.
To inform the customer about this
change, we insert the enclosed (pictured)
promo card in one of our high score card
holders on top of the game.
This is another example of how the in-
creased flexibility of ATARI games (pro-
gramming changes) pays off!

Download Page 2: PDF File | Image

Download Page 3 PDF File | Image

Future scanning projects are planned by the International Arcade Museum Library (IAML).

Pro Tip: You can flip pages on the issue easily by using the left and right arrow keys on your keyboard.