Atari Coin Connection

Issue: Vol 1 Num 08 - 1977 July

A SELF-TEST FOR DIAGNOSIS
Atari games introduced since October,
I 976, include an easy-to-use self-test
system to assist in diagnosing technical
problems. The test takes approximately
30 seconds to I minute to complete on
any game and checks 75 to 80% of the
solid-state circuitry, player controls,
switches, and lights on the game. The test
should be implemented whenever the
game is opened for collections or
servicing; the self-test can indicate
potential future problems as well as
helping to pinpoint current problem
areas.
This system has been designed to give
operators a simple way to diagnose
problems without needing special training
in sotid,state-1:echnology or- any
additional equipment. A switch inside the
coin door is used to put the game into
test mode. The video display together
with audio checks indicates where any
problems are located.
A section in the technical manual on
each game gives a list of how to interpret
problem indicators on the self-test. Most
games· sdf-test includes two phases, one
to check the solid state circuitry and
another to check the controls and
switches. Newer games also include
checks for alignment and adjustment of
the player controls.
For example, the following describes
the self-test on Pool Shark™.
I. Place self-test switch in ON
position.
2. "Test OK" means no problem with
computer memory. "Test A, B, C,
D, E, or F" means there may be a
circuit board problem ; check page 4
of manual for further identification.
3. "Pot I Aligned" tests X axis of left
joystick control. "Push Start 2" to
continue to check Pot 2, 3, and 4
(X & Y axis for left and right
controls) for alignment. If any pot
is "Not Aligned" it can easily be
adjusted by rotating the indicated
potentiometer on the PC board.
4. "Test Complete" displayed, all
lights on the game flash as it is
ready for the lamp and switch test.
Start and coin switches are depres-
sed and an audio sound indicates
proper operation of the circuit.
5. Return self-test switch to OFF and
the game will return to the attract
mode for play.
ino~t: ?:f;1~rn~~n~f{l~t ~;~~t ~M~-
Drag RaceTM, and Starship I™ have
similar test procedures. The Atarians™
and Time 20()()TM games also haw a
complete self-test system built-in to
check all solid-state and electro-mechan-
ical parts on the game.
Atari engineering division is working
(Continued on b11ck pog~)
TECHNICAL TIPS
SPRINT 2TM ROM TEST
In the self-test system on Sprint 2,
after the RAl\I test is complete the ROM
test and game structuring is displayed. If
a ROM is not operating properly. black
numbers will appear in the center of the
screen. TI1ese numbers indicate which
ROM needs replacing as shown in the
following chart.
Number
0 or l
2 or 3
4 or 5
6 or 7
ROM Location
A-1
C-1
0-1
E-1
ATARI GIVES
RELIABILIT!:::I
Atari tests games for reliability at
various stages in the production cycle.
Each game is tested individually to assure
maximum quality and, in turn, minimize
service needs once the product is on
location.
"DurastressTM tested solid state cir-
cuitry" describes Atari's thorough testing
technique used to insure all printed
circuit boards put into the games will
operate properly for an extended time
period. TI1e PC boards arc placed in large
ovens with the power on to identify and
replace any components which arc
sensitive to heat or subject to car!y
failures. This procedure is referred to as
the "burn-in process" and is used by most
quality conscious computer and elec-
tronic product companies.
John Petlansky , Production Manager
of Atari's PC facility, said, " The Dura-
stress proccSs was instituted and
expanded at substantial cost to provide
Atari's customers with increased elec-
tronics reliability by burning-in the
circuit board at 60°C for 24 to 48 hours,
thereby identifying and replacing those
components and devices that would fail
in the early life of the electronics." The
ovens used in this procedure have the
capability of testing almost 400 PC
boards at a time. After the Durastress
procedure is complete, each board is
re-tested individually to assure proper
operation.
Player controls designed for each game
are also tested for durability and
reliability. The controls are put through
both mechanical and human testing
procedures. They are tested in all stages
of engineering development, in on-
location field tests and again in the
production cycle.
(Continu ~d on bock page)
SINGLE CABINET
'ii'mlPU IHlll»INIY '"
AVAILABLE
Atari's built-in self-test system on
Triple Hunt assists in maintenance and
also includes an easy gun alignment
method . To align the gun there ls no need
to adjust the controls, just switch the
game to test mode and shoot the cross
marks in the upper and lower corners of
the screen . It also checks the circui try
and other switch es on the game.
"We believe that the single cabinet
Triple Hunt wm give even more operators
the opportunity to benefit from the
variety and profitability of the three
games in this unit," said Frank Ballouz,
National Sales Manager.
Public Relations (Coutinue d from page 2)
Triple HuntTM is now available in a
compact single cabinet to add even more
versatility to this three-in-one shooting
11.ame. The all-new concept of changing
lhe game from Hit The Bear TM to Witch
Hunt™ to Raccoon Hun(fM with a
simple switch on the PC board and
replacement of graphics can now fit into
even more locations. The single cabinet
mode! has the same 3-0 visual effects and
play action of the larger two cabinet unit.
The high impact of all three Triple
HuntTM games can bring triple action
shooting excitement to smaller game
areas and arcades with this new smaller
model. The dimensions of the new
cabinet are 25¼" wide, 42" deep and
69 ½" high. This re duces the overall space
needed for the unit by about 70%.
Atari, Inc .
1265 Borregas Avenue
P.O. Box 9027
Sunnyvale, California 94086
)I\.
ATARI'
Innovative
leisure
tremendously in their auditory and visual
skills. The growth in reading ranged from
one school vear to two and fme
halfyears." •
The rewards of this type of donation
can be great. In addi tion to helping the
students to learn as indicated by their
teacher, each youngster sent an illustrated
thank you letter to Ira Bettelman for the
game. These letters are very special. Each
letter indicates the student's improve-
ment in score; they are proud of their
accomplishments on the game and show
their appreciation.
The Public Relations efforts of people
in the coin-op industry are important.
The benefits of knowing that you are
helping someone in the community can
be personally rewarding. Also this can
have further positive effects on improving
the image of the industry.
Atari would like to thank C. A.
Robinson, the Bettelmans and others who
have made an effort to work towards
positive public relations in their com-
munity .
Self-Test (Comin .. ed from page 3)
to make the self-test system more
comprehensive. They have made efforts
to develop a test system for operators to
use for easy identification of problem
areas. This represents another accomplish•
ment in Atari's program to offer distrib-
utors and opera tors the best service
support in the industry.
lll',1/ibility (Continued from page 3)
Once the games have been assembled
in pro duction, they are tested ag\lin. The
games are closed up and left on for 16 to
24 hours. This is a second Durastress or
bum-in process after the game is in its
final stage of production. Any potential
problems are then identified an d cor-
rected in a detailed quality assuran ce test
prior to releasing the product f_or
shipment.
Atari feels that quality and reliability
are of primary importance. Extensive
testing procedures ha\'e been developed
to assure our customers will obta in
maximum income potential from our
products. Atari's exclusive built-in self-
lest feature on every new game since
Night Driver TM is another example of the
efforts to minimize service needs. (See
article 011 Self-Test Procedure on page 3 .)
We are continually working to improve
these test procedures to provide operators
with the best products for their business.
Publisher - Atari, Inc.
Editor - Carol Kantor
Art Director - Evelyn Lim
Bulk Rate
U.S. Postage
PAID
Sunnyvale, Ca.
Permit317
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