Atari Coin Connection

Issue: Vol 3 Num 01 - 1979 January

HERCULES™,THE
NEWEST LEGEND
FROM ATARI
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HERCULES·™, the colossal pin-
ball game from Atari, will be
available early this spring. Stand-
ing almost 7 feet tall and 8 feet
long, HERCULES is the largest pin-
ball game ever to be produced. The
enormous size of this game will
continually attract new players,
yet the challenging play action will
encourage repeat playing.
The alluring backglass features
the mythological hero of strength,
contributing to the overwhelming
visual impact. Once the cue ball is
set in motion, the powerful play ac-
tion begins. Specially designed
giant thumper bumpers make
thundering sounds. With the
double-size flippers, players can
send the ball speeding up the right
lane and through the spinning
target on the left to achieve the
"Path of Victory''. HERCULES™
has all the features of a superior
pinball game including specials,
extra balls, double bonus, bonus
• collect, and memory. There are a
variety of bonus lanes and high
scoring targets to intrigue players
of all skill levels. With 18 square
feet of fast pinball action, HER-
CULES™ is a unique game.
Operators had the opportunity to
preview the HERCULES™ pinball
at the November trade shows~
''Operators of larger game loca-
tions and arcades were en-
thusiastic about having HER-
CULES™ as a major attraction.
They commented that the extraor-
dinary size and good play action
will insure a long earning life,"
states Frank Ballouz, Atari's Na-
tional Sales Manager .
HERCULES™ is an exceptional
game that will be an outstanding
and profitable attraction in many
locations. '' Atari will only be
manufacturing·a limited number of
Continued on Pa.ge 4
EXCELLENT RESULTS
ON SPACE
RIDERS™
.
Field tests nationwide confirm
that SPACE RIDERS™ is among the
top pinball games on the market to-
day. A sample of different field test
locations across the U.S. were
selected at random and collection
information summarized for the
SPACE RIDERS game. This re-
search represents 4 to 8 full week
collections from each of the loca-
tions .
In 88% of the weekly reports,
SPACE RIDERS was among the top
three pinball games in the location;
in over half, it was the number one
collecting game. The actual dollar
collections ranged from $70 to
$278 per week with the average at
$133 per week.
cff
.
Among the locations in the sam-
ple are arcades, bowling centers,
transient and local street locations
in different cities across the U.S.
This summary of the results from
the SP ACE RIDERS field test
represents a compilation of over 50
weeks of the game's outstanding
performance in different locations
and playing conditions.
One testing operator reported,
"Player reception to the game is ex-
cellent." Overall, the SPACE
RIDERS field test shows it is among
the best collecting games and has a
superior record of performance in
the field .
FOOTBALL NEWS
ATARI FOOTBALL™ is
begin~ing to make
the news as its pop -
ularity continues to grow.
The January 8th issue of
~ . ,
THE VILLIAGE VOICE,
,. ' NewYorkC~ty, featured the
game in a clever article
by Howard Smith and Cathy Cox:
"Eyes aglaze with meanness, two
well-dressed businessmen place
themselves on opposite sides of the
squat machine. Coats removed,
jackets off, ties loosened, they
prepare for the big fight. One pulls
Continued on Pa.ge 4
TECHNICAL TIPS
PINBALL LAMP PROBLEMS
(Other t):lan normal bulb failures)
Symptom: No lamps. All
lights out.
Solution:
On auxiliary PCB,
transistor Q5 is
possibly open.
Check with ohm
meter. If open,
replace transistor.
(Caution: Q5 is nor-
mally hot.)
Symptom: All lamps extraor-
dinarily bright.
Solution:
On auxiliary PCB,
transistor Q5 is
possibly shorted.
Check with ohm
meter. If shorted,
replace transistor.
(Caution: Q5 is nor-
mally hot.)
Symptom: Lamps are out in a
quadrant or section
of the playfield.
·solution:
Transistors Q6, Q7,
Q8, and Q9 on aux-
iliary PCB are
possibly open.
Check with ohm
meter. If open,
replace transistors.
Symptom: Lamps in one
quadrant or section
of playfield are ex-
ceptionally bright;
others on the rest
of the playfield are
out.
Solution:
Chip Al on aux-
iliary board may be
faulty. Replace this
chip with an (IC)
Chip #ULN2003.
Symptom: All lamps are out
and audio, coin
counter and lockout
coil are inoperative.
(However, game can
be played.)
Solution:
The 20 volt power
supply on the aux-
iliary PCB may be
faulty. Check and
replace as needed:
CR5 part #P6KE 30
and/ or diode bridge
Bl part #MDA
lOOA. Also check
lamp fuse F3 ( 15
amp 250 volt) and
replace if needed.
THEY PAY MORE · AND PLAY MORE
Solid state pinball games have
increased the average per game
price by 3 .1 cents over electro-
mechanical games. The average
weekly collections are up by 30%
to 40% in most locations. These
findings from Atari's national
operator survey confirm that the
solid state pinball has not only
made one game per coin a reality,
but players are spending even
more on the games.
There are almost twice as many
operators who price solid state
games at 25¢/ game than electro-
mechanical games. While 60% of
the electromechanical games are
set on 25¢/2 games, only 11 % of
the solid state games give 2 games
per coin. Almost half of the solid
state games are priced at
25¢/ game, 50¢/3 games, and the
majority of these are on 3 ball
play. (See graph)
It was found that the number of
balls per game is also changing
with solid state games. Over half
(53%) of the newer games are on 3
ball play where it is 42% for the
electromechanical games.
The number of balls per game in
many cases is a regional or
geographic trend. It seems that
some areas have had more diffi-
culty with the transistion from 5
to 3 balls than from 2 games to one
game per coin.
One way to evaluate the pricing
alternatives is to determine the
price per ball on each choice. From
this, potential income can be pro-
jected based on the fact that the
a ·..rerage ball in most games lasts
30 to 40 seconds (use 35 seconds
as an average). The following chart
points out the projected income for
10 hours of play at each price
alternative in descending order of
potential collections.
Electromechanical
Games

60%
25¢/2
16%
25¢/1
10% 13%
Not
25¢/1
g[~~""'--5_o_e_1_3
Solid State
Games
11%
25¢/2
13% Not
Own,
Other
29%
25¢/1
46%
25¢/1
50¢/3
Possibly this approach to
analysis shows the extreme dif-
ferences in collections that pricing
changes can effect.
As previously noted, the trends
in pricing are evident. Additional-
ly, collections seem to be increas-
ing ~t an even higher rate than the
changing coinage indicates on new
pinball games. This signifies the
growing popularity of the games.
The players are not only paying
more, but they are also playing
more on the new pinball games.
PINBALL GAME PRICING*
¢/#of Games
25¢/1
25¢/1,50¢/3
25¢/1
25¢/1,50¢/3
25¢/2 •
25¢/2
#of Balls
3ball
3ball
5 ball
5ball
• 3 ball
• 5 ball
$/Ball
.083
.069
.050
.042
.
. · .. 042
.025
$/lOHrsPlay
$85.37
70.97
51.42
43.20
43.20
25.71
•SOURCE: ATARIOPERATORSURVEY9/ 78

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