Atari Coin Connection

Issue: Vol 8 Num 02 - 1984 April

SPRING 1984
VOLUME 8 NUMBER 2
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Get IN the Race With TX•l !
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Sweeping video magic on three
screens surrounds the player with a to-
tally new driving sensation in TX-1 .
This is the Big Game of 1984 ... born to
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perform big in your locations!
TX-1 offers a multiple course layout fea-
turing the sights and sounds of racing in
many different parts of the world, including
South Africa, U.S.A., Japan, France, Spain,
Monaco, Belgium, and Italy. The player
selects one of the eight international Gran
Prix speedways by deciding to go right or
left at checkpoints as he progresses
through the five stages of the course.
He races against the clock to complete
each stage within its preset time limit and
continue immediately into the next. Bonus
points are awarded for every car passed
and for the completion of each stage.
The realism of the racing environment is
intensified by the wraparound action of the
three screens. And the graphics are so
crisp, so dynamic that the player lives the
dangers and thrills with every mile. At inter-
vals, the scene changes from day to night.
Depending upon the course selected, the
player speeds through city, desert, moun-
tain ranges and even snow country. He
moves uphill, downhill and through the
trickiest of hairpin curves. The track is
splashed generously with competitors and
lined with road signs, trees, street lights or
bunkers that force him to maneuver with
quick precision.
TX-1 offers four-channel sound to accen-
tuate the realism even more. The player
can audibly distinguish between cars whiz-
zing by on his right and those passing on
his left. Tires scrape as cars barely touch.
The player experiences the feel of the
road as never before with a steering wheel
that delivers incredible feedback. When
going into a skid, the loss of steering is so
realistic that it forces him to take his foot off
the accelerator until he can regain his
alignment on the track. Around corners, he
must brake or downshift from high to low to
avoid the risk of losing control again.
A total driving experience so believable,
TX-1 is not to be missed! The race begins
as the player takes the wheel inside a new-
ly designed sit-down cabinet that comes
complete with a two-position gear shift,
foot brake and accelerator pedal. The en-
gine revs out of the speaker under the seat,
so he will even be able to feel the effect of
the v1b,ation.
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The glory climaxes in a listing of course
records that holds the top score and player
initials for each of the eight tracks. A sec-
ond list ranks the top 100 drivers overall.
TX-1 takes the driver beyond anywhere
he's ever been . .. with the excitement of in-
ternational racing competition, the sense
of adventure that propels him along differ-
ent courses, and the impact of the visual
presentation across the th ree monitors.
Atari Introduces Crystal
Castles™ Conversion Kits
Bentley Bearr ... is back! Now he's gather-
ing more gleaming new profits, adding
new players to a wide base of older
games. Each wave of the conversion
game still presents him with a tempting
trail of ruby gemstones winding in and out
and all around 16 different 3-0 super
maze structures. Bentley zips past his
competition, stunning enemies in a single
leap, scurrying through the tunneled in-
terior of the maze, and discovering Secret
Warps that access players to advanced
game levels. And he continues to deliver
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irresistible character appeal and multiple
challenges that keep players making swift
tracks into both arcade and street loca-
tions! Each kit includes all the electronics,
hardware, instruction manuals and
graphic materials to completely convert
your games.
Order Crystal Castles Kit #1 to convert
an upright Missile Command. Order Crys-
tal Castles Kit #2 to convert an upright Dig
Dug~ Kangaroo~ Food Fight and Arabian~
Watch for other Crystal Castles kits com-
ing soon!
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Doing It YOUR Way ... With ATARI Action Pac™!
We've got the conversion business down to
a science. We're meeting operator demand
head-on to supply the most cost-efficient
means of infusing a wide base of older in-
vestments with renewed earnings capabili-
ty. ATARI Action Pacs are taking their place
in the industry .. . as part of a location's
total mix.
To blast off our spring Action Pac lineup,
Major Havoc™, that dynamic super hero,
and his army of clones have returned via
conversions for Tempest®, Space Duel™,
Gravitar™ and Black Widow™. The game is
really 2-in-1 as it combines space wave ac-
tion with maze-running strategy to give un-
usual depth of play and challenge. Its com-
ic book approach makes it a refreshing di-
version from the old type of spacecapades
and attracts players of varying skill levels.
In a battle against evil Vaxxian robots,
Major Havoc moves toward his goal of de-
stroying the enemy reactor through four
progressive scenes in every level: the Tac-
tical Scanner display, the Space Wave, the
Space Station Landing, and the Space
Station Interior Maze. And just before the
adventures actually begin, a bonus life can
be earned in the first "game within a
game," Breakout®, playable in the lower
right corner of the scanner.
Operators should order Major Havoc Kit
"A" to convert Tempest and Major Havoc
Kit "B" to convert Space Duel, Gravitar and
Black Widow. Each kit includes: Major Ha-
voc main PC board, converter board, fan
and fan harness assembly, monitor modifi-
cation kit, decals for attract panel and con-
trol panel (or assembled control panel
where necessary), original Major Havoc
operator's manual, plus conversion instruc-
tions. Side panel decals are optional.
There's also a new breed of Millipede™
emerging from Atari .. . this time in a con-
version kit for Dig Dug, Kangaroo and Ara-
bian. In these times when return on invest-
ment is so critical, you need a conversion
game that's reliably good and not just less
expensive! You can count on the new Milli-
pede Action Pac because the game is
faithfully following in the earnings longevity
of its classic cousin, Centipede®.
With stinging sounds, high-energy ac-
tion, colorful playfields, hordes of creepy
crawly critters, and a Midi-Trak Ball 1"' for
better control, isn't it time you took a bite
out of Millipede's long-lasting profitability-
the new kit-efficient way?!
The same Action Pac components retro-
fit all three games and include: Millipede
main PC board, RF end board, Regulator/
Audio PC board, RF cage and supporting
hardware, control panel with decals, new
harness, attract glass and decals, template
for monitor rotation, front glass, Millipede
operator's manual, plus conversion instruc-
tions. Side panel decals are optional.
11
in the developmental process. As project
leader and a mechanical engineer, Hally
held a guiding grip on every phase from
initial concept through final production. If
his name rings familiar, it's due to the fact
that he was also responsible for being the
in-house energizing force behind the
ATAR I STAR WARS 5 coin video game.
As video disc producer, Shore was in-
strumental in eliminating the temporary
screen blackouts that have marked pre-
vious laser disc games. The uninterrupted
play action of FIREFOX results from two
major technical advances known as
"quick-jump laser scanning" and "inter-
leaving." The first provides for faster, more
accurate scanning of the game's laser disc
by the laser beam that reads it. These-
cond is an improved method of recording
the game on the disc by combining multi-
ple video tracks to permit the scanner to
jump from one track to another in a man-
ner comparable to the way a television
video director switches from one camera
to another during a broadcast. Shore is
also manager of Atari's recently completed
video production studio which will enable
the company to produce laser disc video
games even more realistic and technologi-
cally sophisticated than FIREFOX.
A surprise "guest pilot," who eased just
as naturally into the hot seat of the press as
he did into that of the cockpit, was none
other than the ever amiable actor/director,
Richard Benjamin. As he maneuvered the
FIREFOX to avoid the Russian MIGs in pur-
suit on the screen, he was heard to say: "I
don't think we're supposed to be having
this much fun. We're supposed to be work-
ing- aren't we? I know I'm supposed to be
working." And with this observation, he
lifted up on the flight controller to take the
mighty bird skyward for yet another round.
Clint Eastwood Flies'' Again
at FIREFOX Press Conference
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Clint Eastwood pilots the first mission of FIREFOX, Atari's new action-packed laserdisc ar-
cade game based on Eastwood's movie of the same name. The first video game to use ac-
tual movie footage, the game puts the player in Eastwood's role as the American fighter
pilot assigned to steal a Russian warplane and fly it out of enemy territory.
"Why don't you move over and let the real
pilot fly this machine," said Clint Eastwood
as he took over the controls of FIREFOX
from Atari Director of Sales Bob Harvey,
who had been demonstrating game play
to the crowd. Assuming center stage is no-
thing new to Eastwood, except he wasn't
filming at the time but lending his presence
and video game playing skill to a major
media press conference, held March 15 at
The Burbank Studios in southern California.
Attending the event were national and lo-
cal newspeople, including crews from CBS
Morning News, NBC Today Show, Cable
News Network and Entertainment Tonight.
Coverage by the LA Herald Examiner,
Newsweek, Tiger Beat, Daily Variety, Peo-
ple, Hollywood Reporter and Business
Week was also noted.
Prior to Eastwood's entrance, both Mike
Hally and Moe Shore, co-designers of the
FIREFOX laser disc game, addressed the
audience to explain their roles and the ma-
jor technological breakthroughs involved
This kit is manufactured by Atari, Inc. and is not licensed or
approved by Namco or Sun Electronics.
ATARI KITS ... extending the
life of your investment.

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