Atari Coin Connection

Issue: Vol 3 Num 01 - 1979 January

TECHNICAL TIPS
PINBALL LAMP PROBLEMS
(Other t):lan normal bulb failures)
Symptom: No lamps. All
lights out.
Solution:
On auxiliary PCB,
transistor Q5 is
possibly open.
Check with ohm
meter. If open,
replace transistor.
(Caution: Q5 is nor-
mally hot.)
Symptom: All lamps extraor-
dinarily bright.
Solution:
On auxiliary PCB,
transistor Q5 is
possibly shorted.
Check with ohm
meter. If shorted,
replace transistor.
(Caution: Q5 is nor-
mally hot.)
Symptom: Lamps are out in a
quadrant or section
of the playfield.
·solution:
Transistors Q6, Q7,
Q8, and Q9 on aux-
iliary PCB are
possibly open.
Check with ohm
meter. If open,
replace transistors.
Symptom: Lamps in one
quadrant or section
of playfield are ex-
ceptionally bright;
others on the rest
of the playfield are
out.
Solution:
Chip Al on aux-
iliary board may be
faulty. Replace this
chip with an (IC)
Chip #ULN2003.
Symptom: All lamps are out
and audio, coin
counter and lockout
coil are inoperative.
(However, game can
be played.)
Solution:
The 20 volt power
supply on the aux-
iliary PCB may be
faulty. Check and
replace as needed:
CR5 part #P6KE 30
and/ or diode bridge
Bl part #MDA
lOOA. Also check
lamp fuse F3 ( 15
amp 250 volt) and
replace if needed.
THEY PAY MORE · AND PLAY MORE
Solid state pinball games have
increased the average per game
price by 3 .1 cents over electro-
mechanical games. The average
weekly collections are up by 30%
to 40% in most locations. These
findings from Atari's national
operator survey confirm that the
solid state pinball has not only
made one game per coin a reality,
but players are spending even
more on the games.
There are almost twice as many
operators who price solid state
games at 25¢/ game than electro-
mechanical games. While 60% of
the electromechanical games are
set on 25¢/2 games, only 11 % of
the solid state games give 2 games
per coin. Almost half of the solid
state games are priced at
25¢/ game, 50¢/3 games, and the
majority of these are on 3 ball
play. (See graph)
It was found that the number of
balls per game is also changing
with solid state games. Over half
(53%) of the newer games are on 3
ball play where it is 42% for the
electromechanical games.
The number of balls per game in
many cases is a regional or
geographic trend. It seems that
some areas have had more diffi-
culty with the transistion from 5
to 3 balls than from 2 games to one
game per coin.
One way to evaluate the pricing
alternatives is to determine the
price per ball on each choice. From
this, potential income can be pro-
jected based on the fact that the
a ·..rerage ball in most games lasts
30 to 40 seconds (use 35 seconds
as an average). The following chart
points out the projected income for
10 hours of play at each price
alternative in descending order of
potential collections.
Electromechanical
Games

60%
25¢/2
16%
25¢/1
10% 13%
Not
25¢/1
g[~~""'--5_o_e_1_3
Solid State
Games
11%
25¢/2
13% Not
Own,
Other
29%
25¢/1
46%
25¢/1
50¢/3
Possibly this approach to
analysis shows the extreme dif-
ferences in collections that pricing
changes can effect.
As previously noted, the trends
in pricing are evident. Additional-
ly, collections seem to be increas-
ing ~t an even higher rate than the
changing coinage indicates on new
pinball games. This signifies the
growing popularity of the games.
The players are not only paying
more, but they are also playing
more on the new pinball games.
PINBALL GAME PRICING*
¢/#of Games
25¢/1
25¢/1,50¢/3
25¢/1
25¢/1,50¢/3
25¢/2 •
25¢/2
#of Balls
3ball
3ball
5 ball
5ball
• 3 ball
• 5 ball
$/Ball
.083
.069
.050
.042
.
. · .. 042
.025
$/lOHrsPlay
$85.37
70.97
51.42
43.20
43.20
25.71
•SOURCE: ATARIOPERATORSURVEY9/ 78
ATARI FIELD SERVICE
IS GROWING
By Fred McCord,
Atari Field Service Manager

I
During the past 3 years, Atari
has been conducting operator
training seminars both domes-
tically and internationally. Based
on operator responses, as well as
those of distributor personnel,
these seminars have proven very
beneficial to those who have at-
tended.
The intent of these seminars is
not to create engineers or techni-
cians, but rather to give the
operator servicemen some basic
troubleshooting skills and to make
them aware of solid-state elec-
tronics from a practical and ap-
plicable standpoint.
Recognizing the pressing need in
our industry for more training of
this type, the field service staff has
been expanded to better meet this
need.
Mr. Russ MacDonald has been
with Atari for a total of 3½ years
and spent about 2 years working
as an operator and serviceman.
Russ' background and street ex-
perience has already proven to be
an asset during the past few mon-
ths, which he has spent as a field
service representative and
seminar instructor for Atari.
Mr. Bob Salmons joined Atari
4½ years ago. He spent 3 years
working in the test department,
where he gained a great deal of
knowledge about Atari products.
During the past year, Bob has done
. quite a bit ·of field service work for
Atari and has also been very suc-
cessful at conducting training
seminars.
I am very pleased with the addi-
tion of these two to our field ser-
vice team and will be contacting
our distributors to establish long
range schedules for future semi-
nars. These schedules will be
published in the Coin Connection
and other trade periodicals as soon
as they are available.
.
.
-
PROMOTION IDEA
ATARI VIDEO
GAME TRIVIA
A Charity Event
Local charity organizations often
have a lot of influence in the com-
munity. A game location can ob-
tain excellent publicity and ex-
posure to new potential customers
by sponsoring a major charity
event.
The charity organization should
send formal invitations to their
mailing list for the special evening
at the game location. It could be a
family fun night with games and
other entertainment or a formal af-
fair to honor a community VIP. All
proceeds to be donated to the chari-
ty.
The press should be invited along
with other influential people. This
event will encourage people to try
the games and thus introduce them
to a new kind of fun and entertain-
ment.
ATARI ART
EXHIBITED
Atari games and associated
graphic design were exhibited at
the art gallery, San Jose City Col-
lege.
The special display of
dynamic Atari art, November 29-
December 20, was a tribute to the
talented artists and designers for
the company's coin-operated pro-
ducts.
The art on Atari video and pinball
games is outstanding. It plays an
important role in adding to the
overall attraction and play appeal.
Now it is being recognized for its
esthetic value among the artist
community.
In the exhibit, seven Atari games
are displayed together with
original art backglasses, posters
and microelectronic presentations.
SP ACE RIDERS™ and MIDDLE
EARTH™ pinball games with their
eye-catching futuristic designs,
SPRINT 2™, STARSHIP l™, SUPER
BREAKOUT™, and ATARI FOOT-
BALL™ are the example games in-
cluded in the showing. Atari's art
featured at the gallery exhibition
further enhances the coin game im-
age as well as presenting the pro-
ducts as works of art .
(
See how many of the following
Atari video game trivia questions
you can answer without looking at
the games or brochures.
1.
Name 6 Atari or Kee video
games that have airplanes
in them.
2. Name 4 sit-down driving
games by Atari.
3: What are the names of the
different games on Super
Breakout™?
.
4. How many different tracks
are on Sprint 2™?
5. What is the name of the
saloon on Outlaw™?
6 . What was the first video
• driving game?
7. When was Indy 800™ first
introduced?
8. What was the Atari video
game for 1-6 players?
9. What was the first video
game introduced with the
built-in self-test system?
10. What are the four plays in
Atari Football™?
Answers in next issue.
THE
INTERNATIONAL
SCENE
The international market for
Atari games has been steadily in-
creasing over the past few years.
''With our new manufacturing
facility in Ireland now in full pro-
duction, we anticipate a significant
increase in European sales poten-
tial,'' noted Sue Elliott, Interna-
tional Sales Administrator. '' Addi-
tionally, this will help us to better
serve the European market,'' she
added.
January marks the beginning of
the big buying season in Europe.
The newest Atari products will be
prominently displayed at the
Cherry Leisure Booth at the
Amusement Trades E_x position in
London. At this largest interna-
tional show, to be held January 23
through 25, new games will be in-
troduced. The show will also give
many of our operators who did not
attend the AMOA an opportunity to
see some of the other exciting pro-
ducts first shown in November.
Following the show, Fred Mc-
Cord and Atari Field Service
representatives will be conducting
a series of technical seminars and
service assistance meetings in
Europe. These will be held in
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