Atari Coin Connection

Issue: Vol 7 Num 6 - 1983 June

!
.
Abracadabra
.
.
exotic musical
Arabian™
a genie were to grant you three wishes
on your next game purchase, wouldn’t
they be popularity, profitability and return
on investment? Your wish is our com-
mand. ARABIAN creates a magic carpet
voyage into the land of 1001 nights.
where fantasy reigns supreme.
Players work through the story of a
page by page.
young Arabian prince.
He must rescue his princess from the cas-
tle tower. Evil GENIES materialize out of
brass jugs. Wild ROC BIRDS and purple
.
begins again, but the ac-
genies become
angrier and fling more snowballs, and
more roc birds and oscars appear. Even
the brass jugs are rearranged, making it
If
.
accompaniment.
Now the story
tion gets faster, the
more difficult to spell ‘ARABIAN”.
With the 8-position joystick, the player
in a much
wider variety of movements than found in
other “jump and climb” games.
creating enormous player appeal! The
Arabian character not only walks and
jumps, but scales walls, climbs over vines
can maneuver the Arabian
.
.
.
.
and crawls under rocks. And the
goal is not just to collect all the brass jugs
but to try accumulating them in a specific
sequence. The player also enjoys the add-
ed feature of a strong offensive capability
by using the left or righthanded “kick” but-
tons, to avoid a “squeeze” situation.
Players will fall under the spell of ARA-
BIAN’S storybook graphics while you fall
or ropes,
ghostlike creatures called OSCARS
threaten the Arabian on every page. It’s
1001 new video thrills for the entire family.
On Page 1, our Arabian prince begins
his journey at the bottom of a ship from
which he must work his way to the crow’s-
nest at the top of the mast by the time the
vessel sails into shore. As he climbs up the
rigging, roc birds and oscars dive at him.
into
good
fortune.
'Manufactured under license from Sun Electronics
Although he can move in a variety of ways
elude these meanies, points are scored
big
by kicking them out of the way.
points for clobbering a couple in a row
with one swift kick! The Arabian must also
Corporation.
to
.
try to collect
genies,
.
Moving Up
brass jugs holding devilish
who can appear at any time and
throw magical snowballs at our hero. The
Arabian’s kicking power cannot be used
against this foe, so he must be avoided.
Each brass jug is etched with a letter on
the outside. If the Arabian can collect all of
the jugs in the correct order, he will spell
the word “A-R-A-B-l-A-N” and be awarded
a 4,000-point bonus.
When the Arabian has collected all the
jugs, the player moves on to Page 2 of the
story. Now the Arabian has arrived on
shore. The only way to approach the tower
where the princess awaits him is through
a cave under the cliff, crawling under low-
hanging rocks and climbing across vines.
He must still dodge roc birds and oscars
And, he is still being tormented by the
roc birds, oscars and genies. Sometimes
a pair of beasts will collide and merge into
one super roc bird or super oscar!
By Page 4, the Arabian has entered the
castle. The princess beckons him from
the tower. To reach her, he must ride atop
some flying carpets and then pull himself
up some ropes all the while avoiding the
meddlesome roc birds and oscars and
collecting the brass jugs. Finally, he
reaches his princess and— true to any
great tale of romance— the two fly happily'
into the sunset on a magic carpet to the
ing.

Congratulations are extended to Mary
Fujihara on her recent promotion from
Manager to Director of Market Research.
a recognition well-deserved!
spent about $3 a week on
video games. Then tried Xevious. never
touched any other machine but Xevious
again. started spending $5, then $7, but
now I’m up to $10 a week on that game.
was known as an arcade expert. My
friends called me Tron, because always
that time,
Listen to
Your Players!
.
I
I
I
I
I
Jeremy Orr of Btoomingburg, New York
is
I
12 years old, a 7th grader, the user of a
as snowballs pitched by the
genies, and he must still collect the brass
jugs. Finally, he reaches the top of the
cave and climbs out onto a tree trunk.
On Page 3, the Arabian must scale the
castle walls. As flying carpets whiz by, he
must jump from one to the next, taking
care he isn’t knocked off by another car-
as
well
pet flying by too closely. He can duck to
avoid them, but his timing has to be exact
or he will take a tumble down to the
ground. .lose a life. .and gain a halo!
Moss ledges support the brass jugs
which he must try to snatch in the pass-
.
.
home computer, and very much into math
and science. Besides Boy Scouts,
his
hobbies include video games which he
has been enjoying since the ripe old age
of 8. So absorbed has he been in Xev-
ious* lately that
to tell us.
.
.
he
felt
obliged
Sincerely,
Jeremy Orr
of
by permission of author).
Dear Atari Coin Video Games Division:
About 2 weeks ago, my favorite coin-op
games included:
I
to write in
and wed like to share some
commentary with you
his delightful
(reprinted
achieved high scores— always. But not
anymore. Xevious makes me look like I’ve
never been in an arcade before!
... just wanted to say that Xevious is a
new dimension in videogaming. It's going
to be hard to top that one!
Tron**, Zaxxon***, Milli-
pede™, Dig Dug*’**, and Galaga***** At
'Xevious is engineered and designed by Namco Ltd.
Manufactured under license by Atari, Inc. Trademark and
Namco
©
1982.
"Trademark of Midway Manufacturing Co.
"’Trademark of Sega Enterprises, Inc.
""Dig Dug is engineered and designed by Namco Ltd.
Manufactured under license by Atari. Inc. Trademark and
©Namco 1982.
’""Trademark of Midway Manufacturing Co. under
from
Namco
Ltd.
license
.
t
IT’S
.-V.-T,
*,
m
YOUR"
a
BUSINESS
The following is reprinted through the
courtesy of STAR'TECH JOURNAL, P 0.
Box 1065, Merchantville, NJ 08109.
“On the Service Trail,”
April 1983
By Todd Erickson, Summit Amusement,
Paul,
St.
Atari
Atari
MN
Customer/Field Service
has had the reputation for having the
finest customer/field service in the indus-
Under the
newly-promoted
Dari Davidson, the company is making an
try.
direction of
extensive effort to increase its lead. Dari
has become the man at Atari who you can
if you have a problem. No factory has
call
had a high official like Dari soliciting pro-
blems in the field. If you have comments,
good or bad, about their games, fill out
the card that comes with each game. If
you feel that your problem is a major one,
you can reach Dari at 800/538-1611.
Pole Position* Atari's latest hit, has been
as trouble-free as any game made today.
Every manufacturer depends on sub-
contractors for their supplies. They may
have a small percentage of failures with
one component which, in the end, the
field may spend thousands of hours diag-
nosing. Dari's group published each small
problem that occurred in early production
game. Too many manufacturers
want to admit that their games have
of the
don’t
problems. Hopefully,
will
all
manufacturers
follow Atari’s lead.
Atari Millipede™
Setting
and Tempest®Option
Recommendations
Millipede has already established
a
game that is going to last as well
itself
as
as
its
predecessor, Centipede.® The bonus on
Millipede is 15K. feel the life should be
12K, concurrent with Centipede. As the
player learns the game, other features can
be tightened up. The playing time will be
I
between 2 Vz and 3 minutes
setting.
By
giving the player
if left on this
an extra
20-30 seconds, a game has never been
killed. Being 20-30 seconds short, how-
ever, has killed games.
Atari’s Tempest has been one of the
finest games have owned in the last few
years in the arcade market. It has not
I
done
a
some locations because is
game. The normal playing time
well in
difficult
it
under 2 minutes. Many good games to-
day are over 3 minutes playing time. Plac-
ing the game on 5 lives in many locations
will bring the income up considerably.
The easy setting can also be a help if your
is
players aren't as skilled as others.
'Pole Position is engineered and designed by Namco
Manufactured under license by
Atari, Inc,
Ltd.
Trademark and
© Namco 1982.
gives time checks and weather, reports
WDVE
of Pittsburgh,
listeners with
its
pre-programmed news, and even takes
telephone calls on-the-air!
But WDVE’s computer orientation does
not stop with the marvels of Hal. The sta-
tion also conducts computerized music
research polling to gain stats on its listen-
ership. And it recognizes a real interest on
the part of its audience in another aspect
of computerization— video games. So
what could be more effective than a pro-
motional event tying WDVE to the video
entertainment form? Thus, the inspiration
gave rise to the WDVE Video Olympics
which recently completed its 2nd annual
Pennsylvania rocks
more than album-oriented
The station promotes through the
waves a focus on computer technolo-
gy to present what’s here-and-now as well
music.
air
as
to help usher in the future.
Playing a key role in these efforts is an
named Hal who
electronic disc jockey
was introduced
in September of 1982 and
has since received widespread national
attention. He’s the world’s
synthesized, computer-operated voice de-
veloped by WDVE's chief engineer, Gary
Marince. In other words, Hal is able to
generate his own 100% synthetic human-
like voice— not the synthesized version of
first fully-
someone else’s.
His gift of gab is heard
each weekday on the station’s “Morning
ehow. Sharing the time with
his two human co-hosts, he tells jokes,
Alternative"
WDVE listener concentrates on passing
the
other car for extra points and bonus time!
Atari Hosts Recording Stars
competition. Even Hal attended!
Co-sponsors of the tournament which
ran April 8-10 were Computer Tech, a local
computer school, and Monroeville Mall,
one of the largest suburban malls in the
mid-West and the locale where the event
was held. Registration took place on-site,
and more than 1,100 WDVE listeners—
ranging in age from 5 years to 60— com-
peted on each of 3 coin video games:
Pole Positon* Millipede™, and Sinistar** A
three-minute time limit was imposed— un-
less game play expired first!— to achieve
respective scores. Six finalists, determined
by combined scores, returned on Sunday,
April 17 to go another round of 15 minutes
maximum on each
of the same 3 games.
David Greene, a 19-year-old Carnegie
Mellon University engineering student
from Churchill, Pennsylvania, was the
grand prize winner and received an Atari
5200 Super System™.
The Atari coin video games used in the
competition were supplied by the Pitts-
burgh distributorship, Banner Specialty
Company. Three banks of machines ac-
commodated
buzzed
all
the participants and
all the action. Fur-
was created
furiously from
ther on-the-scene excitement
Quincy Jones and Michael Jackson, recording artists, recently spent the day at Atari, Inc.
on a whirlwind tour of the facilities, including the Coin Games Division. Pictured (I to r) are
Dan Van Elderen, VP of Engineering, Jerry Marcus, Executive VP of Sales, Jones, Jackson
and Don Osborne, VP of Marketing for the division.
by challengers competing head-on with
the locally renowned WDVE D.J. No, Hal
did not get in on the game play, but then
again, there’s always next year!
’Pole Position is engineered and designed by Namco Ltd.,
manufactured under license by Atari, Inc. Trademark and
©
Namco
1982.
’’Trademark
of Williams Electronics, Inc.

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